Quake II ported to use HTML5 technologies
Google developers have released GWTQuake, a version of the game Quake II ported to use HTML5 technologies such as WebGL, Audio, Canvas, WebSockets and Local Storage, created during the developers' "20% time". The H got a preview of GWTQuake at OSJam at Google's London Headquarters and took a look at the open source technology behind the browser-stretching creation.
The majority of the graphics are provided by WebGL rendering on a HTML5 canvas. WebGL allows 3D rendering with hardware acceleration to be driven from JavaScript code. The JavaScript code comes from Jake2, a Java-based version of the Quake code, after translation.
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