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Games for GNU/Linux

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  • Here's How To Setup Clear Linux For Intel Steam Linux Gaming

    A few weeks back we learned of Intel's Clear Linux distribution working towards Steam support. While Clear Linux is a performance-oriented workstation/server/cloud distribution, repeatedly in our tests it performs among the top Linux distributions even when it comes to Intel OpenGL Linux gaming, so being able to game with it isn't a far stretch with Steam support -- there is also Vulkan support now too.

    If you aren't familiar with Clear Linux for OpenGL/gaming performance, see some of our past tests like in Clear Linux With Mesa 13 Is A Strong Match For Intel Linux Performance or Clear Linux Continues To Have Graphics Performance Advantage Over Ubuntu. Clear Linux on Intel graphics systems can even outperform Ubuntu and other more popular desktop distribution alternatives. Though this is just for Linux gaming with Intel graphics -- AMD/NVIDIA graphics aren't currently supported by this Intel Open-Source Technology Center project.

  • Smartphone Game: Highway Traffic Rider game now available for free on Tizen Store

    Last year a motorbike riding game named Highway Traffic Rider was released on Tizen Store by Janos Barkoczi and copyright of ZipZap Games Kft. for ₹33. Now this game is available in the Tizen store for FREE. This is an awesome bike riding game, which has different types of missions & levels, different types of riding mode, different types of environments and different bikes for different levels. There are 3 missions in a level.

  • Wine Staging 2.0 RC5 Improves Support for Apps That Require Windows 7 or Vista

    The road to Wine 2.0 and Wine Staging 2.0 continues, and while the former already got its fifth Release Candidate (RC) development release at the end of last week, the latter yesterday received a new unstable build.

    That's right, we are talking here about Wine Staging 2.0 RC5, which comes hot on the heels of Wine 2.0 RC5 to add numerous goodies for those who want to run Windows apps and games on their Linux computers.

Games for GNU/Linux

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Gaming

Leftovers: Software and Games

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Software
Gaming

Games for GNU/Linux

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Gaming

Wine-Staging 2.0-RC5 and 'Squad' Might be Coming to GNU/Linux

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Gaming
  • Wine-Staging 2.0-RC5 Improves Compatibility For Origin, GOG Galaxy & More

    Wine-Staging 2.0-RC5 was released on Sunday as the newest version of this experimental/testing Wine build. This time around there are some exciting new patches.

    On top of re-basing off Friday's Wine 2.0-rc5 release and continuing to maintain quite a number of patches that haven't yet made their way into mainline Wine, a few more patches were added. Upstream Wine is currently under a code freeze until the 2.0 release later this month but that doesn't stop the Wine-Staging crew.

  • Release 2.0-rc5

    Wine Staging 2.0-rc5 improves the compatibility of various applications that require at least Windows Vista or Windows 7. This includes Origin, Uplay, GOG Galaxy and many more. Several bugs were fixed in the PE loader to support loading of packed executables with truncated headers and/or on-the-fly section decompression. If you are using the 64 bit version of Wine, you may also benefit from the memory manager improvements, which allow applications to reserve/allocate more than 32 GB of virtual memory. The memory allocations are now only constrained by resource limitations of the hardware / the operating system and no longer by an artificial design limit in Wine.

  • Looks like FPS game 'Squad' might be coming to Linux soon

    The game uses Unreal Engine and we know already how iffy their Linux support actually is. Hopefully they won't come across too many troubles.

Leftovers: Gaming

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Gaming
  • Linux market-share on Steam dropped 0.08% in December 2016

    Why is this important to know? Well, it's highly likely the amount of Linux users on Steam is growing, but it's probably dwarfed by Windows (and likely Mac too) growth at the same time so it brings down our market-share.

    Nothing to worry about, so if anyone writes about it like it's Linux gaming doomsday, don't believe them. It would be something to worry about if developers started coming along noticing a drop in sales from Linux, but not a single developer has said so.

    Keep buying Linux games, keep playing them on Linux and keep going. 2017 is going to be fun!

  • Streets of Rogue development build updated with NAT punch-through and automatic port forwarding
  • Setting up a retro gaming console at home

    Commodore 64 was the first computer I ever saw in 1989. Twice in a year I used to visit my grandparents’ house in Kolkata, I used to get one or two hours to play with it. I remember, after a few years how I tried to read a book on Basic, with the help of an English-to-Bengali dictionary. In 1993, my mother went for a year-long course for her job. I somehow managed to convince my father to buy me an Indian clone of NES (Little Master) in the same year. That was also a life event for me. I had only one game cartridge, only after 1996 the Chinese NES clones entered our village market.

  • Tasbot does Tasblock - Awesome Games Done Quick 2017 - Part 170 [Ed: NES mini uses Linux]

    This speedrun was recorded live at Awesome Games Done Quick 2017, a weeklong charity speedrun marathon raising money for Prevent Cancer Foundation. Awesome Games Done Quick 2017 is just one of the many charity marathons put on by Games Done Quick.

  • Wine 2.0-rc5 release, moving towards a final stable version

Games

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  • SteamVR support for Linux looks like it's getting close

    Thanks to a Twitter tip we have word that it looks as if SteamVR support for Linux might finally be close.

  • Valve May Be Moving Closer With Their VR Linux Support

    It looks like Valve may be moving closer to debut their Linux VR support, which they demonstrated at the 2016 Dev Days and we've known they've been working on further -- including improvements to AMDGPU/RadeonSI/RADV.

  • Early Access survival game 'Rust' gains Vulkan support in a pre-release

    When they do manage to get it fixed up enough to run on Linux, I will give it a go and note some thoughts on it.

  • Rust Game Now Supports Vulkan Renderer

    Not to be confused with Rustlang, the game called Rust now has a Vulkan renderer enabled.

    For those unfamiliar with this early-access game on Steam, as self-described on its product page, "The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Whatever it takes to survive."

Games for GNU/Linux

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More in Tux Machines

Red Hat News

Development News: LLVM, New Releases, and GCC

PulseAudio 10 and Virtual GPU in Linux

  • PulseAudio 10 Coming Soon, Using Memfd Shared Memory By Default
    It's been a half year since the debut of PulseAudio 9.0 while the release of PulseAudio 10 is coming soon. PulseAudio 9.99.1 development release was tagged earlier this month, then usually after x.99.2 marks the official release, so it won't be much longer now before seeing PulseAudio 10.0 begin to appear in Linux distributions.
  • Experimenting With Virtual GPU Support On Linux 4.10 + Libvirt
    With the Linux 4.10 kernel having initial but limited Intel Graphics Virtualization Tech support, you can begin playing with the experimental virtual GPU support using the upstream kernel and libvirt.

Licensing FUD and Licensing Advice

  • On the Law and Your Open Source License [Ed: Black Duck is just a parasite selling proprietary software by bashing FOSS]
    "Looking back five or ten years, companies managing open source risk were squarely focused on license risk associated with complying with open source licenses," notes a report from Black Duck Software. Fast-forward to today, and the rules and processes surrounding open source licensing are more complex than ever.
  • Explaining the source code requirement in AGPLv3
    This condition was intended to apply mainly to what would now be considered SaaS deployments, although the reach of "interacting remotely through a computer network" should perhaps be read to cover situations going beyond conventional SaaS. The objective was to close a perceived loophole in the ordinary GPL in environments where users make use of functionality provided as a web service, but no distribution of the code providing the functionality occurs. Hence, Section 13 provides an additional source code disclosure requirement beyond the object code distribution triggered requirement contained in GPLv2 Section 3 and GPLv3 and AGPLv3 Section 6.