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Gaming

Games: To Leave, Squally, and More

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Gaming

Intel Core i9 9900K vs. AMD Ryzen 7 2700X Linux Gaming Benchmarks

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Graphics/Benchmarks
Gaming

Complementing the just-published Intel Core i9 9900K Linux benchmarks with the launch-day embargo lift are the Linux gaming benchmarks... This article is looking at the Linux performance between the Core i9 9900K and AMD's Ryzen 7 2700X in a variety of native Linux games as well as comparing the performance-per-Watt. So if you are a Linux gamer and deciding between these sub-$500 processors, this article is for you.

If you didn't yet read the main article that features a 15-way CPU comparison on Ubuntu 18.10 with the Linux 4.19 kernel, here is a recap of this new Coffeelake refresh CPU. The Core i9 9900K is an eight-core / sixteen-thread processor with 3.6GHz base frequency and 5.0GHz turbo frequency. This 14nm CPU has a 16MB L3 cache, dual channel DDR4-2666 support, and a 95 Watt TDP. There is also the onboard UHD Graphics 630, but if you're a gamer, that isn't going to cut it. The Core i9 9900K is launching at $499 USD.

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Games: Steam Play Games, Puzlogic, and Rocket League ‘RocketID’ Delays

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Gaming

Games: Hand of Fate 2, Rocket League, Reigns: Game of Thrones

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Gaming

Games: Kingdom Rush Origins, Jackbox Games, Gaming on the Latest Ubuntu

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Gaming

Games: RimWorld, Civilization VI, Steam Play's Proton

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Gaming

Games: Cultist Simulator, Planetary Annihilation: TITANS, CrossOver 18, Updated Proton 3.16 Beta, Descenders, Bridge Constructor Portal, Train Valley 2, Sipho

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Gaming

Turn Your Old PC into a Retrogaming Console with Lakka Linux

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GNU
Linux
Gaming
HowTos

Meet Lakka, a lightweight Linux distribution that will transform your old or low-end computer (like Raspberry Pi) into a complete retrogaming console,

When I say retrogaming console, I am serious about the console part. If you have ever used a PlayStation of Xbox, you know what a typical console interface looks like.

Lakka provides a similar interface and a similar experience. I’ll talk about the ‘experience’ later. Have a look at the interface first.

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Games: AI War 2, Total War: WARHAMMER II and More

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Gaming
  • Grand strategy game AI War 2 is now available in Early Access

    AI War 2 from Arcen Games has finally entered Early Access today after being funded on Kickstarter back at the end of 2016. Thankfully, they've lived up to their promise of Linux support as it's available right away.

  • Play It Now - PixelJunk Shooter

    Welcome to the another review in the PIN (Play It NOW) series, where we highlight under-rated games that didn’t get the praise and attention they deserved on release and still don’t to this day. Until now! This time, we’ll take a look at PixelJunk Shooter by Q-Games Ltd.

  • The deep monster taming RPG 'Siralim 3' has now officially launched with Linux support

    For those after their next RPG fix, the monster taming game Siralim 3 [Official Site] is now officially out with Linux support as it has left Early Access.

    While not the most graphically pleasing, the Siralim series do always have a really good amount of depth in them allowing you a ridiculous amount of fun.

  • Feral show off Total War: WARHAMMER II on Linux, along with confirming more Linux ports and a Vulkan teaser

    Feral Interactive just put up a YouTube video to show off Total War: WARHAMMER II running on Linux, it's looking good and they confirmed again their future Linux plans.

    What's interesting, is that in this video they did confirm a few interesting bits of extra information. Firstly, they confirmed that Total War: WARHAMMER II is using Vulkan (which we knew already) but the more interesting thing is what they said after. They said "By the way, we do have more sweet sweet Vulkan plans up our sleeves, but they're secret.". It's going to be interesting to find out what they mean by that, since they wouldn't say such a thing if it just meant future ports will use Vulkan, since we already know that as they've said it multiple times before.

  • Eternum EX, a retro-inspired action platformer comes to Linux this month

    Inspired by ’80s arcade cabinet games, Eternum EX aims to be a challenging retro action platformer that's releasing this month.

    The developer said they were inspired by games like Bomb Jack (Tehkan, 1984), Ghosts’n Goblins (Capcom, 1985), Baluba-louk no Densetsu (Able, 1986) and Psychic 5 (Jaleco, 1987).

  • Smith and Winston, a metroidvania-styled twin-stick shooter in a voxel world has Linux support

    For those who love a good twin-stick shooter, Smith and Winston certainly looks quite interesting and it has some pretty sweet design.

  • Today, Linux game porter Ethan Lee begins officially working on Steam Play's Proton

    A small update for those interested in keeping up with the news surrounding Steam Play and Proton development.

    In September, we spoke to Linux game porter Ethan Lee where he went on to mention how he would like to officially work on Steam Play's Proton. Not long after our article went up, he ended up speaking to Valve so things started moving pretty quickly. All was quiet, then, at the start of this month he wrote a post on Google+ to mention that he was working out some sort of contract to officially begin working on it.

Games Leftovers

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Gaming
  • Mounting And Optimizing A Linux Gamer Computer

    We have had a lot of news about games in the Linux world coming out in recent weeks. We already have an interesting performance for games like Grand Theft Auto V, and the trend is for the compatibility level to improve every day, with Valve's recent announcement of Proton as announced here! This even was the head behind the development of DXVK which brought a new step in the compatibility of Windows games on Linux.

  • Stranded Deep adds a new experimental couch co-op mode to survive together

    To go along with this new feature, they also added a Player Ragdoll for when you're knocked out or dead. You partner can help you up with bandages before you bleed out and bodies can be dragged as well for maximum fun. It's good to see them add more from their roadmap, with plenty more still to come before it leaves Early Access.

