KDE: Qt, Cutelyst, Spectacle, Kirigami
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SFXR Qt noise buffer
I was working on adding sounds to Pixel Wheels rescue helicopter, so I started SFXR Qt and after a few experiments I came up with a decent sound. Unfortunately it did not sound that good in the game. It was much more dull than in the app. Listening again to the sound in SFXR Qt I realized there were subtle variations between each plays, which made the sound more interesting.
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Qt in Visual Studio: Improving Performance
In the last post, we discussed a new approach to design time and build time integration of external tools in Visual Studio using MSBuild rules and targets. This will be included in the upcoming release of version 2.2 of the Qt VS Tools. In this post, we will discuss the performance improvements that are also included in this new version.
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Cutelyst on TechEmpower benchmarks round 15
Since this round took a long time and was scheduled to be release many times last year I decided not to update Cutelyst to avoid not having the chance to fix any issues and have broken results. Cutelyst 1.9.0 and Qt 5.9 were used, both had some performance improvements compared to round 14, and thus you can see better results on this round compared to 14, most notably the JSON tests went from 480K request/second to 611K req/s, also due this old Cutelyst release jemalloc was again not used due a bug we had in CMake files that didn’t link against it.
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Usability & Productivity highlight: Spectacle
Over the past few weeks, we’ve done a lot of Usability & Productivity work for Spectacle, KDE’s screenshot tool. I’d like to share the progress! But first, a screenshot. Here’s how spectacle looks now:
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This week in Discover (and Kirigami!), part 6
This is going to be a double-header: today we’re discussing Discover as well as Kirigami–KDE’s UI framework that facilitates writing convergent apps that look and feel good on both the desktop and a mobile device.
…At least that’s the idea. The truth is, KDE users have voiced a lot of criticism for how well this works out in practice. An especially common complaint is that the desktop user experience gets short shrift, and Kirigami apps feel like big phone apps.
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