For those Linux gamers that want to reminisce over the fond days of GoldenEye 007 from two decades ago on the Nintendo 64, it will hopefully be easier going forward. GoldenEye: Source has gone open-source.
We're extremely excited that Epic is porting Unreal Engine 4 to Linux -- see the official announcement or some press here and here. Once we heard UE4 Linux was coming we pretty much dropped everything to ensure vogl can handle UE4 callstreams. The latest code on github now supports full-stream tracing/replaying and trimming of UE4 callstreams in either GL3 or GL4 mode. UI support for UE4 is still in the early stages, but now that we can snapshot/restore UE4 and continue to play back the callstream without diverging it's only matter of time before the UI comes up to speed.
Get Even, a first-person shooter developed by The Farm 51, is the firm game that completely blurs the line between reality and the virtual world. Even better, it is scheduled for Linux release in 2015.
Getting games to stream properly from Windows to Linux seems to be the main focus of the Valve developers and many of the patches deal strictly with this feature. It's unlikely that In-Home Streaming will exist the Beta stages too soon, but the developers might surprise us with the next stable release.
GOG (Formerly Good Old Games) have become extremely popular amongst gamers for a number of reasons: Lack of DRM, good selection and a variety of both new indie titles and, as the name suggests, “good old games”, classic titles like System Shock and Baldur’s Gate, many from the golden era of PC gaming.
Voglperf is a quick Valve tool for benchmarking Linux OpenGL games that comes down to just spewing frame information (FPS, frame time and min/max values) every second. That data can then be plotted, etc. Voglperf doesn't integrate any test automation but just dumps the frame data for whatever OpenGL game/application is loaded by it. Voglperf is supported on SteamOS and works with Steam on Linux.
At the end of February, Broadcom announced the release of full documentation for the VideoCore IV graphics core, and a complete source release of the graphics stack for the BCM21553 cellphone chip. To celebrate, we offered a $10k prize to the first person to port this codebase to the BCM2835 application processor that sits at the heart of the Raspberry Pi, and to get Quake 3 (which already runs on the Pi) running on the newly open ARM driver, rather on the closed-source VPU driver. Our hope was that the ported driver would be a helpful reference for anyone working on a Mesa/Gallium3D driver for VideoCore IV.
The developers of Star Conflict, a massively multiplayer space simulation game developed by Star Gem Inc. and published by Gaijin Entertainment, have confirmed that a Linux version is in the works.