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Kernel Space: Linux, Graphics

Filed under
Graphics/Benchmarks
Linux
  • Linux kernel bug delivers corrupt TCP/IP data to Mesos, Kubernetes, Docker containers

    The Linux Kernel has a bug that causes containers that use veth devices for network routing (such as Docker on IPv6, Kubernetes, Google Container Engine, and Mesos) to not check TCP checksums. This results in applications incorrectly receiving corrupt data in a number of situations, such as with bad networking hardware. The bug dates back at least three years and is present in kernels as far back as we’ve tested. Our patch has been reviewed and accepted into the kernel, and is currently being backported to -stable releases back to 3.14 in different distributions (such as Suse, and Canonical). If you use containers in your setup, I recommend you apply this patch or deploy a kernel with this patch when it becomes available. Note: Docker’s default NAT networking is not affected and, in practice, Google Container Engine is likely protected from hardware errors by its virtualized network.

  • Performance problems

    Just over a year ago I implemented an optimization to the SPI core code in Linux that avoids some needless context switches to a worker thread in the main data path that most clients use. This was really nice, it was simple to do but saved a bunch of work for most drivers using SPI and made things noticeably faster. The code got merged in v4.0 and that was that, I kept on kicking a few more ideas for optimizations in this area around but that was that until the past month.

  • Compute Shader Code Begins Landing For Gallium3D

    Samuel Pitoiset began pushing his Gallium3D Mesa state tracker changes this morning for supporting compute shaders via the GL_ARB_compute_shader extension.

    Before getting too excited, the hardware drivers haven't yet implemented the support. It was back in December that core Mesa received its treatment for compute shader support and came with Intel's i965 driver implementing CS.

  • Libav Finally Lands VDPAU Support For Accelerated HEVC Decoding

    While FFmpeg has offered hardware-accelerated HEVC decoding using NVIDIA's VDPAU API since last summer, this support for the FFmpeg-forked libav landed just today.

    In June was when FFmpeg added support to its libavcodec for handling HEVC/H.265 video decoding via NVIDIA's Video Decode and Presentation API for Unix interface. Around that same time, developer Philip Langdale who had done the FFmpeg patch, also submitted the patch for Libav for decoding HEVC content through VDPAU where supported.

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