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Leftovers: Gaming

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Gaming
  • Shakedown Hawaii, the follow up to Retro City Rampage should be on Linux

    Shakedown Hawaii is something that popped up in my twitter feed today, and I must say it looks really rather good. Reminds me of the original Grand Theft Auto games quite a lot.

  • Development On Valve's VOGL Debugger Seems To Have Stalled

    Two years ago at this time all of the excitement was building up around Valve's VOGL OpenGL debugger. While the VOGL source code hasn't even been public for two years yet, there hasn't been any new public activity to report on with the debugger in over a half-year.

    VOGL was getting much attention when it was talked about in early 2014 and then open-sourced in March of that year. The first few months were exciting with VOGL seeing plenty of commits, work on Voglperf, etc.

  • The new Master of Orion 4X strategy game might see a Linux release

    I've put millions of hours into Master of Orion 2 both on Windows and in later years in DosBox on Linux, so to hear about a brand new Master of Orion was quite exciting. I've been following it for a while, and it looks like it might get a Linux release.

    I noticed on SteamDB they added Linux to the supported "oslist", that's a great sign but remember this is completely unconfirmed right now. I have reached out to the developer to get confirmation, and will update you all if I get any.

  • Gaming: Portal Stories: Mel

    The last days, after about 20 hours of gameplay, I have finally finished Portal Stories: Mel, the single player mod for Portal 2. After having played Portal and Portal 2, I have to say this one mod took be by surprise. I remember very well that, after having played through Portal 2 and found it to easy, I was pointed to Portal Stories: Mel in several comments, I thought “Well, it cannot be that difficult!”. I couldn’t have been more wrong!

More in Tux Machines

Kernel Space/Linux

Red Hat News

openSUSE Tumbleweed: A Linux distribution on the leading edge

So, to summarize: openSUSE Tumbleweed is a good, solid, stable Linux distribution with a wide range of desktops available. It is not anything particularly exotic or unstable, and it does not require an unusual amount of Linux expertise to install and use on an everyday system. To make a very simple comparison, in my experience installing and using Tumbleweed is much less difficult and much less risky than using the Debian "testing" distribution, and it is kept much (much much) more up to date than openSUSE Leap, Debian "stable", Linux Mint or Ubuntu. I don't say that to demean any of those other distributions. As I said at the end of my recent post about point-release vs. rolling-release distributions, if your hardware is fully supported by one of those point-release distributions, and you are satisfied with the applications included in them, then they are certainly a good choice. But if you like staying on the leading edge, or if you have very new hardware which requires the latest Linux kernel and drivers, or you just want/need the latest version of some application (in my case this would be digiKam), then openSuSE could be just what you want. Read more Also: Google Summer of Code 2017

Graphics in Linux

  • 17 Fresh AMDGPU DC Patches Posted Today
    Seventeen more "DC" display code patches were published today for the AMDGPU DRM driver, but it's still not clear if it will be ready -- or accepted -- for Linux 4.12. AMD developers posted 17 new DC (formerly known as DAL) patches today to provide small fixes for Vega10/GFX9 hardware, various internal code changes, CP2520 DisplayPort compliance, and various small fixes.
  • libinput 1.7.0
  • Libinput 1.7 Released With Support For Lid Switches, Scroll Wheel Improvements
    Peter Hutterer has announced the new release of libinput 1.7.0 as the input handling library most commonly associated with Wayland systems but also with Ubuntu's Mir as well as the X.Org Server via the xf86-input-libinput driver.
  • Nouveau TGSI Shader Cache Enabled In Mesa 17.1 Git
    Building off the work laid by Timothy Arceri and others for enabling a TGSI (and hardware) shader cache in the RadeonSI Gallium3D driver as well as R600g TGSI shader cache due ot the common infrastructure work, the Nouveau driver is now leveraging it to enable the TGSI shader cache for Nouveau Gallium3D drivers.