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Leftovers: Gaming

Filed under
Gaming
  • '7 Days to Die' Linux version on its way: Developer

    7 Days to Die was a Kickstarter project about an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. The developer had promised a Linux version of the game during its campaign period, saying that they would release a Linux version 2 months after the initial launch. But even after the game was launched, there were no signs of a Linux version or any communications from the company. Now, after a long hiatus, a developer has said that they are indeed working on a Linux version and it should be ready in a couple of weeks.

  • ‘Modern Combat 5: Blackout’ full title and story details emerge

    Gameloft recently dropped some more details on their upcoming game Modern Combat 5 which, Gameloft assures, is well on its way to be launched. This time around, Gameloft has released the full title and the story in which the game will take place. The new game is titled Modern Combat 5: Blackout.

  • Valve is the saviour of the PC: Brian Fargo

    In a recent interview with Eurogamer, Brian Fargo, the boss at inXile Entertainment, the developer of Wasteland 2, has hailed Valve as the “savior of the PC” due to their efforts in making digital distribution such a success.

  • 11bit Studios Talk About This War Of Mine & Games Republic Their New Store
  • Double Fine's New Game Hack 'N' Slash Has A Trailer, Game Out Next Month

    Double Fine sure do love Linux don't they! Hack 'N' Slash is looking good and will be release for Linux on the 6th of May, to go along with the release date we have a trailer for you!

    Looks like currently it will be a Steam only release, so you will have to hold out if you want it fully DRM free with no Steam attached.

  • Gigabyte's AMD Mini Gaming PC Gets A Downvote For Poor Linux Support

    This is fun, Ars Technica a rather big general tech news website has done a review of Gigabyte's AMD powered mini gaming box and give it a demerit for its poor Linux support.

  • Awesomenauts Major Update And Another On The Way For Linux

    For those not entirely up to date on their Awesomenauts, this month it received a whopper of an update and it might be time you gave it another go, especially with another major update looming.

  • Steam Has Greenlit 39 New Linux Games At The End Of April

    Wow Valve is on a roll for Linux gamers aren't they! 39 more Linux games have been lit up to be included on Steam's store.

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Debian and Ubuntu News

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  • Snap interfaces for sandboxed applications
    Last week, we took a look at the initial release of the "portal" framework developed for Flatpak, the application-packaging format currently being developed in GNOME. For comparison, we will also explore the corresponding resource-control framework available in the Snap format developed in Ubuntu. The two packaging projects have broadly similar end goals, as many have observed, but they tend to vary quite a bit in the implementation details. Naturally, those differences are of particular importance to the intended audience: application developers. There is some common ground between the projects. Both use some combination of techniques (namespaces, control groups, seccomp filters, etc.) to restrict what a packaged application can do. Moreover, both implement a "deny by default" sandbox, then provide a supplemental means for applications to access certain useful system resources on a restricted or mediated basis. As we will see, there is also some overlap in what interfaces are offered, although the implementations differ. Snap has been available since 2014, so its sandboxing and resource-control implementations have already seen real-world usage. That said, the design of Snap originated in the Ubuntu Touch project aimed at smartphones, so some of its assumptions are undergoing revision as Snap comes to desktop systems. In the Snap framework, the interfaces that are defined to provide access to system resources are called, simply, "interfaces." As we will see, they cover similar territory to the recently unveiled "portals" for Flatpak, but there are some key distinctions. Two classes of Snap interfaces are defined: one for the standard resources expected to be of use to end-user applications, and one designed for use by system utilities. Snap packages using the standard interfaces can be installed with the snap command-line tool (which is the equivalent of apt for .deb packages). Packages using the advanced interfaces require a separate management tool.
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    MATE HUD, a Unity HUD-like tool that allows searching through an application's menu, was recently uploaded to the official Yakkety Yak repositories, and is available (but not enabled) by default in Ubuntu MATE 16.10.

Tablet review: BQ Aquaris M10 Ubuntu Edition

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