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Leftovers: Gaming

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Gaming
  • How big is Linux gaming? Some estimates

    I keep reading comments that Linux gaming is pretty much stagnating and not worth investing in because it is still at around 1% in the Steam Hardware Survey. So I decided to try and find some numbers. Unfortunately, there isn't all that much data publicly available, if you have additional or better data, I'll be happy to add them. Also, if you find any mistakes please let me know.

  • Kingdom Come: Deliverance doesn't look like it will come to Linux any time soon

    Kingdom Come: Deliverance, a game built with CryEngine looked like it was going to be a fantastic game to have on Linux, but the developers have told me it "is not possible technically".

  • The Interactive Adventures of Dog Mendonça & Pizzaboy now released

    The Godot Engine has grown by leaps and bounds alongside Dog Mendonça & Pizzaboy's development. Its recent 2.0 release and Steam launch have been received with enthusiasm by both the existing Godot community and newcomers alike. The engine is now under the protective wing of the Software Freedom Conservancy, which is as I understand it, making sure that two of its primary developers can continue working on it.

  • Danganronpa 2: Goodbye Despair announced for April, Linux support looks included

    Good news Danganronpa fans as Danganronpa 2: Goodbye Despair looks like it will support Linux on the April 18th release.

  • How To Run A Game Boy Emulator In Your Terminal Window?

    If you are stuck in the world of bin and bash, trying to figure out a way to escape your machine’s Terminal, here’s how to take a quick break. If you know some basic UNIX commands and PHP, this quick and dirty method will help you play Pokémon and Mario inside your Terminal.

    I found this Terminal Game Boy project on GitHub. To use this, your machine needs to be running at least PHP 5.6, 7, or HHVM. This Terminal emulator only works on Linux and Mac OS X. Based on Game Boy JS Emulator and making use of PHP7’s performance improvements, this project has become a fun way to kill some time.

  • Unvanquished Celebrates Four Years of Alpha Builds, Beta Just Around the Corner

    The developers of the open-source and cross-platform Unvanquished FPS (first-person shooter) game have announced today, March 14, 2016, the release of the 49th Alpha build.

  • Four Years Into Alpha, Unvanquished Alpha 49 Released With Major Renderer Work

    The latest monthly alpha release for the Unvanquished open-source first person shooter game is now available. This release also marks four years since these releases began by this project derived from Tremulous.

    Unvanquished Alpha 49 is also special in that it brings a new, tile-based forward+ renderer, which should help significantly with lighting performance. There are also patches to improve performance for those using graphical effects and more. The Unvanquished engine's renderer was originally derived from XreaL while now it's evolved into a radically different beast. Both the new and old renderer will be around for a few more releases as the new tile-based renderer doesn't yet support shadows and some other features, plus there is always the chance of regressions.

  • GNOME Games App Prepares for GNOME 3.20, Adds MAME and Neo-Geo Pocket Support

    GNOME Games app developer Adrien Plazas announced this past weekend the availability for testing of the RC (Release Candidate) build of the upcoming 3.20 release, which should land as part of the GNOME 3.20.

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