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More on 'World in Conflict’ Source Code

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  • World in Conflict’s multiplayer server software is now open source

    The official Massgate servers were shut down in 2016, but the folks at have been keeping World in Conflict multiplayer up and running ever since. This release should help to expand those community efforts, by giving them increased access to the underlying technology of the original servers.

  • Ubisoft makes the World in Conflict multiplayer backend open source

    The alt-history RTS World in Conflict was released in 2007 by Massive Entertainment, and was very well-received, with high review scores, several "strategy game of the year" awards, and impressive initial sales. Despite that, it never got a full sequel (an expansion, Soviet Assault, was released in 2009) and while Ubisoft kept the multiplayer servers running for years after it acquired Massive, in early 2016 it finally pulled the plug.

    Earlier this month, Ubisoft made World in Conflict: Complete Edition free (initially until December 11, although it's since been extended to December 23), and now it's gone one step further by making Massgate, the multiplayer server software, open source. That means that anyone who wants to can take, use, and modify the software, without restriction or charge.

  • World in Conflict’s Multiplayer Backend is Now Open Source

    World in Conflict was released back in 2007, developed by Massive Entertainment and initially published by Sierra Entertainment. Massive Entertainment was put up for sale in 2008, and bought by Ubisoft, so the World in Conflict rights transferred over to them. Due to a dwindling player base, the online servers were shut down in December of 2015.

    That being said, people at revived the game’s multiplayer earlier this year. Ubisoft acknowledged World in Conflict for the first time since its servers shut down earlier this month when they made it free via a uPlay holiday promotion. Now, they have announced that they have made the source code of Massgate, World in Conflict’s multiplayer server software, open source.

Games: Future Games Select, TARTARUS, Civilization VI, Drawful 2, Jackbox Party Pack 4

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OpenGL vs. Vulkan Linux Gaming Performance Ending Out 2017

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For those wondering how the Vulkan vs. OpenGL performance is for various Linux games as we near the end of 2017, here are some test results from the benchmark-friendly Linux games that offer both OpenGL and Vulkan renderers. Tests were done with two Radeon graphics cards and two NVIDIA graphics cards using the latest available Linux GPU drivers.

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Games: World in Conflict, Steam 2017 Winter Sale, Forged Battalion, Towards The Pantheon, Move or Die

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Games: New Source Code, New Ports for GNU/Linux

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  • Ubisoft Allows World in Conflict Multiplayer To Go Open Source

    The awesome people over at took it upon themselves to maintain the online experience of the game and build a community around it, a journey that started in 2015. Their efforts and passion have inspired us to give back to you, the community, and what better time to do so. World in Conflict is currently free until December 23rd, head over to to redeem it now.

  • Ubisoft makes World in Conflict multiplayer backend open source

    The Massive Entertainment developed RTS title, World in Conflict, was back in the spotlight ten years after its launch when Ubisoft began giving the game away for free earlier this month. However, while the single-player portion is entirely functional, the game's official multiplayer servers were shut down back in 2015.

  • Curious Expedition: modding & open source

    After over 115,000 sold units, the creators of the award-winning indie game The Curious Expedition have released the game’s content for free on the open-source platform GitHub. This includes all the image files of the game, which is often praised for its unique and beautiful pixelart.

    “We have been successful with The Curious Expedition beyond our hopes and now want to give something back to the creative game development community. This is why we have decided to release our game’s content as open-source. We would like to encourage you to use the many image files for your own prototypes or gamejams. Your usage of our content can be completely unrelated to modding The Curious Expedition, as long as you adhere to the Creative Commons Attribution-NonCommercial 4.0 license,“ said Maschinen-Mensch co-founder Johannes Kristmann.

  • CorsixTH, the open source game engine for Theme Hospital has a fresh update out
  • You can now get The Dealer as a companion in Hand of Fate 2
  • A look at Linux gaming in 2017, an end of year review and Happy Holidays!

    As the year draws to a close, here's a look at what's happened in the Linux gaming world across 2017.

    Note: Since this is an overview, I will be linking to previous articles as a reference.

    My honest opinion is that Linux gaming is rather healthy, in fact, I would go so far as to say it’s holding rather steady. Far from the doom and gloom from the Steam Hardware Survey (which is currently rather interesting thanks to an influx of users from Asia), we’ve been getting a steady stream of Linux games from developers big and small.

  • The developer of strategy game 'TINY METAL' has said Linux is a 'priority'

    You might not remember, but TINY METAL [Steam] is a strategy game inspired by games like Advance Wars and the developer told us it would come to Linux. It's now out for Windows & Mac, but Linux is still firmly planned.

  • Hidden Folks had a sweet free 'Snow' content update, still makes me laugh

    I'm a huge fan of Hidden Folks [Steam], it's such a sweet and amusing hidden object game and it recently had a free content update.

