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Slack

KDE Plasma 5 August 2020 release for Slackware

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KDE
Slack

New Plasma5 packages for Slackware-current are ready for download & installation. I skipped July (holiday season) and so here is KDE-5_20.08 aka my August 2020 release. Be sure to read the upgrade instructions very carefully to prevent breakage, because starting with my June batch the goal is to remove Slackware’s ConsoleKit2 and replace it with elogind!.

It would not harm if you (re-)read my previous blog article about Plasma5, “Replacing ConsoleKit2 with elogind – first steps“. It has a lot more detail about the reasons for this move as well as guidance on using the Wayland Window Manager (as a test) instead of regular X.Org. Note that Wayland sessions still need a lot of maturing and X.Org will remain Slackware’s default choice.

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Slackel 7.3 Mate beta1

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Slack

Slackel 7.3 Mate beta1 has been released. Slackel is based on Slackware and Salix.

Includes the Linux kernel 5.4.50, Mate-1.22.1 and latest updates from Slackware's 'Current' tree.
Added support to do a real installation to an external usb stick or usb ssd or usb hard disk.

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[Slackware] Preparing to move to elogind

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Slack

Slackware community is very active nowadays, and that's for a reason. They are waiting for the big update coming to Slackware, which is the new Plasma 5 and XFCE. It has been requested for so long after -current start moving, but Pat hasn't made the change until 2020 when big basic components such as Qt5 went in and many followed up.

There were some distractions along the way, such as PAM taking some time to test (it was initially planned for a day or two in testing/), but at the end it was a smooth migration. I barely notice any changes since all the changes happening under the hood and it works well both in my MATE and Cinnamon project (basically for Cinnamon since i already have PAM installed, but not as part of the core packages. It just sit there as a requirement for Cinnamon-screensaver).

For next Plasma 5 and XFCE, there are some another changes needed for it to go smoothly and that's UPower and elogind. Slackware 14.2 up to -current is still using the old UPower which is already deprecated for some time, but since it's related to many other libraries/applications, Pat kept them until it's time to move on with the rest of the projects and i believe it's time. Newer UPower is needed by Plasma 5, XFCE, mate-power-manager 1.24 (it's still at 1.22 for now due to this constraints) and better battery support in Cinnamon.

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Plasma5 for Slackware: KDE 5_20.05. Also, new Ardour 6.0

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KDE
Slack

A new batch of Plasma5 packages for Slackware-current is available now. The KDE-5_20.05 release is also the last monthly update you’ll see from me for a while in my ‘ktown‘ repository. I expect Pat to add Plasma5 to Slackware-current, but I am done waiting and have an urgent need to dedicate my spare time to other matters. With PAM finally added to the core distro, there should no longer be a showstopper for getting rid of KDE4 and replacing it with Plasma5.

And remember, these packages will not work on Slackware 14.2. Along with adding the May batch for -current, I have removed the old (KDE 5_17.11) Plasma5 packages that were still in my ‘ktown’ repository for Slackware 14.2. They have been un-maintained for two and a half years, who knows what security issues they cause. If you really want or need Plasma5, migrate to Slackware-current please.

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Slackware Gets Cinnamon 4.6 Early Preview and Slackware-Based Plamo 7.2 Released in Japan

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Slack
  • Cinnamon 4.6 Early Preview

    Few days ago i saw that Cinnamon 4.6.0 has been released on GitHub and as usual, developers will still release a couple more releases before they mark it stable, but i have made some changes to the SlackBuild scripts and push it to master branch for those who are eager to try the new Cinnamon 4.6.x series.

    I believe this version will be used in the next Linux Mint 20 which will be released in June, but i want Slackware-Current users to try this version first Smile

  • Plamo 7.2 リリース

    従来同様、4.7Gのサイズに収まるようにDVD用は2枚組みです。他に USB メモリからインストールする用に DVD 2 枚分をまとめてひとつにした USB 用イメージがあります(_usb.iso)。

Distros: Debian, SUSE and Slackware

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GNU
Linux
Slack
  • Thorsten Alteholz: My Debian Activities in April 2020

    This month I accepted 384 packages and rejected 47. The overall number of packages that got accepted was 457.

  • Use Speedtest CLI to test your Internet Speed on Debian 10

    In order to fix problems with slow connections that lead to poor Internet access, we first want to check the Internet speed on our system. E.g. when you have switched to a new internet connection and want to make sure that you are getting what the provider offers, it is useful to check the internet speed. In this article, we will use a Linux command-line tool called speedtest-cli. It is written in Python and uses the website speedtest.net to check bandwidth by uploading and downloading data to and from your system.

