Games: HTC VIVE, GOG, Ray-Tracing, Android and More
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HTC VIVE Pro Shipping Next Month For $799 USD
The HTC VIVE Pro should be working on Linux with SteamVR, so we've certainly been interested in this VR headset as it's quite an upgrade over the original VIVE.
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How Is The HTC Vive Pro Better Than The Original Vive?
We finally know when HTC’s new-and-improved Vive Pro VR headset is coming, and for how much. But what makes it better than the original Vive that debuted two years ago? Let’s break it down.
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The dark comedy strategy game Attack of the Earthlings is now on GOG
For those who needs their fix of strategy games, Attack of the Earthlings is definitely one to look at and it's now on GOG.
I took a look at it previously, you can see my original thoughts here. Essentially, it's like a slimmed down XCOM-like and it's surprisingly great. I do hope they bring out a big expansion for it, as it's a game that deserves plenty of extra to play through.
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Europa Universalis IV: Rule Britannia now available, doesn’t really rock the boat
The latest immersion pack, or small piece of thematic DLC, has been released for the massive grand strategy title. I got to try my hand at ruling the British Isles and have a few thoughts to share.
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Unity Game Engine Plans For Rendering & Performance Improvements In 2018
Unity Tech made public at the Game Developers Conference their game engine plans for the year.
This year the game engine developers will be focusing on "next level rendering" with support for better visuals via their lightweight rendering pipeline and high-definition rendering pipeline, a GPU-based progressive lightmapper, and other efforts to increase the visual intensity of games powered by Unity 2018.
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Ray-Tracing Is All The Rage At This Year's Game Developers Conference
The annual Game Developers Conference (GDC 18) kicked off yesterday in San Francisco and one of the most popular topics this year is ray-tracing.
Microsoft announced their new DirectX Raytracing (DXR) API for DirectX 12. DXR is an extension of the rasterization-based Direct3D API and provides for new shader types suitable for a world of ray-tracing, etc. The end goal is obviously to produce more realistic and life-like video games while DXR is a supplemental approach towards the grand vision of ray-tracing. Microsoft developers are promising that their DXR ray-tracing API will work with current generation hardware. There has been interesting ray-tracing game experiments going back many years, but it's always been too computationally intensive for being able to perform well in real-time for games on PC hardware.
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Play Android Games In Play Store Without Downloading Them, Here Is How
Google has redesigned Google Play Games app, and its latest addition is the Google Play Instant feature that allows users to play trial games without downloading them.
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