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Games: CROSSNIQ+, Orwell: Ignorance is Strength, Depth of Extinction, Surviving Mars, ATOM RPG, Abyss Crew

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Games: Testing, SC Controller and Some Game Releases

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Games Leftovers

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Games: Crossing Souls, Albion Online, Market Share, Godot and More

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  • The 80's inspired action-adventure Crossing Souls is out, it's pretty good

    Crossing Souls [GOG, Steam], from Fourattic and Devolver Digital is an action-adventure love letter to the 80's and it's pretty good overall. I did some impressions of the demo previously, where I actually came off pretty impressed and wanting more.

  • Albion Online 'Lancelot' update to land March 12th with Fishing, Roaming Mobs & more

    Albion Online [Official Site] is set to expand again with the 'Lancelot' update that has been announced for release on March 12th.

  • The developer of 'Rise to Ruins' has shared some Linux sales and players data

    While obviously small, the numbers are in-line with what we've seen a few times, it's also much higher than the currently reported Linux market share on the Steam Hardware Survey. This is a similar situation as seen with games like Maia, Helium Rain and Deep Sixed in regards to a higher share of Linux sales than developers might have expected.


    ...developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.

  • Godot Engine to work on Vulkan support

    Speaking on their official blog, Godot Engine [Official Site] developer Juan Linietsky writes about how the open source game engine will be getting Vulkan API support.

  • Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

    Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0)). We are not abandoning the current OpenGL ES 3.0 backend right now: as outlined in the post, we will start working on a Vulkan backend, which will eventually coexist with the OpenGL ES 2.0 and 3.0 backends - and eventually we might deprecate the OpenGL ES 3.0 backend if Vulkan cuts it.

  • Godot To Focus On Vulkan Over OpenGL ES 3.0 Now That There's Mac Support

    The Godot Game Engine is one of the few projects already announcing a change in their plans following this morning's announcement of better and open-source Vulkan support on macOS/iOS.

    The Godot engine had been focusing on its OpenGL ES 3.0 renderer as the single code-base for supporting all of their major platform targets. But with OpenGL ES 3.0 not working perfectly everywhere (particularly on some mobile devices) and poor WebGL 2 adoption along with driver issues in some cases, it hasn't worked out as they would have liked. But now they are interested in having Vulkan replace this OpenGL ES 3.0 renderer.

  • Feudal Alloy, a metroidvania action-RPG with robots controlled by fish will support Linux

    That's a title I didn't think I would ever write! Robots controlled by fish is certainly an amusing idea and it's coming with the metroidvania action-RPG 'Feudal Alloy' [Steam, Official Site] later this year.

  • Attrition: Tactical Fronts, a quick play, turn-based strategy game for 1-2 players added Linux support

    Here's one that didn't seen to get any attention, Attrition: Tactical Fronts [, Steam, Official Site] a quick play, turn-based strategy game for 1-2 players added Linux support back in December.

Games: Solstice Chronicles: MIA, BYTEPATH, MoltenVK

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  • The developer of Solstice Chronicles: MIA is continuing to work on a Linux port

    Solstice Chronicles: MIA [Steam] might still be a few months away, but the developer has confirmed they're continuing to bring it to Linux.

  • BYTEPATH is an arcade shooter with a huge skill tree, retro visuals and it's insane

    It might not seem like much on the surface, but boiling below is actually a rather good arcade shooter full of character. There's quite a lot of customisation on offer through different classes, different ships, a big skill tree and so on.

  • Vulkan can now run on Mac as MoltenVK is now open source

    Not exactly Linux news, but still interesting since Vulkan is what will likely power many Linux games in future and having Vulkan on Mac could result in easier ports to Linux. The Khronos Group has worked with Valve, LunarG, and The Brenwill Workshop to make this happen.

    Announced today by The Khronos Group, the MoltenVK project is now officially open source under the Apache License 2.0 and you can find it on GitHub right now. There's no fees or royalties involved, so any game developer can use it without any hassle—which is really great.

