Mozilla: WebRender, Spoke, Encrypted SNI, Blender, Opus 1.3
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WebRender newsletter #26
Here comes the 26th issue of WebRender’s newsletter.
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Getting serious about political ad transparency with Ad Analysis for Facebook
Do you know who is trying to influence your vote online? The votes of your friends and neighbors? Would you even know how to find out? Despite all the talk of election security, the tech industry still falls short on political ad transparency. With the U.S. midterm elections mere weeks away, this is a big problem.
We can’t solve this problem alone, but we can help by making it more visible and easier to understand. Today we are announcing the release of our experimental extension, Ad Analysis for Facebook, to give you greater transparency into the online advertisements, including political ads, you see on Facebook.
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Introducing Spoke: Make your own custom 3D social scenes
Today we’re thrilled to announce the beta release of Spoke: the easiest way to create your own custom social 3D scenes you can use with Hubs.
Over the last year, our Social Mixed Reality team has been developing Hubs, a WebVR-based social experience that runs right in your browser. In Hubs, you can communicate naturally in VR or on your phone or PC by simply sharing a link.
Along the way, we’ve added features that enable social presence, self-expression, and content sharing. We’ve also offered a variety of scenes to choose from, like a castle space, an atrium, and even a wide open space high in the sky.
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Encrypted SNI Comes to Firefox Nightly
Firefox Nightly now supports encrypting the TLS Server Name Indication (SNI) extension, which helps prevent attackers on your network from learning your browsing history. You can enable encrypted SNI today and it will automatically work with any site that supports it. Currently, that means any site hosted by Cloudflare, but we’re hoping other providers will add ESNI support soon.
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If you build it (together), they will come…
Mozilla and the Khronos Group collaborate to bring glTF capabilities to Blender
Mozilla is committed to the next wave of creativity in the open Web, in which people can access, create and share immersive VR and AR experiences across platforms and devices. What it takes though is an enthusiastic, skilled and growing community of creators, artists, and also businesses forming a healthy ecosystem, as well as tool support for web developers who build content for it. To overcome a fragmented environment and to allow for broad adoption, we need the leading content format to be open, and frameworks and toolsets to be efficient and interoperable. Ensuring that tools for creation, modification and viewing are open to the entire community and that there aren’t gatekeepers to creativity is one of the main working areas for Mozilla’s Mixed Reality (WebXR) Team. Building on its “Open by Design” strategy Open Innovation partnered with that team around Lars Bergstrom to find neat, yet impactful ways to stimulate external collaboration, co-development and co-funding of technology.
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Mozilla Productivity Tip: Managing try pushes
I tend to do a lot of try pushes for testing changes to Gecko and other stuff, and by using one of TreeHerder's (apparently) lesser-known features, managing these pushes to see their results is really easy. If you have trouble managing your try pushes, consider this:
Open a tab with an author filter for yourself. You can do this by clicking on your email address on any of your try pushes (see highlighted area in screenshot below). Keep this tab open, forever. By default it shows you the last 10 try pushes you did, and if you leave it open, it will auto-update to show newer try pushes that you do.
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Opus 1.3 Released - One Of The Leading Lossy Open-Source Audio Codecs
Opus 1.3 features improvements to allow using SILK with bitrates down to around 5kb/s, wideband encoding down to 9kb/s, improved Ambisonics support, better security hardening, a new speech/music detector, and more.
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Introducing Opus 1.3
The Opus Audio Codec gets another major update with the release of version 1.3 (demo).
Opus is a totally open, royalty-free audio codec that can be used for all audio applications, from music streaming and storage to high-quality video-conferencing and VoIP. Six years after its standardization by the IETF, Opus is now included in all major browsers and mobile operating systems. It has been adopted for a wide range of applications, and is the default WebRTC codec.
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