  • Community Account Migration

    The authentication system behind the following services are expect to changed this month. Here is a list of services the might be affected. An email about this topic was sent out on the openSUSE Project Mailing List. More information about this topic will be updated on the Account Migration Wiki page.

    [...]

    The services using the Community Accounts will migrate step-by-step. This means that for some days you need to use the old and new credentials until the services are migrated.

  • openSUSE Tumbleweed – Review of the week 2020/19

    During this week, we managed to set a new record: the most broken Tumbleweed snapshot handed over to openQA. W whopping 9 tests out of > 220 passed, everything else failed. What a luck we have openQA, right? Nothing of that was mirrored out and sent out to users. Fur the curious ones: the issue came from an incomplete rebuild after the switch to Ruby 2.7. Still, we managed to release 6 snapshots during this week (0429, 0501, 0502, 0503, 0504 and 0506)

  • Old box, dumb code, few thousand connections, no big deal

    I wrote up a load testing tool, too. It will create any number of worker threads, each of which opens a TCP connection back to the server. Each one of those will fire a request down the pipe, wait for the response, sleep a configurable period, and then go again.

    Let's say I stand up the server and a loadgen instance on the same machine. In this case it's my nine-year-old workstation box running Slackware64. I tell the load generator to hit the server (on localhost), run 2000 workers, and wait 200 milliseconds between queries.

Chrome/Chromium 83 Beta and Chromium 81 for Slackware 14.2

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Slack
Web
Gaming
  • Chrome 83 Beta: Cross-site Scripting Protection, Improved Form Controls, and Safe Cross-origin Resource Sharing

    Unless otherwise noted, changes described below apply to the newest Chrome beta channel release for Android, Chrome OS, Linux, macOS, and Windows. Learn more about the features listed here through the provided links or from the list on ChromeStatus.com. Chrome 83 is beta as of April 16, 2020.

  • Chrome 83 Beta Rolls Out With Better Form Controls, Barcode Detection API

    Following the release of Chrome 81 earlier this month, Chrome 83 is now in beta with Google having skipped Chrome 82 due to delays / internal issues.

    Chrome 83 Beta is out today with trusted types for DOM manipulation, improved form controls that provide much nicer looking HTML input form controls by default, new origin trials, a barcode detection API is introduced as part of their shape detection API, various WebRTC improvements, and other changes.

  • Chromium 81 – and the new build process for Slackware 14.2

    Google released version 81 of their Chromium browser sources last week, after spending a lot of effort to bring security patches to the 80.x releases in the weeks before. As said before, Google is going to skip the 82 release entirely because of the staffing challenges resulting from the Corina crisis, and will jump straight to release 83 somewhere mid-May.
    I uploaded packages for chromium 81.0.4044.92 a few days ago – but those were only for Slackware-current.

    I found it impossible to compile the latest Chromium 81 code on Slackware 14.2 and I had been trying for days. Yesterday I finally succeeded after more than a week of trying since the sources were released. I can not sit behind my computer for long, but that was not too much of a setback in this particular case. I kept running into new compiler or linker errors, then I would think of a fix, set the box to compile again and had to wait for hours to see the result… and lie down in the meantime. For an entire week, I met failure upon failure.

New ISOs for Slackware Live (liveslak 1.3.5)

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Slack

I have uploaded a set of fresh Slackware Live Edition ISO images. They are based on the liveslak scripts version 1.3.5. The ISOs are variants of Slackware-current “Tue Feb 18 05:20:50 UTC 2020” with the 5.4.20 kernel but without PAM.
The PLASMA5 variant is my february release of ‘ktown‘ aka KDE-5_20.02 .

Download these ISO files preferably via rsync://slackware.nl/mirrors/slackware-live/ (or its mirror rsync://slackware.uk/people/alien-slacklive/ but allow that 24 to sync up) because that allows easy resume if you cannot download the file in one go.

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Slackware Going for PAM

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Slack
  • Slackware Going for PAM

    It has been requested by many people in the past, many debates have been sprung due to this discussions, and finally in 2020 Patrick is taking PAM in -current (still in /testing for now, but hopefully will be merged in the main tree in the next few days or hours). It's a long journey to get PAM gets included and some people have been working on this as a side project, namely Vincent Batts, Robby Workman, and Ivandi. Their work is finally paid off and next Slackware release will have PAM support out-of-the-box, so people in the corporate can start working on AD (Active Directory) on top of Slackware.

