Games: Steam Deck (Arch Linus), Godot, SDL With Wayland, and More
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Steam Deck Launching February 25th
Hello, the day is almost here! On February 25th, we will be sending out the first batch of order emails to reservation holders. Customers will have 3 days (72 hours) from receipt of their order email to make their purchase, before their reservation is released to the next person in the queue. The first units will be on their way to customers starting the 28th, and we plan to release new order email batches on a weekly cadence.
In addition, we're sending out press units for full review shortly. Press review embargo on Steam Deck coverage will lift on February 25th, but keep an eye out for some preview coverage and impressions before that. In the meantime we're working to tie up the last few loose ends and polish some rough edges, and are excited to get these out to you at the end of next month!
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Steam Deck launches February 25, weekly purchase invites planned | GamingOnLinux
The date a great many have no doubt be waiting for, Valve has today officially announced their Steam Deck handheld will launch officially on February 25.
It will go by the date each user put in their reservation of course, starting off with the first lucky few who managed to dodge Valve's server issues at the time. The first batch of order invitation emails go out on February 25, and each person has just 72 hours to make the actual purchase before it moves onto the next person in the queue.
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Valve To Formally Launch Steam Deck On 25 February, Shipping Begins 28 February - Phoronix
After slipping from the original shipping target of Q4 due to component shortages, Valve is making good on their Q1'2022 shipping plans for the Steam Deck.
Valve just announced the Steam Deck will indeed begin shipping by the end of February. 25 February is when they will ship the first batch of order emails to reservation holders and they will have three days to complete their orders. Steam Deck units are expected to begin shipping to customers on 28 February.
Valve also confirmed that new order emails will be sent out on a weekly basis to reservation holders. Valve will send out the order emails in the same order as reservations that began last year. Valve has not confirmed the planned weekly batch sizes or how many units will be ready to ship on 28 February.
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Godot Engine - Godot OpenXR 1.1.1 Plugin Release
The Godot XR contributors are delighted to release our latest version of the Godot OpenXR plugin!
This release contains several updates to provide Godot XR developers access to the latest and greatest XR APIs and features.
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SDL2 On Linux Now Prefers Wayland Over X11 - Phoronix
With today's SDL2 Git, Wayland is now preferred over X.Org/X11 by default without having to set the SDL video driver environment variable.
As of today's Git development code for the Simple DirectMedia Layer and what will be the behavior in the upcoming SDL 2.0.22, Wayland is now preferred when present. While SDL2 has offered Wayland support for some time now, SDL2 would out-of-the-box prefer X11 (and XWayland in turn) support. The SDL_VIDEODRIVER=wayland environment variable can be used for forcing the Wayland code path while now it's the preferred route.
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Valve Working On Radeon Dynamic VRS For The Steam Deck To Increase Power Savings - Phoronix
Yet another open-source Radeon Vulkan "RADV" driver improvement being worked on by Valve's engineers is around better controlling variable rate shading "VRS" behavior with a focus on improving power savings for the Steam Deck.
Vulkan has the VK_KHR_fragment_shading_rate extension for being able to control the shading rate depending upon the frame region being shaded. The shading at a lower resolution for less important areas of the screen can help with increasing performance as well as power-savings. One of the frequently cited examples around variable rate shading is often for the landscape within racing games.
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