Language Selection

English French German Italian Portuguese Spanish

Oculus VR acquires game-networking engine RakNet — and makes it open-source

Filed under
OSS
Gaming

The company announced today that it is acquiring RakNet, which specializes in a software-development engine for connecting games across an online network. RakNet, which is also the name of the technology, enables studios to quickly add voice chat, network patching, and secure connections to their products. Oculus VR, which is building its Oculus Rift virtual-reality headset, notes that thousands of indie developers and major companies like Everquest developer Sony Online Entertainment and Minecraft studio Mojang licensed the tech for their games. Oculus isn’t just purchasing RakNet, it is also making it open source, which means other developers can see the code, add to it, and use it for free.

“We’ve known Kevin Jenkins, founder of Jenkins Software and lead engineer on RakNet, for years, and we’ve used RakNet internally at Oculus for various networked systems and tools,” reads a blog on Oculus VR’s website. “After working with Kevin for a few months, we were all excited by the idea of open-sourcing RakNet to the community.”

Read more

More in Tux Machines

today's howtos

More Games

Graphics in Linux

  • More Radeon & AMDGPU Fixes Line-Up For Linux 4.10
    Alex Deucher has sent in another batch of fixes for the Radeon and AMDGPU DRM drivers for the Linux 4.10 kernel. These fixes include support for a few peculiar Southern Islands graphics processors in AMDGPU and Radeon drivers. The affected SI GPUs now supported are those needing the "si58" memory controller microcode. Unfortunately, haven't been able to find much other details on the particular SI chips affected.
  • Mesa 17.0 Saw Less Code Changes Than Earlier Releases, But More Notable Features
    With Mesa 17.0 up to its release candidates and being under a feature freeze, I explored this morning how the size of the changes for Mesa 17.0 compare to earlier Mesa milestones. Mesa 17.0 ships with many exciting end-user changes such as OpenGL 4.5 for RadeonSI, OpenGL 4.5 for Haswell, many RADV and ANV Vulkan driver improvements, improved OpenGL 4.x Nouveau support, and many other features I'll recap shortly in a Mesa 17.0 feature overview article.
  • The open source Vulkan driver 'radv' for AMD on Linux has patches for geometry shader support
    Dave Airlie sent in a massive patch-set of 31 patches for 'radv', the open source AMD Vulkan driver, to support geometry shaders.

Leftovers: OSS