  • PAM landed in Slackware today, also new Plasma5 packages available

    What does that mean? Not much actually. Your Slackware will keep functioning as before. The new functionality offered by the Pluggable Authentication Modules is not directly visible.

    [...]

    Download the KDE-5_20.02 from the usual location at https://slackware.nl/alien-kde/current/ or one of its mirrors like http://slackware.uk/people/alien-kde/current/ .
    Check out the README file in the root of the repository for detailed installation or upgrade instructions.

    Development of Plasma5 is tracked in git: https://git.slackware.nl/ktown/ .

    A new Plasma5 Live ISO is going to be available soon at https://slackware.nl/slackware-live/latest/ (rsync://slackware.nl/mirrors/slackware-live/latest/) with user/pass being “live/live” as always. I am still working on an improved ‘setup2hd‘ and depending on the amount of work (and setbacks) I may decide to leave the ‘old’ setup2hd script in the ISO for now.

New ISOs for Slackware Live (liveslak-1.3.4)

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Slack

I have uploaded a set of fresh Slackware Live Edition ISO images. They are based on the liveslak scripts version 1.3.4.

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More in Tux Machines

GNU Linux-libre 5.8

  • GNU Linux-libre 5.8-gnu
    GNU Linux-libre 5.8-gnu cleaning-up scripts, cleaned-up sources, and
    cleaning-up logs (including tarball signatures) are now available from
    our git-based release archive git://linux-libre.fsfla.org/releases.git/
    tags {scripts,sources,logs}/v5.8-gnu.
    
    Tarballs and incremental patches are still getting compressed; when
    ready, they are all going to be at published along with patches at
    <https://www.fsfla.org/selibre/linux-libre/download/releases/5.8-gnu/>.
    
    
    There haven't been any changes to the deblobbing scripts since 5.8-rc7
    last weekend.
    
    This was quite a big release.  New drivers that required cleaning up
    were for Atom ISP Video, MediaTek 7663 USB and 7915 PCIe and Realtek
    8723DE WiFi, Renesas PCI xHCI, HabanaLabs Gaudi coprocessor, Enhanced
    Asynchronous Sample Rate Converter, Maxim Integrated MAX98390 Speaker
    Aimplifier, Microsemi ZL38060 Connected Home Audio Processor, and I2C
    EEPROM Slave.  Drivers for Adreno GPU, HabanaLabs Goya coprocessor, x86
    Touchscreen, vt6656 and btbcm, and various documentation files needed
    adjustments to their cleaning-up details.
    
    
    I've also made some adjustments to enable the use of deblob-check to
    verify full tarballs using Python or Perl rather than GNU awk or GNU
    sed.  The order of regexp alternatives matters in Python and Perl
    regular expression engines, and some constructs lead to exponential
    backtracking.  Those that affected looking for blobs (e.g. -l, -B) have
    been fixed, so now checks for blobs without context make steady progress
    even with backtracking engines; GNU awk is still tens of times faster,
    but Python and Perl will run to completion with as little as a few tens
    of MBs, whereas GNU awk takes a couple of GBs.  The details are in
    comments in deblob-check, under 'top mem'.
    
    GNU sed, that long ago was fastest and leanest, was retested, and
    verified to now explode to a couple of tens of GBs of memory use,
    running some 4x slower than GNU awk.  Maybe that's something that GNU
    sed developers would like to look into and see whether there's something
    wrong in their code, or in ours?
    
    
    As for deblob-check -C, that still won't run to completion on full Linux
    tarballs when using the Python or Perl engines.  There's presumably
    still something involving exponential backtracking in the context
    patterns.  Alas, I haven't got as far as fixing those in time for this
    release.  This is something that contributors with some regexp
    knowledge, or interest in learning, might be able to help with, without
    getting into the innards of our deblobbing monster scripts.  Please get
    in touch if you'd like to help.
    
    Another thing I could use some help with is some means to avoid
    introducing regexps prone to exponential backtracking when using perl or
    python.  I imagine there might be some code that identifies common
    pitfalls, that we might be able to use, but my web searches were
    unfruitful.
    
    
    For up-to-the-minute news, join us on #linux-libre of irc.gnu.org
    (Freenode), or follow me (@lxoliva) on Twister <http://twister.net.co/>,
    Secure Scuttlebutt, GNU social at social.libreplanet.org, Diaspora* at
    pod.libreplanetbr.org or pump.io at identi.ca.  Check the link in the
    signature for direct links.
    
