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Bored with Distros, China Tries Again, and Recompiling Kernels

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Today in Linux news Fedora Project leader Matthew Miller says folks are bored with Linux distributions. After the Red Flag failure, China is looking to develop another homegrown operating system. Paul Venezia has more on the raging systemd wars and the Linux Tycoon says recompiling the kernel is getting him down. And finally tonight, NetworkWorld has the top 10 things you should know about Red Hat 7.

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More in Tux Machines

Replacing Orange Livebox router by a Linux box

A few months ago, I moved back to France and I settled for Orange as an ISP with a bundle combining Internet and mobile subscription. In Switzerland, I was using my own router instead of the box provided by Swisscom. While there is an abundant documentation to replace the box provided by Orange, the instructions around a plain Linux box are kludgy. I am exposing here my own variation. I am only interested in getting IPv4/IPv6 access: no VoIP, no TV. Orange is using GPON for its FTTH deployment. Therefore, an ONT is needed to encapsulate and decapsulate Ethernet frames into GPON frames. Two form-factors are available. It can be small Huawei HG8010H box also acting as a media converter to Ethernet 1000BASE-T... Read more

RadeonSI NIR Benchmarks Show Great Progress With Mesa 20.0

With AMD last week having enabled OpenGL 4.6 for their RadeonSI OpenGL Linux driver when enabling the NIR intermediate representation support, you may be wondering how using NIR is stacking up these days compared to the default TGSI route. Here are some benchmarks on Polaris, Vega, and Navi for comparing this driver option that ultimately allows OpenGL 4.6 to be flipped on. NIR is the modern intermediate representation used by a majority of Mesa drivers now in some capacity as an alternative to the likes of TGSI as what had been the default IR for Gallium3D drivers. With RadeonSI they have been transitioning to NIR since that has been the growing trend of these open-source drivers for sharing IR optimizations and the like. As well, NIR is being wired up in order to re-use some code-paths used currently by the "RADV" Radeon Vulkan driver to share some of the SPIR-V work that was needed in order for RadeonSI to have OpenGL 4.6 support. Like on the Intel side when they crossed the OpenGL 4.6 milestone recently, the big blocker to GL 4.6 on these drivers was handling SPIR-V ingestion with GL_ARB_gl_spirv / GL_ARB_spirv_extensions. Read more

Plasma Pass 1.1.0

Plasma Pass, a Plasma applet for the Pass password manager version 1.1.0 is out. There’s only one bugfix, but an important one - the applet now no longer freezes during filtering, so searching for your passwords is faster and more comfortable. The new release also contains new and updated translations. Read more

Games: Ballistic Overkill, Roadwarden, Mosaic

  • Aquiris Game Studio ending support for their online FPS Ballistic Overkill

    Ballistic Overkill, an easy pick up and play first-person shooter from Aquiris Game Studio is now essentially being killed off. In an announcement on Steam, the team noted that "supporting a game like this with frequent updates is no easy task, nor is it something cheap, especially for an independent studio like us" and they're certainly not wrong about that. Keeping a multiplayer game going, with constant updates to keep people interested and fighting against cheaters certainly isn't easy for a smaller team.

  • Roadwarden, an upcoming illustrated text-based exploration fantasy RPG with a Linux demo

    Roadwarden certainly grabs your attention! A game that blends together features from a ton of different genres to create a mix of an RPG, interactive fiction, adventure, exploration and a lot more. It doesn't really fit into any clear genre. Somehow, I completely missed it being announced with a demo a good few months ago. Thankfully, I did notice it popping up on Steam just recently and they have a new announcement trailer:

  • Gloomy and surreal adventure game Mosaic from Krillbite Studio is out now

    Krillbite Studio, developer of the creepy Among the Sleep have released Mosaic, a dark and surreal adventure game about life in a cold overpopulated and ever-expanding city. Note: Key provided to us by GOG.com. I was a big fan of Among the Sleep, the story telling and the atmosphere they made with it was brilliant and to this day the ending still makes me think. With Mosaic, they've done quite the opposite in terms of the story. Life is hard, it can often be quite dull and Mosaic is showing it all off with a dystopian near-future setting. This is a game about adult life, how it's often monotonous as we go through it just trying to survive. Things get a little weird though, as you expected it to with such a game.