Language Selection

English French German Italian Portuguese Spanish

Star Wars Video Games Through the Ages

Filed under
Gaming

There are probably enough "Star Wars" video games to fill a space cruiser. And let's face it: Many of them probably should have been destroyed along with those pesky Death Stars.

But like the enduring saga of good versus evil upon which they're based, a few used the mythic story and fantastical locales very successfully. On the eve of the final "Star Wars Episode III - Revenge of the Sith," we reflect like a Jedi Master on some of the more memorable moments in Star Wars gaming.

If we're going to cover the entire history of Star Wars games, we'll have to go back to a time long, long ago, when arcades still ruled the galaxy.

Though it debuted years after "Episode IV: A New Hope," Atari's "Star Wars" coin-op in 1983 was just as amazing as the first film's opening space battle.

Using simple but smooth color vector graphics, you piloted an X-Wing through swarms of Imperial TIE fighters, then attacked the Death Star. Many quarters were lost in my quest to defeat the evil galactic empire.

We'll have to fast forward almost a decade before another "Star Wars" game grabbed me so, umm, forcefully.

It was 1992, and the movie prequels were on the distant horizon. But I had a Super Nintendo Entertainment System, one of the most advanced consoles at the time, and a new "Super Star Wars" cartridge that blew me away.

This LucasArts title remains a sentimental favorite - I still dust off my SNES and play from time to time. The game followed the movie events precisely, with stereo sound and excellent color graphics in a side-scrolling adventure. As Luke Skywalker, I ran through the deserts of Tatooine, braved dingy Mos Eisley cantinas, then blew up the Death Star all over again.

Two "Super" follow-ups based on "The Empire Strikes Back" and "Return of the Jedi" added force powers and other extras but were also light-years tougher.

If you survived "Episode I: The Phantom Menace," then you'll no doubt remember one of its highlights: the exhilarating racing sequence, when the cute, cuddly version of future Sith Lord Darth Vader straps on some goggles and leaves his foes choking on pod fumes.

So what if it came off as a ploy to sell video games? "Star Wars Episode I: Racer," for the PC, Macintosh, Sega Dreamcast, and Nintendo 64 was a high-speed ride through the desert mesas of Tatooine and seven other worlds. No other game simulates racing at 600 mph four feet above the ground so well.

A franchise as storied as this was bound to have its letdowns, and "Star Wars Galaxies: An Empire Divided" certainly fell into that category - particularly when it was first released in 2003.

The massively multiplayer online game looked great but lacked the feel of a dynamic universe. And whether it was intentional or not, becoming a Jedi was nigh impossible, short of quitting your real life job and devoting all waking hours to the pursuit.

"Galaxies" has improved over time, with last fall's "Jump to Lightspeed" expansion pack finally letting players pilot space ships. Another expansion, "Rage of the Wookiees" adds content from the forthcoming movie. Be aware that a vocal group of players are upset with recent changes to the game's combat system, so much so they've petitioned the game makers to change it back.

Two definitive "Star Wars" video games occur thousands of years before the movies.

"Star Wars: Knights of the Old Republic" in 2003 and last year's "Star Wars Knights of the Old Republic II: The Sith Lords," both for Xbox and the PC, captured the sense of history, action and drama better than most of the movies. It's a fan favorite wrapped in an intriguing role-playing premise: how you act determines which side of the Force you'll follow.

More recently, the franchise has been spun in countless directions:

"Star Wars: Battlefront" for the Playstation 2, Xbox and PC was a first-person shooter where dozens of combatants fought each other with laser turrets and advanced weaponry. Cool ships like TIE-Fighters, however, were impossible to control. A sequel has been announced.

This year's buildup to Sith has already seen some decent "Star Wars" games.

"Star Wars Republic Commando" was a squad-based first-person shooter set during the Clone Wars. Even colored-plastic toy brick maker Lego managed to cross-market its line of Star Wars products with "Lego Star Wars: The Video Game," featuring Yoda, Obi-Wan Kenobi and Darth Maul among the blocky cast of heroes and villains.

Call me a nerf herder for not mentioning more, but there are just too many games to cram into one article.

Some other highlights include "Dark Forces," "Galactic Battlegrounds," "Jedi Knight II: Jedi Outcast" and the GameCube space shooter "Star Wars Rogue Leader: Rogue Squadron II."
As for the future, fret not, young padawan learners.

