Language Selection

English French German Italian Portuguese Spanish

Star Wars Video Games Through the Ages

Filed under
Gaming

There are probably enough "Star Wars" video games to fill a space cruiser. And let's face it: Many of them probably should have been destroyed along with those pesky Death Stars.

But like the enduring saga of good versus evil upon which they're based, a few used the mythic story and fantastical locales very successfully. On the eve of the final "Star Wars Episode III - Revenge of the Sith," we reflect like a Jedi Master on some of the more memorable moments in Star Wars gaming.

If we're going to cover the entire history of Star Wars games, we'll have to go back to a time long, long ago, when arcades still ruled the galaxy.

Though it debuted years after "Episode IV: A New Hope," Atari's "Star Wars" coin-op in 1983 was just as amazing as the first film's opening space battle.

Using simple but smooth color vector graphics, you piloted an X-Wing through swarms of Imperial TIE fighters, then attacked the Death Star. Many quarters were lost in my quest to defeat the evil galactic empire.

We'll have to fast forward almost a decade before another "Star Wars" game grabbed me so, umm, forcefully.

It was 1992, and the movie prequels were on the distant horizon. But I had a Super Nintendo Entertainment System, one of the most advanced consoles at the time, and a new "Super Star Wars" cartridge that blew me away.

This LucasArts title remains a sentimental favorite - I still dust off my SNES and play from time to time. The game followed the movie events precisely, with stereo sound and excellent color graphics in a side-scrolling adventure. As Luke Skywalker, I ran through the deserts of Tatooine, braved dingy Mos Eisley cantinas, then blew up the Death Star all over again.

Two "Super" follow-ups based on "The Empire Strikes Back" and "Return of the Jedi" added force powers and other extras but were also light-years tougher.

If you survived "Episode I: The Phantom Menace," then you'll no doubt remember one of its highlights: the exhilarating racing sequence, when the cute, cuddly version of future Sith Lord Darth Vader straps on some goggles and leaves his foes choking on pod fumes.

So what if it came off as a ploy to sell video games? "Star Wars Episode I: Racer," for the PC, Macintosh, Sega Dreamcast, and Nintendo 64 was a high-speed ride through the desert mesas of Tatooine and seven other worlds. No other game simulates racing at 600 mph four feet above the ground so well.

A franchise as storied as this was bound to have its letdowns, and "Star Wars Galaxies: An Empire Divided" certainly fell into that category - particularly when it was first released in 2003.

The massively multiplayer online game looked great but lacked the feel of a dynamic universe. And whether it was intentional or not, becoming a Jedi was nigh impossible, short of quitting your real life job and devoting all waking hours to the pursuit.

"Galaxies" has improved over time, with last fall's "Jump to Lightspeed" expansion pack finally letting players pilot space ships. Another expansion, "Rage of the Wookiees" adds content from the forthcoming movie. Be aware that a vocal group of players are upset with recent changes to the game's combat system, so much so they've petitioned the game makers to change it back.

Two definitive "Star Wars" video games occur thousands of years before the movies.

"Star Wars: Knights of the Old Republic" in 2003 and last year's "Star Wars Knights of the Old Republic II: The Sith Lords," both for Xbox and the PC, captured the sense of history, action and drama better than most of the movies. It's a fan favorite wrapped in an intriguing role-playing premise: how you act determines which side of the Force you'll follow.

More recently, the franchise has been spun in countless directions:

"Star Wars: Battlefront" for the Playstation 2, Xbox and PC was a first-person shooter where dozens of combatants fought each other with laser turrets and advanced weaponry. Cool ships like TIE-Fighters, however, were impossible to control. A sequel has been announced.

This year's buildup to Sith has already seen some decent "Star Wars" games.

"Star Wars Republic Commando" was a squad-based first-person shooter set during the Clone Wars. Even colored-plastic toy brick maker Lego managed to cross-market its line of Star Wars products with "Lego Star Wars: The Video Game," featuring Yoda, Obi-Wan Kenobi and Darth Maul among the blocky cast of heroes and villains.

Call me a nerf herder for not mentioning more, but there are just too many games to cram into one article.

Some other highlights include "Dark Forces," "Galactic Battlegrounds," "Jedi Knight II: Jedi Outcast" and the GameCube space shooter "Star Wars Rogue Leader: Rogue Squadron II."
As for the future, fret not, young padawan learners.

LucasArts, the video game division of George Lucas' media empire, has plenty of games coming out long after this final movie has left theaters.

MATT SLAGLE
Associated Press

More in Tux Machines

Munich Switching to Windows from Linux Is Proof That Microsoft Is Still an Evil Company

Reports about the city of Munich authorities that are considering the replacement of Linux with Microsoft products mostly comes from one man, the Deputy Mayor of Munich, who is also a long-term self-declared Windows fan. Munich is the poster child for the adoption of a Linux distribution and the replacement of the old Windows OS. It provided a powerful incentive for other cities to do the same, and it's been a thorn in Microsoft's side for a very long time. The adoption of open source software in Munich started back in 2004 and it took the local authorities over 10 years to finish the process. It's a big infrastructure, but in the end they managed to do it. As you can imagine, Microsoft was not happy about it. Even the CEO of Microsoft, Steve Ballmer, tried to stop the switch to Linux, but he was too late to the party. Read more

Dangling the Linux Carrot

Sometimes the direct sell method isn’t the best way to close the deal. How do you think the whole “play hard to get” thing got traction throughout the years? That method is successful in any number of applications. And really, I wasn’t wearing my Linux Advocacy hat that evening…I was just a guy relaxing after a day’s work. Read more

Red Hat Sets New 12-Month High at $61.97 (RHT)

They now have a $70.00 price target on the stock, up previously from $57.00. Three equities research analysts have rated the stock with a hold rating and eighteen have issued a buy rating to the company’s stock. Red Hat has an average rating of “Buy” and an average price target of $63.50. Read more

Systemd 216 Piles On More Features, Aims For New User-Space VT

Lennart Poettering announced the systemd 216 release on Tuesday and among its changes is a more complete systemd-resolved that has nearly complete caching DNS and LLMNR stub resolver, a new systemd terminal library, and a number of new commands. The systemd 216 release also has improvements to various systemd sub-commands, an nss-mymachines NSS module was added, a new networkctl client tool, KDBUS updates against Linux 3.17's memfd, networkd improvements, a new systemd-terminal library for implementing full TTY stream parsing and rendering, a new systemd-journal-upload utility, an LZ4 compressor for journald, a new systemd-escape tool, a new systemd-firstboot component, and much more. Read more