OpenGL Benchmarking On Linux Reaches New Heights
We have been covering the Linux benchmarking scene since 2004, but one area we have never really been satisfied with have been the OpenGL tests that are available. There are now plenty of free software games that are available for benchmarking, but with most of them being based around the open-source Quake 3 engine, they aren't that demanding upon the graphics processor. The ones generally good with stressing the graphics capabilities of the system are the id Software games (Doom 3, Quake 4, and Enemy Territory: Quake Wars) with native Linux clients. Under the workstation umbrella, there is just SPECViewPerf. On the Windows side though there are a number of OpenGL and DirectX games, tech demos, and other benchmarks. Thanks in part to the Phoronix Test Suite, however, we are starting to see a new era of OpenGL benchmarking that are able to stress the graphics card and are visually pleasing.
The Phoronix Test Suite has about 70 tests and 32 suites currently, but we are always looking for new and more demanding benchmarks. Currently we are in talks with several ISVs on integrating their software within the Phoronix Test Suite and to encourage them to port their software to the Linux platform where needed. Two of the projects we have been working with have been Lightsmark and Unigine.
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