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Windows vs. Linux: An Unbiased Review

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After hearing all of the hype about Linux, I decided to give it a try. That was my first mistake. I soon realized that Linux has more flavors than you can shake a stick at.

I asked a computer savvy friend which was best, and he chuckled and said "Try OpenBSD." He told me that "OpenBSD is the most secure operating system that civilians can legally use," so I decided to install it and see how it compared with Windows.


To get OpenBSD, I had to go to their website and choose between so many disks. I eventually settled on the 3.6 ISO and burned it to a CD. The whole time I felt like a dirty criminal.

Windows, on the other hand, was much less painful, as there were only two versions to choose from: Windows XP Home Cheapskate Edition and Windows XP Professional Enhanced Deluxe Plus! Edition. I chose smartly and took the Professional Edition, paying the cashier only $400 for it. The process was simple and I left the store feeling like an upstanding citizen.

Winner: Windows


I'll start with Windows. To put Windows on your computer is relatively straightforward: You hit ENTER a few times to agree to wipe out your existing data and sell your soul. Then you enter your serial number, make a typo, and have to try again about 5-6 times. Later, the install will suddenly crash without explanation and you repeat the process. Overall, it takes only about 3 hours.

If Windows had a title screen before the install, it would be much like OpenBSD 3.6: Welcome to Hell on Earth. The installation lures you into thinking all is going well until it hits you with OpenBSD's most reliable security method: the Dumb Sysadmin Prevention System. In short, OpenBSD's install is so hard that you need to be genius to complete it, thus eliminating the cause of the majority of security issues -- dumb sysadmins. I must say it works rather well.

The OpenBSD install seems simple at first. But after blindly hitting ENTER a few dozen times, you reach fdisk. What is fdisk, you ask? At first glance, it looks a tool that allows you to preserve some of your hard drive's data, while making it possible to have multiple operating systems co-exist peacefully.

Hardly. The ugly truth is that fdisk is a hell-spawned minion that will ravage your brain, cause general mayhem, and make you want to replace the word "fuck" with "fdisk" as the F-word of choice in your cursing vocabulary.

Once through the complete hell of fdisk, you think the madness is over. Not so fast. Next comes the devil himself known as disklabel...

Full Article.

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Games for GNU/Linux

  • Why GNU/Linux ports can be less performant, a more in-depth answer
    When it comes to data handling, or rather data manipulation, different APIs can perform it in different ways. In one, you might simply be able to modify some memory and all is ok. In another, you might have to point to a copy and say "use that when you can instead and free the original then". This is not a one way is better than the other discussion - it's important only that they require different methods of handling it. Actually, OpenGL can have a lot of different methods, and knowing the "best" way for a particular scenario takes some experience to get right. When dealing with porting a game across though, there may not be a lot of options: the engine does things a certain way, so that way has to be faked if there's no exact translation. Guess what? That can affect OpenGL state, and require re-validation of an entire rendering pipeline, stalling command submission to the GPU, a.k.a less performance than the original game. It's again not really feasible to rip apart an entire game engine and redesign it just for that: take the performance hit and carry on. Note that some decisions are based around _porting_ a game. If one could design from the ground up with OpenGL, then OpenGL would likely give better performance...but it might also be more difficult to develop and test for. So there's a bit of a trade-off there, and most developers are probably going to be concerned with getting it running on Windows first, GNU/Linux second. This includes engine developers.
  • Why Linux games often perform worse than on Windows
    Drivers on Windows are tweaked rather often for specific games. You often see a "Game Ready" (or whatever term they use now) driver from Nvidia and AMD where they often state "increased performance in x game by x%". This happens for most major game releases on Windows. Nvidia and AMD have teams of people to specifically tweak the drivers for games on Windows. Looking at Nvidia specifically, in the last three months they have released six new drivers to improve performance in specific games.
  • Thoughts on 'Stellaris' with the 'Leviathans Story Pack' and latest patch, a better game that still needs work
  • Linux community has been sending their love to Feral Interactive & Aspyr Media
    This is awesome to see, people in the community have sent both Feral Interactive & Aspyr Media some little care packages full of treats. Since Aspyr Media have yet to bring us the new Civilization game, it looks like Linux users have been guilt-tripping the porters into speeding up, or just sending them into a sugar coma.
  • Feral Interactive's Linux ports may come with Vulkan sooner than we thought
  • Using Nvidia's NVENC with OBS Studio makes Linux game recording really great
    I had been meaning to try out Nvidia's NVENC for a while, but I never really bothered as I didn't think it would make such a drastic difference in recording gaming videos, but wow does it ever! I was trying to record a game recently and all other methods I tried made the game performance utterly dive, making it impossible to record it. So I asked for advice and eventually came to this way.

Leftovers: Software

  • DocKnot 1.00
    I'm a bit of a perfectionist about package documentation, and I'm also a huge fan of consistency. As I've slowly accumulated more open source software packages (alas, fewer new ones these days since I have less day-job time to work on them), I've developed a standard format for package documentation files, particularly the README in the package and the web pages I publish. I've iterated on these, tweaking them and messing with them, trying to incorporate all my accumulated wisdom about what information people need.
  • Shotwell moving along
    A new feature that was included is a contrast slider in the enhancement tool, moving on with integrating patches hanging around on Bugzilla for quite some time.
  • GObject and SVG
    GSVG is a project to provide a GObject API, using Vala. It has almost all, with some complementary, interfaces from W3C SVG 1.1 specification. GSVG is LGPL library. It will use GXml as XML engine. SVG 1.1 DOM interfaces relays on W3C DOM, then using GXml is a natural choice. SVG is XML and its DOM interfaces, requires to use Object’s properties and be able to add child DOM Elements; then, we need a new set of classes.
  • LibreOffice 5.1.6 Office Suite Released for Enterprise Deployments with 68 Fixes
    Today, October 27, 2016, we've been informed by The Document Foundation about the general availability of the sixth maintenance update to the LibreOffice 5.1 open-source and cross-platform office suite. You're reading that right, LibreOffice 5.1 got a new update not the current stable LibreOffice 5.2 branch, as The Document Foundation is known to maintain at least to versions of its popular office suite, one that is very well tested and can be used for enterprise deployments and another one that offers the latest technologies.