Icculus Interview!
Our very own curmudgeon, Matt Matthews, had the opportunity to interview Linux gaming luminary Ryan "icculus" Gordon about various topics last week:
It's helpful for us, as a community, to have an idea where our system stands now, where we can see changes in the near future, and our prospects for future growth. To that end, we've asked Ryan "icculus" Gordon to rate various companies and technologies and their impact on GNU/Linux gaming. Ryan has been essential to the development of several important games on GNU/Linux, including Unreal Tournament 2003, America's Army, Descent 3, and Serious Sam. He has also ported some applications, like Google Earth and the Second Life client from Linden Labs.
LinuxGames: On a scale of 0-10, where 0 is no effect at all and 10 is metaphysical transmogrification, how will the following affect the future of GNU/Linux gaming? We'll start with SDL.
Ryan: 8. It's already the defacto standard for game development on Linux, and the next version more or less removes all the current limitations. I don't see it going away.
Very few game titles, commercial or open source, use anything but SDL on Linux, and I don't see this changing for a long time. More titles will use OpenGL for video instead of the 2D interfaces, but they're still going to use SDL to get that done.
LG: Ok, so OpenGL itself is a...?
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