Language Selection

English French German Italian Portuguese Spanish

That's 'Mr Scarface' to you...

Filed under

Radical Entertainment knows all about turning big licensed properties into big-selling videogames. With crazily popular hits like Simpsons Hit & Run (and the somewhat less successful Hulk game) under its belt, it's perhaps no surprise to see the Canadian team taking its experience of making sandbox Grand Theft Alsos into a darker crime-filled territory; in this case the cocaine smuggling world of Tony Montana, star of '80s classic Scarface.

Now, simply making a game based around the events of the movie was clearly never going to work. Either the team could do the classic fallback of doing a prequel about how Montana got where he was, or mess with the history and do one of those "ooh, what would have happened if he had survived that manic mansion scene at the end?" kind of affairs. Clearly the latter won out, and that's where we pick up the thread as we grill the game's producer Cam Webber on what he claims will become one of this year's biggest hits...

Eurogamer: How is Scarface going to work as a game, given that the game's starting point is actually at the end of the movie?

Cam Webber: We wanted to start out with the biggest scene of the movie, the mansion shoot out, so we start you out in Tony's office, his sister's just died, he grabs his M16 with a grenade launcher attachment. All of his men and his crew have been slaughtered by Sosa's army. Basically you're gonna shoot your way out of the whole situation, you'll escape into the night. So there's a big epic opening shooting mission, Tony escapes out of Miami for three months, comes back to Miami to discover that all of his territory in that area has been taken over by his old competitors - these are all characters from the movie.
So Sosa's working through them in Miami. Tony vows to get his revenge on Sosa, and in the process he also vows to rebuild his empire and take back what he's lost, so there's a very powerful emotional connection of Tony wanting to get back what he had before.

Rest of interview with screenshots.

More in Tux Machines

KDE Leftovers

  • Choose Your Own Experience in Plasma 5.8 and beyond
    One of the key points of Plasma is while giving a simple default desktop experience, not limiting the user to that single, pre-packed one size fits all UI.
  • KDevelop 5.0.2 released for Windows and Linux
    Four weeks after the release of KDevelop 5.0.1, we are happy to announce the availability of KDevelop 5.0.2, a second stabilization release in the 5.0 series. We highly recommend to update to version 5.0.2 if you are currently using version 5.0.1 or 5.0.0.
  • Wayland improvements since Plasma 5.8 release
    Two weeks have passed since the Plasma 5.8 release and our Wayland efforts have seen quite some improvements. Some changes went into Plasma 5.8 as bug fixes, some changes are only available in master for the next release. With this blog post I want to highlight what we have improved since Plasma 5.8.
  • Wayland For KDE Plasma 5.9 Should Shape Up Quite Nicely
    Plasma 5.8 was only released at the beginning of October but already there has been a number of Wayland improvements queuing up for the next milestone, Plasma 5.9. KWin maintainer Martin Gräßlin wrote a blog post yesterday about some of the early Wayland changes coming for Plasma 5.9. Some of this early work for the next KDE Plasma 5 release includes resize-only borders, global shortcut handling, support for keyboard LEDs via libinput, relative pointer support, the color scheme syncing to the window decoration, window icon improvements, multi-screen improvements, panel imporvements, and more.
  • Autumn Sale in the Krita Shop
  • .

Linux/FOSS Events

  • FOSDEM Desktops DevRoom 2016 all for Participation
    FOSDEM is one of the largest (5,000+ hackers!) gatherings of Free Software contributors in the world and happens each February in Brussels (Belgium, Europe). Once again, one of the tracks will be the Desktops DevRoom (formerly known as “CrossDesktop DevRoom”), which will host Desktop-related talks. We are now inviting proposals for talks about Free/Libre/Open-source Software on the topics of Desktop development, Desktop applications and interoperability amongst Desktop Environments. This is a unique opportunity to show novel ideas and developments to a wide technical audience.
  • LatinoWare
    Yesterday, Wednesday 19 oct, was the first day of LatinoWare thirteen edition hosted in the city of Foz do Iguaçu in Parana state with presence of 5155 participants and temperature of 36ºC. Currently this is the biggest event of free software in Brazil.
  • Attending a FUDcon LATAM 2016
    From my experience I will share my days at FUDcon 2016 held on Puno last week. There were 3 core days, and 2 more days to visit around.

Linux Graphics

Games for GNU/Linux