GTK Graphics
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GTK Lands A Big Refactoring Of OpenGL Code
In addition to Red Hat's Benjamin Otte working on a Vulkan renderer for GTK4's GSK, he's also been working on a big refactoring of the OpenGL code that's now been merged to master.
OpenGL is very important for GTK4 as it will play a big role in rendering with GSK. With this "large GL refactoring", a big clean-up was done of the OpenGL GDK code, affecting the X11, Win32, Wayland, and Mir code too. Some of the specific work includes no longer using buffer-age information, passing the actual OpenGL context, and simplifying the code. More details via this Git commit.
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A Vulkan Renderer For GNOME's GTK+ GSK Is In Development
A Vulkan back-end is in development for GNOME's GTK's tool-kit new GTK Scene Kit (GSK) code.
Benjamin Otte has begun experimenting with a Vulkan back-end for GTK's GSK code with GTK Scene Kit being one of the big additions in development for the major GTK+ 4.0 milestone. GSK implements a scene graph to allow for more complex graphical control of widgets and other improvements to its graphics pipeline. GSK was merged back in October and currently uses OpenGL for rendering while there is now a branched Vulkan renderer.
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