Language Selection

English French German Italian Portuguese Spanish

Oculus VR acquires game-networking engine RakNet — and makes it open-source

Filed under
OSS
Gaming

The company announced today that it is acquiring RakNet, which specializes in a software-development engine for connecting games across an online network. RakNet, which is also the name of the technology, enables studios to quickly add voice chat, network patching, and secure connections to their products. Oculus VR, which is building its Oculus Rift virtual-reality headset, notes that thousands of indie developers and major companies like Everquest developer Sony Online Entertainment and Minecraft studio Mojang licensed the tech for their games. Oculus isn’t just purchasing RakNet, it is also making it open source, which means other developers can see the code, add to it, and use it for free.

“We’ve known Kevin Jenkins, founder of Jenkins Software and lead engineer on RakNet, for years, and we’ve used RakNet internally at Oculus for various networked systems and tools,” reads a blog on Oculus VR’s website. “After working with Kevin for a few months, we were all excited by the idea of open-sourcing RakNet to the community.”

Read more

More in Tux Machines

That Peculiar Linux 3.18 Kernel Bug Might Be Closed Soon

For the past month there's been kernel developers investigating "a big unknown worry in a regression" that have left many key kernel developers -- including Linus Torvalds -- puzzled. It looks like that investigation is finally being close to being resolved. Read more

New Releases

Notifications Without User Interaction on Ubuntu Are Annoying

The Unity desktop environment has a simple and rather ineffective system notification mechanism and it looks like that's not going to change, not even with the arrival of Unity 8. Read more

Librem Linux Laptop Drops NVIDIA Graphics But Still Coming Up Short Of Goal

One of the oddest things I found about the crowd-funded Librem 15 laptop when writing about it last month was that it wanted to be open-source down to the component firmware/microcode yet they opted to ship with a NVIDIA GPU. In an updated earlier this month, at least they came to their senses and dropped the discrete NVIDIA GPU. While I have no problems recommending NVIDIA graphics for Linux gamers and those wanting the best performance, that's only when using the proprietary drivers, and certainly wouldn't recommend it for a fully open-source system -- NVIDIA on the desktop side doesn't do much for the open-source drivers, let alone down to the firmware/microcode level. Instead the Librem folks have opted to upgrade the design to using an Intel Core i7 4770HQ processor that features more powerful Intel Iris Pro 5200 Graphics, which isn't as powerful as a discrete NVIDIA GPU but at least is more open-source friendly. Read more