Games and Graphics
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A Vulkan Renderer Is Being Worked On For The Original Unreal Engine
There's a Vulkan implementation being worked on for the original Unreal Engine, what was released back in 1998 to power Unreal and Unreal Tournament games.
With there being vkQuake for implementing Vulkan for the original Quake (id Tech) engine, the latest is now getting the Unreal Engine (1) from the end of the 90's working atop this modern Khronos graphics API. This nearly 20 year old game engine was first designed for using the Glide API and only later added OpenGL and Direct3D support. So now this game engine that powers the legendary Unreal and Unreal Tournament games could soon be full-functioning on Vulkan.
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We now have an official Ballistic Overkill server
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Mesa Threaded OpenGL Dispatch Finally Landing, Big Perf Win For Some Games
Four years ago Intel developers were working on a threaded OpenGL dispatch mechanism for Mesa, but it never ended up being merged. Now, prolific Mesa contributor and AMD developer Marek Olšák is looking to merge this code and clean it up.
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INT64 Support Comes To Nouveau's Gallium3D Driver
Ilia Mirkin's weekend hacking on the Nouveau NVC0 Gallium3D driver has led to ARB_gpu_shader_int64 support coming for this open-source NVIDIA Linux driver.
ARB_gpu_shader_int64 is about supporting 64-bit scalar and vector integer data types for shaders and related 64-bit integer support for OpenGL. The Intel i965 Mesa driver has supported INT64 for Broadwell and newer, RadeonSI Gallium3D also has supported INT64, and there's been support in LLVMpipe/Softpipe too, while now it's been implemented for Nouveau.
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