Games: Zink, Valheim, and Spying
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Zink OpenGL-On-Vulkan Fixes Up Support For Another Game - Phoronix
Going from ~11 FPS to ~602 FPS for an open-source game marks the latest work on Zink for OpenGL atop Vulkan within Mesa.
Last week with my latest Zink OpenGL-on-Vulkan benchmarks among the games tested was the promising Tesseract game. While Tesseract hasn't seen a new release in more than a half-decade, due to it being open-source and benchmark-friendly, it was among the games tested.
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Zink driver for OpenGL over Vulkan continues maturing with a big performance fix | GamingOnLinux
Zink continues to be a promising Mesa driver for Linux that runs OpenGL on top of Vulkan. It's not finished yet and so continues seeing some big performance fixes.
The latest comes from another blog post by developer Mike Blumenkrantz, who noted from a Phoronix benchmark that performance actually went down recently with Zink instead of up. The game in question was Tesseract, an open-source engine derived from Cube 2: Sauerbraten with more modern rendering features added in.
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Valheim will let you puke up all your food in Hearth & Home | GamingOnLinux
The food system is about to get a bit more depth to it in the Hearth & Home update for Valheim, with new items and ways to cook and there's a way to puke it all up too.
Not only does the new system spread out foods into different categories based on what they will give you (like more health, more stamina), they've also split the meats from different animals now too. Inventory management was already a nuisance and this is probably going to amplify that problem unless they have some new tricks they've not shown yet.
You will also get onions to plant and cooking has been extended with new steps too. You cauldron now needs cooking extensions built like other crafting stations do, and bread / pies need to be baked so everything takes that little bit longer. The highlight though is clearly the Bukeberries, enabling you to throw up all your food if you decide you want to devour a different type.
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Game telemetry with Kafka Streams and Quarkus, Part 2
The first half of this article introduced Shipwars, a browser-based video game that’s similar to the classic Battleship tabletop game, but with a server-side AI opponent. We set up a development environment to analyze real-time gaming data and I explained some of the ways you might use game data analysis and telemetry data to improve a product.
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