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It’s Time to Open up the GPU

Filed under
OSS
Gaming

The second is a commitment to open source software. The game and graphics development community is an active hub of enthusiastic individuals who believe in the value of sharing knowledge. Full and flexible access to the source of tools, libraries and effects is a key pillar of the GPUOpen philosophy. Only through open source access are developers able to modify, optimize, fix, port and learn from software. The goal? Encouraging innovation and the development of amazing graphics techniques and optimizations in PC games.

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More in Tux Machines

How will the GDPR impact open source communities?

The General Data Protection Regulation (GDPR) was approved by the EU Parliament on April 14, 2016, and will be enforced beginning May 25, 2018. The GDPR replaces the Data Protection Directive 95/46/EC which was designed "to harmonize data privacy laws across Europe, to protect and empower all EU citizens data privacy and to reshape the way organizations across the region approach data privacy." The aim of the GDPR is to protect the personal data of individuals in the EU in an increasingly data-driven world. Read more

Trisquel 9.0 Development Plans and Trisquel 8.0 Release

  • Trisquel 9.0 development plans
    Just as we release Trisquel 8.0, the development of the next version begins! Following the naming suggestions thread I've picked Etiona, which sounds good and has the fewest search results. We currently do our development in a rented dedicated server in France, and although it is functional it has many performance and setup issues. It has 32 gigs of RAM, which may sound like plenty but stays below the sweet spot where you can create big enough ramdisks to compile large packages without having to ever write to disk during the build process, greatly improving performance. It also has only 8 cores and rather slow disks. The good news is that the FSF has generously decided to host a much larger dedicated build server for us, which will allow us to scale up operations. The new machine will have fast replicated disks, lots of RAM and two 12 core CPUs. Along with renewing the hardware, we need to revamp the software build infrastructure. Currently the development server runs a GitLab instance, Jenkins and pbuilder-based build jails. This combination was a big improvement from the custom made scripts of early releases, but it has some downsides that have been removed by sbuild. Sbuild is lighter and faster and has better crash recovery and reporting.
  • Trisquel 8.0 LTS Flidas
    Trisquel 8.0, codename "Flidas" is finally here! This release will be supported with security updates until April 2021. The first thing to acknowledge is that this arrival has been severely delayed, to the point where the next upstream release (Ubuntu 18.04 LTS) will soon be published. The good news is that the development of Trisquel 9.0 will start right away, and it should come out closer to the usual release schedule of "6 months after upstream release". But this is not to say that we shouldn't be excited about Trisquel 8.0, quite the contrary! It comes with many improvements over Trisquel 7.0, and its core components (kernel, graphics drivers, web browser and e-mail client) are fully up to date and will receive continuous upgrades during Flidas' lifetime. Trisquel 8.0 has benefited from extensive testing, as many people have been using the development versions as their main operating system for some time. On top of that, the Free Software Foundation has been using it to run the Libreplanet conference since last year, and it has been powering all of its new server infrastructure as well!

today's howtos

FOSS Events in Europe: Rust, foss-north, KubeCon + CloudnativeCon Europe 2018

  • Rust loves GNOME Hackfest: Day 1
    This is a report of the first day of the Rust loves GNOME Hackfest that we are having in Madrid at the moment. During the first day we had a round of introductions and starting outlining the state of the art.
  • Madrid GNOME+Rust Hackfest, part 1
    I'm in Madrid since Monday, at the third GNOME+Rust hackfest! The OpenShine folks are kindly letting us use their offices, on the seventh floor of a building by the Cuatro Caminos roundabout. I am very, very thankful that this time everyone seems to be working on developing gnome-class. It's a difficult project for me, and more brainpower is definitely welcome — all the indirection, type conversion, GObject obscurity, and procedural macro shenanigans definitely take a toll on oneself.
  • Five days left
    I use to joke that the last week before foss-north is the worst – everything is done, all that is left is the stress.
  • KubeCon + CloudnativeCon Europe 2018
    The Cloud Native Computing Foundation’s flagship conference will be taking place in Copenhagen from May 2-4. It will cover Kubernetes, Prometheus OpenTracing, Fluentd, Linkerd, gRPC, CoreDNS, and other key technologies in cloud native computing.