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Microsoft

Android O Preview 4 and Who Killed Windows Phone

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Android
Microsoft
  • Android O Preview 4 is out—next stop, final release

    Google has just announced the availability of the fourth and final Android O Developer Preview. As usual, the preview is available for the Pixel, Pixel XL, Pixel C, Nexus 5X, Nexus 6P, Nexus Player, and the Android Emulator.

    Like the third preview, we're not expecting much in the way of UI changes in this release. It will take some time to find out, but hopefully this preview is a little more stable and performant than the third release. Right now, our Pixel XL test device has a super-slow camera, frequent crashes, and lots of bluetooth issues running the third preview.

  • Fiction: Who Killed Windows Phone?

    How could Microsoft’s Windows Phone licensing business model stand a chance against Google’s Free and Open Android? None of the Redmond giant’s complicated countermeasures worked, its smartphone platform is dead. And yet, inexplicably, Microsoft failed to use a very simple move, one we’ll explore today.
    Just back from three weeks in the Country of Good Sin’s heartland, I see Microsoft’s fresh and well-received Fourth Quarter Fiscal Year 2017 Results. The numbers acknowledge what was already notorious: Windows Phone is dead.

Microsoft, GNU, and GIMP

Filed under
GNU
Microsoft
  • GCC Is Working On An Implementation Of Microsoft's Language Server Protocol

    David Malcom of Red Hat today published an interesting patch series that includes an implementation of Microsoft's Language Server Protocol (LSP).

  • 5 free replacements for Microsoft Paint

    The old-standby, old-favorite open-source image editor, GIMP hews much closer to Photoshop than it does to Paint, and as such the learning curve is much steeper. If you're willing to learn, this is definitely a major upgrade.

  • More GIMP effects

    Since I have to prepare new material and slides to upcoming conferences,        I couldn’t help doing some effects, I have seen on GIMP, with myself and the two Linux projects I belong.

Openwashing by Microsoft in China and by the World Bank

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Microsoft

Openwashing: Lyft, Microsoft Fluff, and "Microsoft Loves Linux" Bait

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Microsoft

Microsoft Marketing (Proprietary) in "Linux" Clothing

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Microsoft

Microsoft Entryism and Openwashing

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Microsoft

Microsoft and Arduino Openwashing

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Microsoft
  • Microsoft open sources Visual Studio Code Extension for Arduino [Ed: Microsoft openwashing of proprietary software for another project that's proprietary software and pretends to be "open"]
  • Microsoft makes Visual Studio Code Extension for Arduino open source [Ed: This is pure openwashing. Visual Studio is proprietary and add spying to compiled code. Avoid.]
  • Beware of Pseudo Open Source Hardware EKG/EMG fakes of our shields by Duinopeak company [Ed: even Arduino itself is subjected to openwashing tactics.]

     

    We got support question for Arduino EKG/EMG shields which do not work correctly.  

  • Neuroon Open Is An Open Source Sleep And Meditation Wearable [Ed: Neuroon is openwashing by 'creative' use of the term "Open Source"]

    Neuroon Open is an open source sleep and meditation wearable aimed at enhancing your sleep and providing you with a tool that can help you monitor your sleep patterns. Essentially it’s a sleep tracker, of course, improved sleep is just the main goal of the device. It also works as a smart meditation device that guides you through meditation sessions with audio-assisted feedback. It also has a Lucid Dream function, and it even interacts with smart home devices like lights and thermostats, such as the Nest Smart Thermostat. While sleep tracking and smart home device support aren’t exactly new features for a wearable, those things together with the added Lucid Dream and meditation features makes the Neuroon Open a more unique device than it may seem on the surface.

Many Microsoft Layoffs After Microsoft Caused Android/Linux Trouble in Europe

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Google
Microsoft
  • Microsoft plans to cut 'thousands' of jobs: source

    Microsoft Corp (MSFT.O) plans to cut "thousands" of jobs, with a majority of them outside the United States, a person familiar with the matter told Reuters.

    Reuters reported on Monday that Microsoft would undergo a reorganization that would impact its sales and marketing teams as the company doubles down on its fast-growing cloud business.

  • Exclusive: EU Considers Record Fine as Panel Checks Google Android Case-Sources [Ed: Microsoft initiated this, using all sorts of proxies several years back]

    EU antitrust regulators are weighing another record fine against Google over its Android mobile operating system and have set up a panel of experts to give a second opinion on the case, two people familiar with the matter said.

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More in Tux Machines

Licensing: Facebook Responds to Licence Complaints, Cloud Native Open Source License Choices Analysed

  • Facebook relicenses several projects
    Facebook has announced that the React, Jest, Flow, and Immutable.js projects will be moving to the MIT license. This is, of course, a somewhat delayed reaction to the controversy over the "BSD+patent" license previously applied to those projects.
  • Relicensing React, Jest, Flow, and Immutable.js
    Next week, we are going to relicense our open source projects React, Jest, Flow, and Immutable.js under the MIT license. We're relicensing these projects because React is the foundation of a broad ecosystem of open source software for the web, and we don't want to hold back forward progress for nontechnical reasons. This decision comes after several weeks of disappointment and uncertainty for our community. Although we still believe our BSD + Patents license provides some benefits to users of our projects, we acknowledge that we failed to decisively convince this community.
  • Cloud Native Open Source License Choices
    One of the most common questions regarding open source licensing today concerns trajectories. Specifically, what are the current directions of travel both for specific licenses as well as license types more broadly. Or put more simply, what licenses are projects using today, and how is that changing? We’ve examined this data several times, most recently in this January look at the state of licensing based on Black Duck’s dataset. That data suggested major growth for permissive licenses, primarily at the expense of reciprocal alternatives. The Apache and MIT licenses, for example, were up 10% and 21% respectively, while the GPL was down 27%. All of this is on a relative share basis, of course: the “drop” doesn’t reflect relicensing of existing projects, but less usage relative to its peers. [...] One such community with enough of a sample size to be relevant is the one currently forming around the Cloud Native Computing Foundation. Founded in 2015 with the Kubernetes project as its first asset, the Foundation has added eleven more open source projects, all of which are licensed under the same Apache 2 license. But as a successful Foundation is only a part of the broader ecosystem, the real question is what are the licensing preferences of the Cloud Native projects and products outside of the CNCF itself. [...] Unsurprisingly, perhaps, given the influence of the CNCF itself, Apache strongly outperforms all other licenses, showing far greater relative adoption than it has in more generalized datasets such as the Black Duck survey. Overall in this dataset, approximately 64% of projects are covered by the Apache license. No other project has greater than a 12% share. The only other licenses above 10%, in fact, are the GPL at 12% and MIT at 11%. After that, the other projects are all 5% or less.