    For those unfamiliar, it's like an animated verson of Where's Wally? (that's Where's Waldo? for the yanks). The most amusing part of the game, is that all the sound effects are mouth-made. That's right, the developers sat with a microphone making 1400+ stupid noises for our enjoyment.

  • Gory FPS 'Apocryph' now has a Linux test build to try, pretty damn good

    You might remember I wrote about the gory FPS 'Apocryph' [Steam, Official Site] and that the developer was planning a Linux version, well, they've put out a test build for Linux already.

    I've tested it out myself and it's actually pretty damn good. Performance wasn't amazing, but the game is still in development and this is an early test build, but it's extremely promising that it works so well this early on.

Games: Sudden Strike 4, 0 A.D., The Pillars of the Earth, Libretro

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Games: F1 2017, Solus, Prison Architect, Bridge Constructor Portal, Super Slime Arena

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  • RADV Has Cleared Out Its F1 2017 Vulkan Driver Bugs

    Samuel Pitoiset working on Valve's Linux GPU driver team has addressed the last of the minor F1 2017 rendering bugs encountered when using the open-source RADV Vulkan driver.

    Feral Interactive released F1 2017 last month as the first Vulkan-exclusive Linux game. RADV overall has been working out well for this game, but there have been some minor rendering issues coming up, particularly with Vega/GFX9 GPUs. In fact, RADV has competed with AMDGPU-PRO Vulkan performance in this particular game.

  • Solus Releases Updated Linux Steam Integration With Snapd Support

    One of several side projects by the Solus Linux distribution project has been linux-steam-integration as a means of a helper package to improve the integration of the Steam client and Steam games running on Linux. LSI applies workarounds and other optimizations to get Steam games running better on Linux.

    The Linux Steam Integration project's pillars are on upping the security, compatibility and performance of Steam Linux games. LSI is available not only for Solus but other Linux distributions like Arch and Fedora too. Out today is the Linux System Integration 0.7.2 release.

  • The 'Linux Steam Integration' project from Solus has an updated release with Snap package support

    Linux Steam Integration, the initiative from the Solus distribution developers has a fresh release showing how far their project to improve Steam on Linux has come.

    For those not clued up on it: Linux Steam Integration is a project to make Steam games and Linux play together a bit nicer. It comes with various optimizations and workarounds designed to fix issues in Steam and games, resulting in what should be a smoother gaming experience on Linux.

  • Prison Architect update 13 adds a new 'Warden Mode'

    Prison Architect [GOG, Steam, Official Site] is still being updated and this one is quite a big one adding a new Warden Mode where you play as a Warden while you build.

  • Bridge Constructor Portal released with same-day Linux support, some thoughts

    Bridge Constructor Portal [Steam] is the latest from developer ClockStone and publisher Headup Games that pulls in the Portal franchise from Valve. It’s now out, here’s some thoughts.

  • Super Slime Arena sounds like a manic party fighting game, coming to Linux next year

    During my usual midnight browsing of the Steam store, I came across Super Slime Arena [Steam, Official Site]. It's a 16-bit styled party fighting game for 2-50+ players and it looks mental.

Games Leftovers

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Games: Crashlands, Pygame, SteamVR On Linux

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  • The rather silly and quite good 'Crashlands' is now officially on Linux

    Crashlands [Steam, Official Site] is a silly story-driven crafting ARPG and as of today it's officially available for Linux gamers.

  • Using Pygame to move your game character around

    In the first article in this series, I explained how to use Python to create a simple, text-based dice game. In the second part, we began building a game from scratch, starting with creating the game's environment. And, in the third installment, we created a player sprite and made it spawn in your (rather empty) game world. As you've probably noticed, a game isn't much fun if you can't move your character around. In this article, we'll use Pygame to add keyboard controls so you can direct your character's movement.

    There are functions in Pygame to add other kinds of controls, but since you certainly have a keyboard if you're typing out Python code, that's what we'll use. Once you understand keyboard controls, you can explore other options on your own.

  • SteamVR On Linux Is Still In Frustratingly Rough Shape

    If you are exclusively using Linux for gaming, hopefully you aren't hoping for an HTC Vive this Christmas as the SteamVR support on Linux still leaves a lot to be desired. At the start of the year Valve finally put out their first SteamVR developer build for Linux and now nearly one year later, it still feels like a very rough beta.

Rising Thunder Source Code to be Released

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  • Rising Thunder gets a second life as an open-source indie fighter

    When developer Radiant Entertainment announced that Riot Games had acquired it last year, the studio also revealed that it was shuttering its indie fighting game, Rising Thunder. But in a Reddit post today, Radiant unveiled Rising Thunder: Community Edition, a free, open-source version of the game that will be available in January 2018 for PC.

