Following Valve's Steam Machine reveal in 2013, the PC games giant retreated for a year and, at GDC this week, returned to the stage with a robust and detailed line-up of 15 systems.
This collection of a dozen living-room PCs--each now with their finalised specs, prices and release dates--together encapsulate Valve's vision for Steam Machines: Scalable, modifiable, attractive units that aren't the typical desktop setup.
Valve has developed its own Intel Vulkan GPU graphics driver for Linux that they intend to open-source.
The Vulkan API is still being argued about and will not be finalised until later this year, but Valve has been developing their own Intel GPU reference driver for Vulkan to help early adopters boot-strap their code.
For decades after Linux's early '90s debut, even the hardest of hardcore boosters for the open source operating system had to admit that it couldn't really compete in one important area of software: gaming. "Back in around 2010 you only had two choices for gaming on Linux," Che Dean, editor of Linux gaming news site Rootgamer recalls. "Play the few open source titles, Super Tux Kart and so on, or use WINE to play your Windows titles."