Google Stadia Port Troubles Blamed on the Linux Kernel Scheduler
If anyone cares more about millisecond-long delays than gamers, it's developers. They know a millisecond can make a big difference in how a game plays. That's bad news for Google Stadia because devs recently claimed an issue with the Linux kernel scheduler can lead to issues in games ported to the platform.
A developer named Malte Skarupke publicized the problem on Monday. Skarupke explained how he became aware of the issue and his efforts to address it in a blog post (shout-out to Phoronix for spotting the post).
This is the high-level overview Skarupke provided before offering more technical details about the issue...
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