Allan Day: Towards a UX Strategy for GNOME (Part 1)
At the recent GUADEC in Thessaloniki, I gave a talk about some strands of work that I’ve been doing around UX strategy and design/development process. I ended up skipping over some points that I’d wanted to make, and I also had some great conversations with people about the talk afterwards, so I wanted to share an updated version of the talk in blog form.
I’ll be splitting the talk into multiple posts. This first post is about creating a UX strategy for GNOME. As you might expect, this is a plan for how to improve GNOME’s user experience! In particular, it tries to answer the question of which areas and features need to be prioritised.
The approach I’ve taken in creating this strategy follows a fairly standard format: analyse the market, research user needs, identify and analyse competitors, then use that data to design a product which will succeed in the current desktop market. The main goal is to offer a product which meets user needs better than the alternatives.
In later posts in the series, I’m going to show off a set of updated designs for GNOME, which I think are a good place to start implementing the strategy that I’m laying out. For many readers, those later posts will probably be more interesting! However, I do think it’s useful to provide the strategy, in order to provide background and put that work in context.
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