The latest Steam client update bumps the Steam Runtime for compatibility with Ubuntu 14.04, fixes some potential hangs and game crashes, support for setting the voice input device via the Big Picture mode, many other fixes and improvements to the Big Picture mode, VR mode improvements, and other general improvements.
Tabletop Simulator, the very uncommon physics sandbox game that deals with the accurate simulation of a table top, is now available on Steam Early Access. The game has been creating quite a few ripples ever since its announcement. The game started its journey on Kickstarter which it quite successfully completed and is now headed for a full release on Steam.
The game is basically a sandbox with the sole purpose of simulating all kinds of possible table top physics. Now the interesting part of the game is that it is kind of a blank table top over which users can put up any game that they fancy. Once set, the game can be played just like in the real world moving around the pieces as if on a real world. But the interesting part is that, just like in the real world, should you decide, you can rage flip the table, throw the pieces at your opponent or just push the table over!
Puppy Linux is a lightweight distribution built to run in memory and therefore the overall footprint is very small.
Puppy is designed to run from a USB drive and not for installation on a hard drive.
There are a number of Puppy derivatives available including MacPup and Simplicity.
Puppy Arcade is designed for fun. It includes emulators for every games console imaginable as well as ROM loading software and joystick calibration.
One of the main problems Linux is facing as a gaming platform is the absence of support from any major publisher, but that is about to change. It seems that we might get a Linux version of Watch Dogs on Linux.
Ubisoft is certainly one of the biggest publishers out there. The company is responsible for a number of very important franchises and it does most of the work in-house, be it some Tom Clancy game or the next Assassin's Creed.
To be fair, there already are some publishers that have shown their support for the game, and 2K is probably the biggest one of them. The newly-announced Civilization Beyond Earth will be arriving on Linux, although the port is being handled Aspyr Media, which is not exactly ideal.
Valve’s effort in pushing Steam OS and Linux gaming seems to be paying off. Developers and publishers who thought Linux to be a non-viable option now are porting their games to that platform. And so is GameConnect, the developer behind the RTS and FPS hybrid Nuclear Dawn. After a very long silence, they have just announced that their game is ready for Linux. Back in February, the GameConnect confirmed in an email that no one was working on the Linux version, so it was at a standstill while both the Windows and Mac version were well on their way and working 100%.
In other words, the game was basically abandoning its Linux release. Before this fatal new InterWave Studios, the original developers from whom GameConnect took over, had announced a beta of the Linux version of the game. But thanks to perhaps all-of-a-sudden interest by big shot gaming companies and publishers in Linux, GameConnect has just made a public announcement on their Facebook page that a Linux version of the game is finally out of the beta and ready for public deployment.
A recent post in the Linux gaming section of Reddit seems to have uncovered a hint towards a possible Linux release of the highly anticipated game from Ubisoft: Watch Dogs. According to the post on the Reddit boards, the SteamDB entry for the game shows a value assigned to Linux Icon which might point to a possible Linux version in the future.
The full post reads, “Flicking through SteamDB, under additional information you can find the Watch_Dog app sub includes a Linux client icon section including archived icon added 13 days ago. Couldn’t open the zip but changing extension to jpg reveals a single tiny icon so far, similar to those found along with other sizes in other Linux games.”
The original Borderlands was released way back in 2009. The game was initially released on the PC, Mac and the consoles. It immediately caught on and got itself a huge fan following. Following up the success, Gearbox went on and published a sequel to the game, Borderlands 2, in 2012, which like its predecessor also was praised by the gaming community. In fact, the Borderlands games became so famous that due to fan demands, Gearbox even made a Vita version for Borderlands 2, bringing the addictive and fun coop game to the portable console for the very first time. Now the founder and CEO of Gearbox Software tweeted that they are looking for the viability of a Linux version of Borderlands.
“It seems reddit wants a Linux port of Borderlands 2. I’ll probably chat with some folks on twitter about that this weekend.”
An interesting little note is that when you look into how many games Steam has that are now on Linux, the figure has surpassed 400!
Currently it looks to be sitting at 403 when you do the search here. Although SteamDB only lists 374 confirmed as working, the SteamDB figure is a little off as it is based on user-feedback with games like "Nuclear Throne" only showing as "Game Possibly Works", it does work though given that I did a video of it here.
Randy mentioned in a Tweet on Friday night, "It seems reddit wants a Linux port of Borderlands 2. I'll probably chat with some folks on twitter about that this weekend."
While that seems rather positive for Linux gamers, in a follow-up Tweet, Pitchford mentioned, "who said there will be a Linux port - I just want to learn more about customer interests there."
There are great times ahead for the Linux gamers. More and more companies are making important steps toward the Linux platform and it’s becoming increasingly clear that open source is a valid entertainment alternative.
“We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature. Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter,” reads the official Steam website.