LucasArts, the video game division of George Lucas' media empire, has plenty of games coming out long after this final movie has left theaters.

MATT SLAGLE
Associated Press

More in Tux Machines

Security Leftovers: WCry/Ransomwar, WannaCry, Athena

OSS Leftovers

  • Nextcloud 12 Officially Released, Adds New Architecture for Massive Scalability
    Nextcloud informs Softpedia today about the official availability of the final release of Nextcloud 12, a major milestone of the self-hosting cloud server technology that introduces numerous new features and improvements. The biggest new feature of the Nextcloud 12 release appears to be the introduction of a new architecture for massive scalability, called Global Scale, which is a next-generation open-source technology for syncing and sharing files. Global Scale increases scalability from tens of thousands of users to hundreds of millions on a single instance, while helping universities and other institutions significantly reduce the costs of their existing large installations.
  • ReactOS 0.4.5 Open-Source Windows-Compatible OS Launches with Many Improvements
    ReactOS 0.4.5 is a maintenance update that adds numerous changes and improvements over the previous point release. The kernel has been updated in this version to improve the FreeLoader and UEFI booting, as well as the Plug and Play modules, adding support for more computers to boot ReactOS without issues.
  • Sprint Debuts Open Source NFV/SDN Platform Developed with Intel Labs
    AT&T has been the headliner in the carrier race to software defined networking (SDN) and network function virtualization (NFV). But Sprint is putting its own stamp on the space this week with its debut of a new open source SDN/NFV mobile core solution.
  • Google’s New Home for All Things Open Source Runs Deep
    Google is not only one of the biggest contributors to the open source community but also has a strong track record of delivering open source tools and platforms that give birth to robust technology ecosystems. Just witness the momentum that Android and Kubernetes now have. Recently, Google launched a new home for its open source projects, processes, and initiatives. The site runs deep and has several avenues worth investigating. Here is a tour and some highlights worth noting.
  • Making your first open source contribution
  • Simplify expense reports with Smart Receipts
    The app is called Smart Receipts, it's licensed AGPL 3.0, and the source code is available on GitHub for Android and iOS.
  • How the TensorFlow team handles open source support
    Open-sourcing is more than throwing code over the wall and hoping somebody uses it. I knew this in theory, but being part of the TensorFlow team at Google has opened my eyes to how many different elements you need to build a community around a piece of software.
  • IRC for the 21st Century: Introducing Riot
    Internet relay chat (IRC) is one of the oldest chat protocols around and still popular in many open source communities. IRC's best strengths are as a decentralized and open communication method, making it easy for anyone to participate by running a network of their own. There are also a variety of clients and bots available for IRC.

Tizen News: Phones and TVs

  • Tizen 3.0-powered Samsung Z4 now available with offline retailers in india
    The Samsung Z4, the fourth smartphone in Samsung’s Z series and a successor to the Z2 (and not the Z3, as many would assume), has been formally announced and made an appearance at the Tizen Developer Conference (TDC 2017) this past week. The Z4 was rumoured to make its way to India on May 19th (Friday) and it did – arriving with offline retailers after launching in the country last Monday (one week ago).
  • Samsung 2017 QLED TVs World First to support autocalibration for HDR
  • Samsung approves You.i TV video platform for Tizen TV app development
    While Samsung has developed Tizen TV apps using JavaScript, You.i TV’s Engine Video app runs on Native Client (NACL), a web technology that does not only allows C++ applications to run in a standard browser but is said to be 24 times faster than JavaScript. Now that Samsung has approved You.i TV’s video engine platform, developers can craft more video content for Tizen Smart TV owners.
  • Samsung Smart TV gets a new Glympse app that enables location sharing on the TV
    Samsung Smart TV, powered by the intuitive, self-developed Tizen operating system, has gotten a cool new app which enables consumers to view the location of their friends, loved ones or even a pizza delivery or cable technician in real-time directly from their home’s largest screen. The new app is developed by Glympse, the leading real-time location services platform.

How To Encrypt DNS Traffic In Linux Using DNSCrypt

​Dnscrypt is a protocol that is used to improve DNS security by authenticating communications between a DNS client and a DNS resolver. DNSCrypt prevents DNS spoofing. It uses cryptographic signatures to verify that responses originate from the chosen DNS resolver and haven’t been tampered with. DNSCrypt is available for multi-platforms including Windows, MacOS, Unix, Android, iOS, Linux and even routers. Read
more