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Leftovers: Gaming

Filed under
Gaming
  • Some thoughts on 'Codex of Victory', the mix of turn-based and real time strategy

    It's a mix of turn-based battles with some real-time base building. The base building aspect is a little like XCOM 2 with a side-on view as you dig out rooms. The whole game feels like it was inspired by XCOM 1 & 2, as you send over units to different regions to perform missions. You even speed up time at will when outside of missions, so it's all very familiar.

  • Overload, the shiny new six-degree-of-freedom shooter has entered Early Access

    The game was funded thanks to Kickstarter, where the developers nabbed $306,537 from helpful people wanting to see it become a reality. It's also nice that another Kickstarter team actually managed day-1 Linux support.

    The team behind Overload actually has some of the originally Descent team and the co-founder of the studio even worked on Freespace 1 & 2, which are my two all time favourite space shooters. I'm really not surprised the game has already turned out so well!

More in Tux Machines

OSS: IBM, Logz.io, Forbes FUD and OpenAI

Graphics: Mesa and More

Red Hat Leftovers

Kernel: CH341 and LWN Articles (Just Freed)

  • Linux Adds CH341 GPIO
    There was a time when USB to serial hardware meant one company: FTDI. But today there are quite a few to choose from and one of the most common ones is the WCH CH341. There’s been support for these chips in Linux for a while, but only for use as a communication port. The device actually has RS232, I2C, SPI, and 8 general purpose I/O (GPIO) pins. [ZooBaB] took an out-of-tree driver that exposes the GPIO, and got it working with some frightening-looking CH341 boards.
  • Shrinking the kernel with an axe
    This is the third article of a series discussing various methods of reducing the size of the Linux kernel to make it suitable for small environments. The first article provided a short rationale for this topic, and covered link-time garbage collection. The second article covered link-time optimization (LTO) and compared its results to link-time garbage collection. In this article we'll explore ways to make LTO more effective at optimizing kernel code away, as well as more assertive strategies to achieve our goal.
  • The rest of the 4.16 merge window
    At the close of the 4.16 merge window, 11,746 non-merge changesets had been merged; that is 5,000 since last week's summary. This merge window is thus a busy one, though not out of line with its predecessors — 4.14 had 11,500 changesets during its merge window, while 4.15 had 12,599. Quite a bit of that work is of the boring internal variety; over 600 of those changesets were device-tree updates, for example. But there was still a fair amount of interesting work merged in the second half of the 4.16 merge window; read on for the highlights.