  • Canceled Fighting Game Rising Thunder Will Be Released With Online Play

    Rising Thunder was a big deal in the fighting game community when it was announced way back in 2015. It was in development at Radiant Entertainment, a studio led by fighting game legend Seth Killian and EVO Tournament co-founders Tom and Tony Cannon. After Radiant was bought by Riot Games in 2016, however, work on Rising Thunder shut down--but now, it looks like the game will live again.

  • Rising Thunder developers release source code for canceled indie fighting game

    Rising Thunder, the indie fighting game canceled in its alpha phase of development in 2016, will live on through one final build, with open-source server code, the game’s developers said today.

  • Cancelled fighter Rising Thunder and its server source code will be released for free

    Rising Thunder was a fighting game from Radiant Entertainment, built in part by FGC luminaries like Seth Killian and Evo founders Tom and Tony Cannon. It was to have all the depth of a traditional fighter, but with a simplified, infinitely more accessible control scheme, but was cancelled after Radiant were acquired by League of Legends developers Riot Games. Yet Rising Thunder is not gone, as the developers are releasing the final build of the game to the public.

  • Rising Thunder lives on with a free 'Community Edition' release next month

    Last year, Riot Games acquired Rising Thunder developer Radiant Entertainment. Following that move, the promising robot fighting game was never finished and the team shifted its resources toward another project. It was a bittersweet note to end on, but the story isn't over just yet.

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More in Tux Machines

Security Leftovers

Games and Wine: Dark Old Sun, Surviving Mars, Wine-Staging 3.4, Wine 3.4

  • Varied shoot 'em up Dark Old Sun adds Linux support, lots of different enemies and upgrades to try
    For those who can't get enough shoot 'em up action, Dark Old Sun [Steam] recently added Linux support and it looks pretty varied. It originally released on March 8th, with Linux support arriving only a few days later on the 16th.  It has three different game modes: An Arcade/Story mode with 6 different stages, a Challenge mode and a Survival mode where you face off against waves of enemies and random events.
  • Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
  • Looking for a Battle Royale game that works on Linux? 2D browser-based is one
    I know, a bunch of you are probably already running away due to it being browser-based, but I find that really quite interesting. is actually not bad at all. Basic of course, since it's a top-down 2D game that runs directly in the browser, but that's also what makes it so interesting. You can play it on basically anything and if you want to team up with someone, it generates a link for you to send them and away you go. You can also play with strangers on a team as well, which also works surprisingly well with the simple emotes system to give them a thumbs up, or a sad face.
  • Wine-Staging 3.4 Released With MS Office Anti-Aliased Fonts, BattlEye Fixes
    Fresh off the release of Wine 3.4 on Friday, the maintainers corralling the Wine-Staging releases have now put out their second modern release. Wine-Staging 3.4 was released minutes ago since Alistair Leslie-Hughes managed to take-over the Wine-Staging maintenance and get out the recent v3.3 release. They have continued re-basing their patches against Wine upstream, more than 1000 in total. They are also working to upstream those patches where appropriate.
  • Wine 3.4 released with more Vulkan support
    Another Wine development release with Wine 3.4 that continues to add in more Vulkan support making another exciting release.

OSCAL'18 in Albania and Campus Party in Brazil

  • OSCAL'18, call for speakers, radio hams, hackers & sponsors reminder
    The OSCAL organizers have given a reminder about their call for papers, booths and sponsors (ask questions here). The deadline is imminent but you may not be too late. OSCAL is the Open Source Conference of Albania. OSCAL attracts visitors from far beyond Albania (OpenStreetmap), as the biggest Free Software conference in the Balkans, people come from many neighboring countries including Kosovo, Montenegro, Macedonia, Greece and Italy. OSCAL has a unique character unlike any other event I've visited in Europe and many international guests keep returning every year.
  • About Campus Party + 20 years of OSI
    This year was the 4th year that I attended Campus Party, and with butterflies, in my belly, I went over there to show Atelier and do two talks: One about Qt and one about Free Software. We are working on AtCore and Atelier since 2016, and on the couple weeks of January, we made the first release of AtCore. That triggered a lot of feelings. And with the good part of those feelings, I made some partnerships(To get a 3DPrinter and material) and went to Campus Party to show our work.

NATS Messaging Project Joins Cloud Native Computing Foundation

The Cloud Native Computing Foundation (CNCF) voted on March 14 to accept the NATS messaging project as its newest hosted effort. The NATS project is an open-source distributed messaging technology that got its start seven years ago and has already been deployed by multiple organizations including Ericsson, Comcast, Samsung and General Electric (GE). "NATS has room to grow as cloud native adds more use cases and grows adoption, driven by Kubernetes and containers," Alexis Richardson, Chair of the Technical Oversight Committee (TOC) at the CNCF told eWEEK. "CNCF provides a way to scale community and education so that adopters can engage faster and at all levels." Read more