Behind the GNOME 3.30 Release Video
With each video I experiment with new workflows. Traditionally I have been involved in every step of the production apart from the voice-over with very few opportunities for others to step in and contribute. With Gitlab’s powerful issue tracking system, this no longer needs to be the case. This has meant that I can spend more time on production in Blender and spread out the other aspects of production to the GNOME community.
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