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Leftovers: KDE

Filed under
KDE
  • KDEPIM/KMail is NOT dead

    I answered that KMail and KDEPIM are still alive and they still continue to be maintain[ed].

  • Krita AppImages
  • So, here were are: Br-Print3D at Campus Party Brasil 9

    Today I made my first talk in a big event, I talked about Qt and C++, and on this talk a 100 people show up, but only 6 people on that group knew about Qt. I remembered when I started to study Qt, and it’s really hard to find Qt programmers on Brazil, until I met the people from KDE Brazil. So my talk was about how to create user interfaces with Qt. What modules we should use to make an app. If is better use QtWidgets or QtQuick. And I think that I made a impression. =D

  • High-DPI Support in Qt 5.6

    Qt 5.6 brings improved high-DPI support, in the form of better support for the devicePixelRatio scaling mode. In this blog we’ll look at how to configure and enable it, from the perspective of a Qt application user and a Qt application developer.

  • Kolab at FOSDEM 2016
  • Kolab: Bringing All Of Us Together, Part 2
  • Kate on Windows

    There are still some things that needs fixing. The current installer is built from git master and not from released packages so the translation stuff hat you usually get with the release packages are missing. So only partially translated. Another feature that I’m still missing is the spell-check. I need to still add a/hspell and language dictionaries to get that to work.

  • Snorenotify 0.7.0

    A few month ago I reported that Snorenotify is becoming a KDE project.

  • SCALE14x fun - openSUSE, KDE
  • How I’ve done these emoticons
  • Qt 5.7 Feature Freeze Planned For Next Week

    The Qt 5.7 release is running slightly behind schedule due to the recent licensing changes with open-sourcing some new components and other reasons, but upstream Qt developers are now planning for the feature freeze to happen next week.

  • KDE neon Launches at FOSDEM this Weekend
  • New "KDE Neon" Project Launching This Weekend

    Jonathan Riddell, the former Kubuntu release manager that was ousted from the project, will be announcing a "KDE Neon" incubator project this weekend at FOSDEM.

    Riddell posted a quick blog post on his personal site about there being a KDE Neon launch party on Saturday night in Brussels followed by a talk on Sunday about the new project.

More in Tux Machines

today's howtos

Graphics: VC4 and AMDVLK Driver

  • VC4 display, VC5 kernel submitted
    For VC5, I renamed the kernel driver to “v3d” and submitted it to the kernel. Daniel Vetter came back right away with a bunch of useful feedback, and next week I’m resolving that feedback and continuing to work on the GMP support. On the vc4 front, I did the investigation of the HDL to determine that the OLED matrix applies before the gamma tables, so we can expose it in the DRM for Android’s color correction. Stefan was also interested in reworking his fencing patches to use syncobjs, so hopefully we can merge those and get DRM HWC support in mainline soon. I also pushed Gustavo’s patch for using the new core DRM infrastructure for async cursor updates. This doesn’t simplify our code much yet, but Boris has a series he’s working on that gets rid of a lot of custom vc4 display code by switching more code over to the new async support.
  • V3D DRM Driver Revised As It Works To Get Into The Mainline Kernel
    Eric Anholt of Broadcom has sent out his revised patches for the "V3D" DRM driver, which up until last week was known as the VC5 DRM driver. As explained last week, the VC5 driver components are being renamed to V3D since it ends up supporting more than just VC5 with Broadcom VC6 hardware already being supported too. Eric is making preparations to get this VideoCore driver into the mainline Linux kernel and he will then also rename the VC5 Gallium3D driver to V3D Gallium3D.
  • AMDVLK Driver Gets Fixed For Rise of the Tomb Raider Using Application Profiles
    With last week's release of Rise of the Tomb Raider on Linux ported by Feral Interactive, when it came to Radeon GPU support for this Vulkan-only Linux game port the Mesa RADV driver was supported while the official AMDVLK driver would lead to GPU hangs. That's now been fixed. With the latest AMDVLK/XGL source code as of today, the GPU hang issue for Rise of the Tomb Raider should now be resolved.

AMD Ryzen 7 2700X Linux Performance Boosted By Updated BIOS/AGESA

With last week's initial launch-day Linux benchmarks of the Ryzen 5 2600X / Ryzen 7 2700X some found the Linux performance to be lower than Windows. While the root cause is undetermined, a BIOS/AGESA update does appear to help the Linux performance significantly at least with the motherboard where I've been doing most of my tests with the Ryzen 7 2700X. Here are the latest benchmark numbers. Read more

GNU: The GNU C Library 2.28 and Guix on Android

  • Glibc 2.28 Upstream Will Build/Run Cleanly On GNU Hurd
    While Linux distributions are still migrating to Glibc 2.27, in the two months since the release changes have continued building up for what will eventually become the GNU C Library 2.28. The Glibc 2.28 work queued thus far isn't nearly as exciting as all the performance optimizations and more introduced with Glibc 2.27, but it's a start. Most notable at this point for Glibc 2.28 is that it will now build and run cleanly on GNU/Hurd without requiring any out-of-tree patches. There has been a ton of Hurd-related commits to Glibc over the past month.
  • Guix on Android!
    Last year I thought to myself: since my phone is just a computer running an operating system called Android (or Replicant!), and that Android is based on a Linux kernel, it's just another foreign distribution I could install GNU Guix on, right? It turned out it was absolutely the case. Today I was reminded on IRC of my attempt last year at installing GNU Guix on my phone. Hence this blog post. I'll try to give you all the knowledge and commands required to install it on your own Android device.
  • GNU Guix Wrangled To Run On Android
    The GNU Guix transactional package manager can be made to run on Android smartphones/tablets, but not without lots of hoops to jump through first.