Language Selection

English French German Italian Portuguese Spanish

Graphics in Linux

Filed under
Graphics/Benchmarks
  • QEMU Is Interested In Vulkan Guest Support "Vulkan-ize Virgl"

    The QEMU project is hoping for some interested developers to enhance VirGL for better offering OpenGL guest support with QEMU guests and possibly extend it to include Vulkan support.

  • how close to conformant is radv? - airlied
  • AMD Sends Out 100 Patches, Enabling Vega Support In AMDGPU DRM

    100 patches amounting to over fourty thousand lines of code was sent out today for review in order to provide "Vega 10" support within the AMDGPU DRM driver.

    Adding Vega support to AMDGPU is a big task due to all of the changes over Polaris and other recent GPUs. Vega rolls out a new video BIOS interface, lots of new hardware intellectual property, support for video decode using UVD (UVD 7.0), support for video encode using VCE (VCE 4.0), support for 3D via RadeonSI, power management, full display support using DC, and support for SR-IOV virtualization.

  • How The RadeonSI OpenGL Performance Has Evolved From Mesa 11.1 To Mesa 17.1 Git

    For those curious how AMD's RadeonSI Gallium3D driver for GCN GPUs has evolved, here are benchmarks with two graphics cards showing how the RadeonSI Mesa performance has evolved since Mesa 11.1 going back to late 2015.

  • Mesa 17.0.2 Released Along With Mesa 13.0.6

    The second point release is now available to Mesa 17.0.

    Mesa 17.0.2 is shipping this Monday with a dozen fixes to the Intel ANV / Radeon RADV Vulkan drivers, various improvements to the Intel OpenGL driver, and fixes for Nouveau NVC0 and RadeonSI.

More in Tux Machines

Systemd, Devuan, and Debian; FOSS at the Back End

  • Systemd, Devuan, and Debian
  • Devuan ASCII sprint -- 15-16-17 Dec. 2017
  • This open-source, multicloud serverless framework claims faster-than-bare-metal speed
    The move toward fast, serverless computing technology got a boost this month from Iguazio Systems Ltd. The data platform company (named from the Iguazu waterfalls in South America) announced the release of Nuclio, an open-source, multicloud serverless framework that claims faster-than-bare-metal speed. “We provide one platform, all the data services that Amazon has, or at least the ones that are interesting, serverless functions, which are 100 times faster, and a few more tricks that they don’t have,” said Yaron Haviv (pictured), founder and chief technology officer of Iguazio Systems. “We do fewer services, but each one kicks ass; each one is much faster and better engineered.”
  • CORD Says It’s the De Facto Choice for Edge Computing
    The Open Networking Foundation (ONF) today released 4.1 of its Central Office Re-architected as a Data Center (CORD) code. CORD has only been around as an independent project within ONF for about a year and a half, but with this release a couple of things have gelled for the project. First, it has merged its residential-CORD, mobile-CORD, and enterprise-CORD into one overarching project. Secondly, the ONF has realized CORD’s relevance in edge computing and edge cloud data centers.

Graphics: AMD, Mesa, VESA and More

  • AMD Moving Forward In Their RadeonSI Support For ARB_gl_spirv
    AMD open-source developer Nicolai Hähnle has spent the past few months working on the ARB_gl_spirv extension as mandated by OpenGL 4.6. Some of the prep work for supporting that extension has landed in Mesa 17.4-dev Git. ARB_gl_spirv is about bringing SPIR-V support to OpenGL drivers, the IR shared by Vulkan and OpenCL 2.1+. ARB_gl_spirv allows for loading SPIR-V modules into OpenGL programs and allows for GLSL to be a source language in creating SPIR-V modules. This is basically for creating better interoperability between OpenGL and Vulkan/SPIR-V.
  • Mesa Glthread Gets Adds Another Game, AMDGPU Winsys Gets Performance Workaround
    This week has started off to being another busy time in Mesa Git just ahead of the holidays. First up, Mount & Blade: Warband is the latest game to be white-listed by the Mesa glthread functionality for enabling OpenGL threading on this Steam Linux game. Mount & Blade: Warband was actually whitelisted back in July but then disabled a few days later as it turned out not to be working.
  • VESA Rolls Out DisplayHDR As Its Latest Standard
    VESA has rolled out DisplayHDR 1.0 as its newest standard. As implied by the name, the standard is in regards to specifying HDR (High Dynamic Range) quality for displays.
  • VC5 OpenGL & Vulkan Driver Advancing
    Broadcom developer Eric Anholt has offered an update on the state of the VC5 Gallium3D driver for OpenGL support as well as the work being done on the "BCMV" Vulkan driver. Additionally, the VC4 Gallium3D driver for existing Raspberry Pi devices continues to get better.
  • Initial Tessellation Shader Support For RadeonSI NIR
    The RadeonSI Gallium3D driver's NIR back-end is moving one step closer to feature parity with the existing OpenGL capabilities of this AMD GCN graphics driver. Timothy Arceri working for Valve has been focusing on the NIR back-end recently for RadeonSI. This NIR intermediate representation handling is being driven in order to add SPIR-V ingestion support to RadeonSI with code sharing for RADV's existing NIR-based infrastructure.

Games: Rocket League, Ultimate Trivia Challenge, Grass Cutter, Hyper Knights: Battles, Opus Magnum

If You're Ready for Arch, ArchMerge Eases the Way

Newcomer ArchMerge Linux offers a big change for the better to those switching from the Debian Linux lineage to the Arch Linux infrastructure. ArchMerge Linux is a recent spinoff of ArchLabs Linux. I recently reviewed Archlabs and found it to be a step up from most Arch Linux offerings in terms of installation and usability. Arch Linux distros, in general, are notorious for their challenging installation and software management processes. ArchMerge Linux brings a few extra ingredients that make trying it well worth your while if you want to consider migrating to the Arch Linux platform. Still, no Arch Linux distro is a suitable starting point for Linux newcomers. That reality does not change with ArchMerge, although it helps ease the process considerably for those who are ready for it. Read more