today's howtos

Games: Half-Life: C.A.G.E.D., Arcan 0.5.3, Wine Staging 2.17

  • Half-Life: C.A.G.E.D. from former Valve worker should hopefully come to Linux
    Half-Life: C.A.G.E.D. [Steam] is a mod from former Valve worker Cayle George, it's a short prison escape and it should be coming to Linux. Mr George actually worked on Team Fortress 2 and Portal 2 during his time at Valve, but he's also worked for other notable developers on titles like Horizon Zero Dawn.
  • Game Engine Powered Arcan Display Server With Durden Desktop Updated
    Arcan, the open-source display server powered by a game engine, is out with a new release. Its Durden desktop environment has also been updated. Arcan is a display server built off "the corpse of a game engine" and also integrates a multimedia framework and offers behavior controls via Lua. Arcan has been in development for a half-decade while its original code traces back more than a decade, as explained previously and has continued advancing since.
  • Arcan 0.5.3, Durden 0.3
    It’s just about time for a new release of Arcan, and way past due for a new release of the reference desktop environment, Durden. Going through some of the visible changes on a ‘one-clip or screenshot per feature’ basis:
  • Razer plans to release a mobile gaming and entertainment device soon
    NVIDIA, another big player in the gaming hardware and lifestyle space, released an Android-based portable gaming and entertainment console called the NVIDIA Shield that emphasized in-home streaming, and the Ouya console that Razer acquired (and discontinued) ran Android. But Razer decided to use Windows instead of Android on the Edge.
  • Wine Staging 2.17 is out with more Direct3D11 features fixing issues in The Witcher 3, Overwatch and more
    Wine Staging 2.17 is another exciting release, which includes more Direct3D11 features which fixes issues with The Witcher 3, Overwatch and more. As a reminder, Wine Staging is the testing area for future Wine development released, which will eventually be made into stable Wine releases.

KDE: Plasma 5.11 in Kubuntu 17.10, Krita 3.3, Randa and Evolution of Plasma Mobile

  • KDE Plasma 5.11 Desktop Will Be Coming to Kubuntu 17.10 Soon After Its Release
    KDE kicked off the development of the KDE Plasma 5.11 desktop environment a few months ago, and they've already published the Beta release, allowing users to get a first glimpse of what's coming in the final release next month. Canonical's Ubuntu Desktop team did a great job bringing the latest GNOME 3.26 desktop environment to the upcoming Ubuntu 17.10 (Artful Aardvark) operating system, and it looks like the Kubuntu team also want to rebase the official flavor on the forthcoming KDE Plasma 5.11 desktop environment.
  • Krita 3.3 Digital Painting App Promises Better HiDPI Support on Linux & Windows
    Work on the next Krita 3.x point release has started, and a first Release Candidate (RC) milestone of the upcoming Krita 3.3 version is now ready for public testing, giving us a glimpse of what's coming in the new release. In the release announcement, Krita devs reveal the fact that they were forced to bump the version number from 3.2.x to 3.3.x because the upcoming Krita 3.3 release will be introducing some important changes for Windows platforms, such as support for the Windows 8 event API, thus supporting the n-trig pen in Surface laptops.
  • Randa-progress post-hoc
    So, back in Randa I was splitting my energies and attentions in many pieces. Some attention went to making pancakes and running the kitchen in the morning — which is stuff I take credit for, but it is really Grace, and Scarlett, and Thomas who did the heavy lifting, and Christian and Mario who make sure the whole thing can happen. And the attendees of the Randa meeting who pitch in for the dishes after lunch and dinner. The Randa meetings are more like a campground than a 5-star hotel, and we work together to make the experience enjoyable. So thanks to everyone who pitched in. Part of a good sprint is keeping the attendees healthy and attentive — otherwise those 16-hour hacking days really get to you, in spite of the fresh Swiss air. [...] You can read more of what the attendees in Randa achieved on planet KDE (e.g. kdenlive, snappy, kmymoney, marble, kube, Plasma mobile, kdepim, and kwin). I’d like to give a special shout out to Manuel, who taught me one gesture in Italian Sign Langauage — which is different from American or Dutch Sign Language, reminding me that there’s localization everywhere.
  • The Evolution of Plasma Mobile
    Back around 2006, when the Plasma project was started by Aaron Seigo and a group of brave hackers (among which, yours truly) we wanted to create a user interface that is future-proof. We didn’t want to create something that would only run on desktop devices (or laptops), but a code-base that grows with us into whatever the future would bring. Mobile devices were already getting more powerful, but would usually run entirely different software than desktop devices. We wondered why. The Linux kernel served as a wonderful example. Linux runs on a wide range of devices, from super computers to embedded systems, you would set it up for the target system and it would run largely without code changes. Linux architecture is in fact convergent. Could we do something similar at the user interface level?