Graphics: XWayland, Ozone-GBM, Freedreno, X.Org, RadeonSI
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The Latest Batch Of XWayland / EGLStream Improvements Merged
While the initial EGLStreams-based support for using the NVIDIA proprietary driver with XWayland was merged for the recent X.Org Server 1.20 release, the next xorg-server release will feature more improvements.
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Making Use Of Chrome's Ozone-GBM Intel Graphics Support On The Linux Desktop
Intel open-source developer Joone Hur has provided a guide about using the Chrome OS graphics stack on Intel-based Linux desktop systems.
In particular, using the Chrome OS graphics stack on the Linux desktop is primarily about using the Ozone-GBM back-end to Ozone that allows for direct interaction with Intel DRM/KMS support and evdev for input.
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Freedreno Reaches OpenGL ES 3.1 Support, Not Far From OpenGL 3.3
The Freedreno Gallium3D driver now supports all extensions required by OpenGL ES 3.1 and is also quite close to supporting desktop OpenGL 3.3.
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X.Org Is Looking For A North American Host For XDC2019
If software development isn't your forte but are looking to help out a leading open-source project while logistics and hospitality are where you excel, the X.Org Foundation is soliciting bids for the XDC2019 conference.
The X.Org Foundation is looking for proposals where in North America that the annual X.Org Developers' Conference should be hosted in 2019. This year it's being hosted in Spain and with the usual rotation it means that in 2019 they will jump back over the pond.
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RadeonSI Compatibility Profile Is Close To OpenGL 4.4 Support
It was just a few days ago that the OpenGL compatibility profile support in Mesa reached OpenGL 3.3 compliance for RadeonSI while now thanks to the latest batch of patches from one of the Valve Linux developers, it's soon going to hit OpenGL 4.4.
Legendary open-source graphics driver contributor Timothy Arceri at Valve has posted 11 more patches for advancing RadeonSI's OpenGL compatibility profile support, the alternative context to the OpenGL core profile that allows mixing in deprecated OpenGL functionality. The GL compatibility profile mode is generally used by long-standing workstation software and also a small subset of Linux games.
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