GUADEC 2018 and GNOME
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Felipe Borges: Summing up GUADEC 2018
This year’s edition was once again a blast. The best opportunity to put faces into the names we interact daily throughout the communication channels of our community, and to meet new folk.
Once again a volunteer, this year a chaired the sessions in the auditorium during the first day, organized one of the newcomers activities, and the football game. Don’t forget to check out the conference photos.
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GUADEC 2018 (It’s a Gitlab world)
GUADEC in Almería was a great opportunity to catch up with some technologies in the GNOME world, hang out with lovely folks again, and spend time at the beach.
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Jakub Steiner: Detail Considered Harmful
As many moons have passed since GNOME 3, it’s fair to stop and reconsider the aesthetic choices we made. We don’t actually present app icons at small resolutions anymore. Pixel perfection sounds like a great slogan, but maybe this is another area that dillutes our focus. Asking app authors to craft pixel precise variants that nobody actually sees? Complex size lookup infrastructure that prominent applications like Blender fail to utilize properly?
[...]
The irony of the previous blog post is not lost on me, as I’ve been seduced by the shading and detail of these highres artworks. But every day it’s more obvious that we need to do a dramatic redesign of the app icon style. Perhaps allowing to programatically generate the unstable/nightlies style. Allow a faster turnaround for keeping the style contemporary and in sync what other platforms are doing. Right now, the dated nature of our current guidelines shows.
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