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Gaming

HL2-Based GoldenEye: Source Gets Open-Sourced

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OSS
Gaming

For those Linux gamers that want to reminisce over the fond days of GoldenEye 007 from two decades ago on the Nintendo 64, it will hopefully be easier going forward. GoldenEye: Source has gone open-source.

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vogl support for Unreal Engine 4

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Gaming

We're extremely excited that Epic is porting Unreal Engine 4 to Linux -- see the official announcement or some press here and here. Once we heard UE4 Linux was coming we pretty much dropped everything to ensure vogl can handle UE4 callstreams. The latest code on github now supports full-stream tracing/replaying and trimming of UE4 callstreams in either GL3 or GL4 mode. UI support for UE4 is still in the early stages, but now that we can snapshot/restore UE4 and continue to play back the callstream without diverging it's only matter of time before the UI comes up to speed.

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“Get Even” Graphics Can’t Be Distinguished from Reality, Game Gets Linux Version

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GNU
Linux
Gaming

Get Even, a first-person shooter developed by The Farm 51, is the firm game that completely blurs the line between reality and the virtual world. Even better, it is scheduled for Linux release in 2015.

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Steam Beta Client Released with Improved OpenGL Capture Speed

Filed under
Linux
Gaming

Getting games to stream properly from Windows to Linux seems to be the main focus of the Valve developers and many of the patches deal strictly with this feature. It's unlikely that In-Home Streaming will exist the Beta stages too soon, but the developers might surprise us with the next stable release.

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Leftovers: Games

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Gaming

Should Linux users buy from GOG.com? [updated]

Filed under
GNU
Linux
Gaming

GOG (Formerly Good Old Games) have become extremely popular amongst gamers for a number of reasons: Lack of DRM, good selection and a variety of both new indie titles and, as the name suggests, “good old games”, classic titles like System Shock and Baldur’s Gate, many from the golden era of PC gaming.

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Valve's Voglperf Sees Its First Release

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Gaming

Voglperf is a quick Valve tool for benchmarking Linux OpenGL games that comes down to just spewing frame information (FPS, frame time and min/max values) every second. That data can then be plotted, etc. Voglperf doesn't integrate any test automation but just dumps the frame data for whatever OpenGL game/application is loaded by it. Voglperf is supported on SteamOS and works with Steam on Linux.

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Quake III bounty: we have a winner!

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Development
Linux
Gaming

At the end of February, Broadcom announced the release of full documentation for the VideoCore IV graphics core, and a complete source release of the graphics stack for the BCM21553 cellphone chip. To celebrate, we offered a $10k prize to the first person to port this codebase to the BCM2835 application processor that sits at the heart of the Raspberry Pi, and to get Quake 3 (which already runs on the Pi) running on the newly open ARM driver, rather on the closed-source VPU driver. Our hope was that the ported driver would be a helpful reference for anyone working on a Mesa/Gallium3D driver for VideoCore IV.

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Valve Is Helping Developers Port Games to Linux, Star Conflict to Be Launched Soon

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Gaming

The developers of Star Conflict, a massively multiplayer space simulation game developed by Star Gem Inc. and published by Gaijin Entertainment, have confirmed that a Linux version is in the works.

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More in Tux Machines

today's leftovers

Linux Development and LinuxCon

  • Linus Torvalds says GPL was defining factor in Linux's success
    Linus Torvalds and Dirk Hohndel, vice president and chief of open source at VMware, discussed the role that GNU GPL played in the success of Linux during a keynote conversation this week at LinuxCon NA in Toronto. Hohndel, who has been involved with the kernel for a very long time, said that during the past 25 years there have been many challenges, and one of the biggest challenges was the possibility of fragmentation. "How do we keep one single kernel?" he asked. "I used to be worried about fragmentation, and I used to think that it was inevitable at some point," said Torvalds. “Everyone was looking at the history of Linux and comparing it with UNIX. People would say that it’s going to fail because it's going to fragment. That's what happened before, so why even bother?" What made the difference was the license. "FSF [Free Software Foundation] and I don't have a loving relationship, but I love GPL v2," said Torvalds. "I really think the license has been one of the defining factors in the success of Linux because it enforced that you have to give back, which meant that the fragmentation has never been something that has been viable from a technical standpoint."
  • Making Use Of eBPF In The Mainline Linux Kernel
    One of the exciting innovations within the Linux kernel in the past few years has been extending the Berkeley Packet Filter (BPF) to become a more generalized in-kernel virtual machine. The eBPF work with recent versions of the Linux kernel allow it to be used by more than just networking so that these programs can be used for tracing, security, and more.
  • Linux turns 25 with a brilliant history
    Chances are, you use it every day. Linux runs every Android phone and tablet on Earth. And even if you’re on an iPhone or a Mac or a Windows machine, Linux is working behind the scenes, across the Internet, serving up most of the webpages you view and powering most of the apps you use. Facebook, Google, Pinterest, Wikipedia—it’s all running on Linux. Now, Linux is finding its way onto televisions, thermostats, and even cars. As software creeps into practically every aspect of our lives, so does the OS designed by Linus Torvalds.
  • Intel Lost Another Open-Source Driver Developer To Google Earlier This Summer
    There was another long-time Intel open-source Linux graphics driver developer that left the company earlier this summer and is now working at Google on the Chrome/Chromium OS graphics stack. Among the notable departures in the past few months from Intel's Open-Source Technology Center were Jesse Barnes, Wayland-founder Kristian Høgsberg, and Dirk Hohndel and apparently others that went under the radar or outside of our area of focus. Another graphics driver developer no longer at Intel is Chad Versace.
  • OpenGL ES 3.1 For Haswell Lands With Intel's Mesa Driver