Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
This week on PCBurn's Linux Game Review we're taking a look at Infinite Dungeons, BioWare's newest (and last) official module for Neverwinter Nights. It's a professionally crafted game expansion that aims to replicate the automatic dungeon generation game play of rogue style dungeon romps such as nethack or ADOM. Let's see how it stacks up.
With the recent cancellation of Neverwinter Nights support and future premium modules by Atari I decided to devote this weeks review to BioWare's latest add-on premium module. Neverwinter Nights Diamond package (all three core games plus the first three modules) has been going for around 20$ at gaming outlets recently. That makes it and the Infinite Dungeons module (which retails for 7.99$ per license download) a very affordable 27.99$(USD) total.
A large boss spider critter. The purple people eater? (it's deep purple colored)
Infinite Dungeons at first glance looks to be an excellent addition to NwN. It offers an on-the-fly dungeon generator similar to what you'll find in NetHack or Moria.
Each time you start the module and enter the dungeon for the first time, levels are created and populated for your adventurer to wander through.