Mozilla: Localization, VR, WebAssembly and More
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Localization Workshop in Kolkata (November 2017)
Last November, Jeff, Peiying and I (flod) headed to Kolkata for the last of our planned localization workshops. The group of languages represented at the event included Bengali (both Bangladesh and India), Gujarati, Hindi, Kannada, Marathi, Nepali, Odia, Tamil and Telugu. If you’re surprised by the number of languages, consider that India alone has 22 languages listed in the Indian Constitution, but that’s only the tip of the iceberg, with a much larger variety of languages spoken, and sometime officially recognized at the State level.
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Making a Web Thing on the ESP8266
Today I’m going to walk you through creating a simple Web Thing using an inexpensive off-the-shelf ESP8266 board.
The power of web things comes from their ability to connect the digital world of web pages with the physical world of things. We recently released the Things Framework, a collection of software intended to make it easy to create new web things. The relevant library for this example is the webthing-esp8266 library, which makes easy it to connect Arduino-programmed ESP8266 boards with the Web of Things. We hope that this lowers the barrier to creating compelling experiences with our gateway and the Web Thing API.
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Introducing Hubs: A new way to get together
Today, we’re excited to share a preview release of Hubs by Mozilla, a new way to get together online within Mixed Reality, right in your browser. Hubs is the first experiment we’re releasing as part of our Social Mixed Reality efforts, and we think it showcases the potential for the web to become the best, most accessible platform to bring people together around the world in this new medium.
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Enabling Social Experiences Using Mixed Reality and the Open Web
Today, Mozilla is sharing an early preview of an experiment we are calling “Hubs by Mozilla”. Hubs is an immersive social experience that is delivered through the browser. You simply click on a web link to begin interacting with others inside virtual reality.
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How does dynamic dispatch work in WebAssembly?
WebAssembly is a stack-based virtual machine and instruction set, designed such that implementations can be fast and safe. It is a portable target for the compilation of languages like C, C++, and Rust.
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But C, C++, and Rust all have some capability for dynamic dispatch: function pointers, virtual methods, and trait objects. On native targets like x86, all these forms compile down into a jump to a dynamic address. What do these forms compile down into when targeting WebAssembly?
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BlinkOn 9: Working on the Web Platform from a cooperative
Last week, I attended BlinkOn 9. I was very happy to spend some time with my colleagues working on Chromium, including a new developer who will join my team next week (to be announced soon!).
This edition had the usual format with presentations, brainstorming, lightning talks and informal chats with Chromium developers. I attended several interesting presentations on web platform standardization, implementation and testing. It was also great to talk to Googlers in order to coordinate on some of Igalia’s projects such as the collaboration with AMP or MathML in Chromium.
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