Games and Graphics: Chopper: Lethal darkness, Banshee, RadeonSI and Mir
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Take out enemies from an attack helicopter using an FLIR camera in Chopper: Lethal darkness
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Banshee Engine Planning For Linux Support In Q4
Banshee has been a promising C++14-written, multi-threaded open-source game engine featuring Vulkan support. When the Vulkan support was added at the start of the year the plan was to see the Linux support added to the game engine in Q2. Well, it looks like in Q4 we could see the Linux client finally materialize.
For those that have been wondering about the Linux support for Banshee, the engine's roadmap now reflects a plan to add Linux support in Q4. Meanwhile, the engine's 1.0 beta release is planned for early 2018.
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RadeonSI OoO Rasterization Lands In Mesa 17.3 For RX Vega & VI GPUs
The RadeonSI out-of-order rasterization support for RX Vega "GFX9" and Volcanic Islands GPUs has now landed in Mesa 17.3-devel Git.
The out-of-order rasterization support should be able to boost the performance of these newer graphics cards in some Linux games. The support is enabled by default for now on Vega/VI GPUs while can be disabled with R600_DEBUG=nooutoforder.
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Mir Now Has Initial Support For Wayland Clients
Quietly being added to the Mir display stack a week ago was initial support for Wayland clients.
Natively supporting Wayland clients within Mir has been a new goal for the remaining Mir developers at Canonical now that the original Mir plans were abandoned when Canonical did away with their grand vision for Unity 8. Mir is still being maintained at Canonical for some IoT use-cases while they hope some open-source projects will still decide to make use of their technology. With now at least having native Wayland client support, they stand some chance of Mir being useful to other groups.
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