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More Steam Linux Tests/Benchmarks Might Be Coming

Filed under
Graphics/Benchmarks
Gaming

The good news now is that I've heard from a Valve Linux developer that additions to the Steam API will finally allow us to at least record universally a build revision/number for each game... Up to now it's been rather hard to tell if two separate copies of a Steam game being benchmarked were actually the same version (and thus comparable) or not since there wasn't an expressed build number across the board of all Steam games. With the latest Steam API work, it looks like we finally have that ability to record a build number for Steam games to make sure the same version of a game is being benchmarked.

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GNOME News: Black Lab Drops GNOME and Further GNOME Experiments in Meson

  • Ubuntu-Based Black Lab Enterprise Linux 11.0.1 Drops GNOME 3 for MATE Desktop
    Coming about two weeks after the release of Black Lab Enterprise Linux 11, which is based on the Ubuntu 16.04.2 LTS (Xenial Xerus) operating system using the HWE (hardware enablement) kernel from Ubuntu 16.10 (Yakkety Yak), Black Lab Enterprise Linux 11.0.1 appears to be an unexpected maintenance update addressing a few important issues reported by users lately.
  • 3.26 Developments
    My approach to development can often differ from my peers. I prefer to spend the early phase of a cycle doing lots of prototypes of various features we plan to implement. That allows me to have the confidence necessary to know early in the cycle what I can finish and where to ask for help.
  • Further experiments in Meson
    Meson is definitely getting more traction in GNOME (and other projects), with many components adding support for it in parallel to autotools, or outright switching to it. There are still bugs, here and there, and we definitely need to improve build environments — like Continuous — to support Meson out of the box, but all in all I’m really happy about not having to deal with autotools any more, as well as being able to build the G* stack much more quickly when doing continuous integration.