    They also added a Raft Passenger Seat, fixed a bunch of bugs and updated Unity to "2017.4.13f1". Also the shark music won't play until you're actually attacked so no more early warnings for you.

  • .Age (dot Age) is a turn-based village builder showing off the harsh reality of the Dark Ages

    .Age (dot Age) seems like it could be a very interesting game. A harsh turn-based village builder that will throw events at you like candy, don't be fooled by the cute and colourful style as this is a menacing game.

    Developed by CKC Games, it's due out sometime next year. When spotted on Twitter, we spoke to the developer who confirmed "I've had a linux build for years" so it's coming to Linux at release.

  • inXile confirm the Linux version of The Bard's Tale IV is being worked on

    For those waiting on the native Linux version of The Bard's Tale IV, fear not, as inXile Entertainment have confirmed they're working on it.

  • AI combat arena 'Gladiabots' has enabled Linux support on Steam

    No longer hidden behind a beta of Steam, AI combat arena Gladiabots from GFX47 is now officially supported on Steam for Linux. Do note, the game is still in Early Access.

    If you love strategy games and feel like you want a little more control over unit AI, this might be the game for you. In Gladiabots you assemble a team of robots, design their AI with a handy drag and drop interface and attempt to beat another AI in battle. There's decent tutorials, a campaign, cross-platform online play that doesn't require you to be online at the same time and it's really quite clever.

  • Dungeon crawler 'The 7th Circle' adds Linux support, looks pretty good

    For those who love their first-person dungeon crawlers, The 7th Circle actually looks pretty good and they recently added Linux support.

    It's not going to win any awards for originality here, but 68k Studios seem to have created a reasonably good retro-inspired dungeon crawler. With traditional turn-based combat, more than 60 spells to wield, a crafting and upgrades system and so on it's pretty full on features.

  • Action-RPG 'Moonlighter' has a juicy free Adventure Update, now live on Linux

    It's time to close up shop and go on another run through the dungeons as Moonlighter has a free update now out. This update originally released last week, with the Linux version only seeing the update today.

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today's howtos

Licensing in Kate and Other KDE News/Changes

  • MIT licensed KSyntaxHighlighting usage
    With the KDE Frameworks 5.50 release, the KSyntaxHighlighting framework was re-licensed to the MIT license. This re-licensing only covers the actual code in the library and the bundled themes but not all of the syntax highlighting definition data files. One of the main motivation points was to get QtCreator to use this, if possible, instead of their own implementation of the Kate highlighting they needed to create in the past due to the incompatible licensing of KatePart at that time (and the impossibility to do a quick split/re-licensing of the parts in question).
  • This week in Usability & Productivity, part 41
  • KDE Will Now Set Scale Factor For GTK Apps, Plasma Gets Other Scaling & UI Polishing Too
    KDE developer Nate Graham is out with his weekly recap of interesting development activities impacting Plasma, Frameworks, and the Applications stack. When the display scaling factor for KDE is set to an integer, KDE will now export that as well to the GNOME/GTK environment variables of GDK_SCALE/GDK_DPI_SCALE, for helping out GTK applications running on the KDE desktop so they should still scale appropriately. The Wayland behavior was already correct while this should help out GTK X11 applications. The GNOME/GTK scaling though only supports scaling by integer numbers.

Graphics: NVIDIA, Kazan, Sway and Panfrost

  • NVIDIA Developers Express Interest In Helping Out libc++/libstdc++ Parallel Algorithms
    NVIDIA developers have expressed interest in helping the open-source GCC libstdc++ and LLVM Clang libc++ standard libraries in bringing up support for the standardized parallel algorithms. C++17 brings parallelized versions for some of the algorithms exposed by the C++ standard library, but sadly GCC's libstdc++ and LLVM's libc++ do not yet support these parallel algorithms while the rest of their C++17 support is in great shape. Going back over a year Intel has been interested in contributing parallel support code to these C++ standard libraries that could be shared by both projects. The Intel path builds in abstractions for supporting different underlying thread/parallelism APIs.
  • The Rust-Written Kazan Vulkan Driver Lights Up Its Shader Compiler
    This week the Kazan project (formerly known as "Vulkan-CPU") celebrated a small but important milestone in its trek to having a CPU-based Vulkan software implementation. As a refresher, Kazan is the project born as Vulkan-CPU during the 2017 Google Summer of Code. The work was started by student developer Jacob Lifshay and he made good progress last summer on the foundation of the project and continued contributing past the conclusion of that Google-funded program. By the end of the summer he was able to run some simple Vulkan compute tests. He also renamed Vulkan-CPU to Kazan (Japanese for "volcano").
  • Sway 1.0 Beta Released - Offers 100% Compatibility With i3 Window Manager
    The Sway Wayland compositor inspired by X11's i3 window manager is now up to its beta ahead of the big 1.0 release. Sway 1.0 Beta offers "100%" compatibility with the i3 window manager. The Sway 1.0 release has also been working on many other changes including improved window handling, multi-GPU support, virtual keyboard protocol, real-time video capture, tablet support, and many other changes.
  • Panfrost Open-Source GPU Driver Continues Advancing For Mali GPUs
    The Panfrost open-source, community-driven, reverse-engineered graphics driver for ARM Mali graphics processors continues panning out pretty well. Alyssa Rosenzweig has provided an update this weekend on the state of Panfrost for open-source Mali 3D support. The developers involved have been working out some texture issues, various OpenGL / GLES issues around GLMark2, and support now for running Wayland's Weston reference compositor.

Android Leftovers