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DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

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Gaming
  • DXVK 0.70 is out with support for Direct3D 10 over Vulkan in Wine

    DXVK [GitHub] continues the amazing progress towards helping Linux gamers play their favourite Windows-only games on Linux.

    Just released minutes ago, DXVK 0.70 adds in the previously announced Direct3D 10 support (more info here). In addition to this, it also adds in support for the D3D11.1 ClearView method and D3D11.1 extended double instructions.

  • DXVK 0.70 Released With Initial Direct3D 10 Over Vulkan Support

    Just in time for any weekend Linux gamers, a new release of DXVK is available that maps the Direct3D API to Vulkan for allowing faster Windows gaming performance under Wine.

    DXVK started out with a focus on supporting the Direct3D 11 API and it's been doing a wonderful job at supporting a massive collection of D3D11 Windows games running at great speeds under Wine+DXVK thanks to Vulkan. Recently it started adding Direct3D 10 support using a small wrapper. With today's DXVK 0.70, it's the initial release that includes this preliminary Direct3D 10 support.

DXVK 0.70 Released With Direct3D 10 Support

  • DXVK 0.70 Released With Direct3D 10 Support

    DXVK, the Vulkan-based translation layer for Direct3D 11, was updated to version 0.70 a few minutes ago, bringing Direct3D 10 support.

    DXVK allows running Direct 3D 11, and with this release, Direct3D 10 games (and applications) on Linux using Wine. It aims to provide support for D3D11, feature level 11_0, and D3D10, feature level 10_1. Missing features include predication (which is work in progress) and stream output.

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