    
    Be Free! with GNU Linux-libre.
    
    
    What is GNU Linux-libre?
    ------------------------
    
      GNU Linux-libre is a Free version of the kernel Linux (see below),
      suitable for use with the GNU Operating System in 100% Free
      GNU/Linux-libre System Distributions.
      http://www.gnu.org/distros/
    
      It removes non-Free components from Linux, that are disguised as
      source code or distributed in separate files.  It also disables
      run-time requests for non-Free components, shipped separately or as
      part of Linux, and documentation pointing to them, so as to avoid
      (Free-)baiting users into the trap of non-Free Software.
      http://www.fsfla.org/anuncio/2010-11-Linux-2.6.36-libre-debait
    
      Linux-libre started within the gNewSense GNU/Linux distribution.
      It was later adopted by Jeff Moe, who coined its name, and in 2008
      it became a project maintained by FSF Latin America.  In 2012, it
      became part of the GNU Project.
    
      The GNU Linux-libre project takes a minimal-changes approach to
      cleaning up Linux, making no effort to substitute components that
      need to be removed with functionally equivalent Free ones.
      Nevertheless, we encourage and support efforts towards doing so.
      http://libreplanet.org/wiki/LinuxLibre:Devices_that_require_non-free_firmware
    
      Our mascot is Freedo, a light-blue penguin that has just come out
      of the shower.  Although we like penguins, GNU is a much greater
      contribution to the entire system, so its mascot deserves more
      promotion.  See our web page for their images.
      http://linux-libre.fsfla.org/
    
    What is Linux?
    --------------
    
      Linux is a clone of the Unix kernel [...]
    
    (snipped from Documentation/admin-guide/README.rst)
    
    -- 
    Alexandre Oliva, happy hacker
    https://FSFLA.org/blogs/lxo/
    Free Software Activist
    GNU Toolchain Engineer
    
  • GNU Linux-libre 5.8 Required A Lot Of Deblobbing

    He also noted that for the scripts they use in purifying the kernel, a transition is underway for using Python and Perl rather than GNU awk or Sed. GNU Awk is much faster for the GNU Linux-libre purposes but consumes several GB of RAM where as Python/Perl can complete in "a few tens of MBs." GNU Sed meanwhile appears to be performing slower than in the past for their deblob checking.

  • GNU Linux-Libre 5.8 Kernel Arrives for Those Seeking 100% Freedom for Their PCs

    Alexandre Oliva announced today the general availability of the GNU Linux-libre 5.8 kernel for those seeking 100% freedom for their personal computers. Based on the recently released Linux 5.8 kernel series, the GNU Linux-libre 5.8 kernel is here to deblob any proprietary code and drivers to allow anyone who doesn’t want to use proprietary software on their personal computer to install a libre, 100% free kernel. As you know, Linux kernel 5.8 is one of the biggest releases of all time, so the GNU Linux-libre kernel developers had a lot of work deblobbing new drivers that required cleaning. Deblobbed drivers include Atom ISP Video, MediaTek 7663 USB and 7915 PCIe, Realtek 8723DE Wi-Fi, Renesas PCI xHCI, HabanaLabs Gaudi co-processor, Enhanced Asynchronous Sample Rate Converter, Maxim Integrated MAX98390 Speaker Amplifier, Microsemi ZL38060 Connected Home Audio Processor, and I2C EEPROM Slave.

SUSE/OpenSUSE Leftovers

today's howtos

Games: FAudio, Wine Staging, Space Haven and More

  • FNA and FAudio get a 20.08 release, with FNA3D and Vulkan getting closer

    Game porter and software developer Ethan Lee announced the 20.08 releases of both of FNA and FAudio, as work continues on the newer FNA3D. What are they? FNA is an accuracy-focused XNA4 reimplementation for open platforms with it being used by a ton of games including the likes of: Celeste, Dust: An Elysian Tail, Full Metal Furies, Owlboy and a plenty more. While FAudio is accuracy-focused XAudio reimplementation for open platforms, which is used for a number of games and also by the Wine / Proton compatibility layers. For FNA, it was quite a quiet release as the majority of their work is going into bringing up FNA3D which will soon be merged in with FNA directly. They simply upgraded to the new FAudio, removed some dllmaps for iOS/tvOS due to macOS ARM and removed some dead code elsewhere in 'ModelReader' which 'should mildly improve load performance'.

