DXVK 0.80 Released
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DXVK 0.80 Released With Initial State Cache, Direct3D 11.1 Feature Level
Development on DXVK for mapping Direct3D (primarily D3D11) atop Vulkan continues speeding along for boosting Windows gaming on Wine / Steam Play (Proton). Ending out the weekend is the release of DXVK 0.80.
The DXVK 0.80 features the initial pipeline state cache, which can help reduce stuttering within games on subsequent runs (once the pipeline state has been cached) and all around improve the experience. DXVK also now supports Direct3D Feature Level 11_1, has minor reductions in CPU usage overhead, and has some fixes affecting APU systems, Assetto Corsa, and Project Cars 2.
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DXVK 0.80 is out with a new cache to reduce stutter and further CPU overhead improvements
DXVK [GitHub], which provides a Vulkan-based D3D11 and D3D10 implementation for use in Wine has a new build out. The pace of development on this continues to absolutely mesmerise me, with each release bringing something really interesting. Reminder: See my interview with the creator of DXVK here.
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