  • You can now support Wine Staging directly on Patreon

    Wine Staging, the highly experimental area where all the latest (and often not "greatest") code comes in for Wine testing now has a Patreon so you can support it directly. It's perhaps not as well known as the normal Wine project or Valve's fork with Proton but it is an important project itself. Containing a set of patches that are applied on top of the main development branch of Wine, the idea is to provide experimental features and fixes faster in a way that users can grab and test that eventually get upstreamed into the main Wine project once they're ready.

  • Aliens and enemy ships weren't enough for Space Haven so now there's space hazards too

    Space Haven is an Early Access game that blends together elements of FTL, RimWorld and other such building and survival sims to create a promising mix of space exploration and people management. After entering Early Access in May following a successful Alpha period for backers of their Kickstarter campaign, Bugbyte continue to expand the gameplay systems. It wasn't enough to deal with space pirates, ship to ship combat and aliens that pinch your crew members and put them into cocoons—you now have to deal with Space Hazards like: Solar Flares, Micrometeoroids, Siren Worlds (they mess with crew brains) and Nebulae to add a little more variety to your exploration.

  • Aloof looks like a wonderful feature-filled upcoming puzzle-battler

    Something of a recent discovery is Aloof, an in-development puzzle-battler somewhat inspired by the likes of Super Puzzle Fighter II Turbo and Puyo Puyo Tetris with its own unique take on it. According to the full description of the game, you summon and defend small islands all the while you build combos against your opponent. What makes it different is that the puzzle pieces don't descend by themselves and you can even move up, you can also flush them all away. They said the game ' isn't about zoning out. It's about responding to your opponent, taking your time to think and move fast when you can'. [...] Sounds like it's going to be ridiculously feature-filled too. They're planning a full campaign that can be played solo or in co-op, there's going to be local and online competitive multiplayer, the ability to play it offline while also searching for an online opponent, multiple win conditions and of course full support of Linux.

  • Arcane Fortune is a grand strategy empire building game you can play in your terminal

    Sounds like it's going to be ridiculously feature-filled too. They're planning a full campaign that can be played solo or in co-op, there's going to be local and online competitive multiplayer, the ability to play it offline while also searching for an online opponent, multiple win conditions and of course full support of Linux.

  • Half-Life: Absolute Zero mimics Half-Life's original vibe, run it on Linux with Xash3D FWG

    The original Half-Life turned out to look and feel rather different than what originally shown before release. This fan project seeks to give players a different experience more inline with that original design. [...] I've tried the above instructions and can report that things work rather well. I was able to play for a while and progress without any issues. Now, Absolute Zero isn't quite finished yet and the game is still unbeatable as of the time of writing. It's the mod team's hope that things will be done by the end of October. Still, speaking as someone who has played through Half-Life a few times, it's really interesting to see this alternate visiion for the game.

  • Summer camp building gets a little supernatural in the upcoming Camp Canyonwood

    Coming from the same team as We Need To Go Deeper, Deli Interactive LLC have announced Camp Canyonwood which looks like it puts a quirky spin on building up a summer camp. What can we expect from it? Well, you're going to be responsible for building the camp and looking after your visitors. Their fun, education and safety lies in your hands and things might go bump in the night. I'm getting a bit of a Don't Starve vibe from this. [...] Speaking to the developer on Steam, they confirmed it will be supporting Linux.

  • With less than a month to go there's a new Crusader Kings III dev video

    This diary explains more about character portraits and how they change over time. It sounds pretty fun and has more depth to it than the previous game, with each character having a DNA stream that determines their appearance based on their parents. Character features change over time due to age too along with their lifestyle and any diseases. It also goes over changes made to the vassal contract system and how user testing has helped along development. [...] At release I'm hoping to take a look at it, from the perspective of someone new to it who struggled a lot with the previous entry. Thanks to the effort Paradox has put into the tutorial and help systems, it sounds like it won't be so overwhelming to get into it.

  • X4: Foundations update 3.30 arrives with a crew transfer system overhaul

    Egosoft are continuing to improve and expand their detailed space trading, exploration and combat sim X4: Foundations. Along with a bunch of gameplay improvements, one of the highlights of this release is the overhaul of the crew transfer feature. Instead of needing to make an order and having the ships meet up, it's been streamlined to be less of an annoyance. Now you can do it anywhere, along with it being possible to move any amount of people as they will use crew capsules to move around independently. Once you start getting far into the game and build up a little empire, this sounds like it will be much nicer.