  • Vulkan Is Now Available On macOS/iOS By MoltenVK Being Open-Sourced, Vulkan SDK for Mac

    Two years and a few days since the Vulkan 1.0 release is now marked by a new significant milestone for this cross-platform graphics/compute API... It's not a new Vulkan release today, but Vulkan is now available on Apple's iOS and macOS platforms! Here are the details with the embargo just expiring on Vulkan now on macOS/iOS but still without the official support from Apple.

Games: Deep Sixed, Streets of Rogue, Shroud of the Avatar: Forsaken Virtues and More

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Games Leftovers

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  • Tactical RPG Ash of Gods set to release in March

    Following a successful crowdfunding campaign last year, this beautiful RPG with hand-drawn animation is nearing release. We should be getting our hands on it sometime in March.

  • RADV Vulkan Driver Improvements Coming For Wolfenstein 2 On Wine

    Wolfenstein II: The New Colossus makes use of the Vulkan graphics API on the id Tech 6 engine but sadly remains Windows-only aside from the consoles. While it runs with Wine, there are some bugs when using the RADV Radeon Vulkan driver but fortunately one of Valve's Linux developers is working on some improvements.

  • Nintendo finally catches up to other console makers, allows user game reviews

    To those who may wonder why this is news in an era where user reviews are commonplace, this is a significant detour from Nintendo's long-held attitude about user-created content. The company has traditionally restricted its fans' ability to post and share content in or about its games to other users—at least, without exchanging friend codes. The company's last major exception was Miiverse, a platform that debuted with the Wii U and allowed players to share stylus-authored drawings to the entire world should they receive moderators' approval. Some dubious users still came up with creative ways to get suggestive and inappropriate drawings past Nintendo moderators' eyes (and Miiverse has since been discontinued).

Wine and Ganes: World of Warcraft, Farm Together, Madcap Castle, Cityglitch

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Wine-Staging and Games

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Games Leftovers

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Security Leftovers

Games and Wine: Dark Old Sun, Surviving Mars, Wine-Staging 3.4, Wine 3.4

  • Varied shoot 'em up Dark Old Sun adds Linux support, lots of different enemies and upgrades to try
    For those who can't get enough shoot 'em up action, Dark Old Sun [Steam] recently added Linux support and it looks pretty varied. It originally released on March 8th, with Linux support arriving only a few days later on the 16th.  It has three different game modes: An Arcade/Story mode with 6 different stages, a Challenge mode and a Survival mode where you face off against waves of enemies and random events.
  • Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
  • Looking for a Battle Royale game that works on Linux? 2D browser-based is one
    I know, a bunch of you are probably already running away due to it being browser-based, but I find that really quite interesting. is actually not bad at all. Basic of course, since it's a top-down 2D game that runs directly in the browser, but that's also what makes it so interesting. You can play it on basically anything and if you want to team up with someone, it generates a link for you to send them and away you go. You can also play with strangers on a team as well, which also works surprisingly well with the simple emotes system to give them a thumbs up, or a sad face.
  • Wine-Staging 3.4 Released With MS Office Anti-Aliased Fonts, BattlEye Fixes
    Fresh off the release of Wine 3.4 on Friday, the maintainers corralling the Wine-Staging releases have now put out their second modern release. Wine-Staging 3.4 was released minutes ago since Alistair Leslie-Hughes managed to take-over the Wine-Staging maintenance and get out the recent v3.3 release. They have continued re-basing their patches against Wine upstream, more than 1000 in total. They are also working to upstream those patches where appropriate.
  • Wine 3.4 released with more Vulkan support
    Another Wine development release with Wine 3.4 that continues to add in more Vulkan support making another exciting release.

OSCAL'18 in Albania and Campus Party in Brazil

  • OSCAL'18, call for speakers, radio hams, hackers & sponsors reminder
    The OSCAL organizers have given a reminder about their call for papers, booths and sponsors (ask questions here). The deadline is imminent but you may not be too late. OSCAL is the Open Source Conference of Albania. OSCAL attracts visitors from far beyond Albania (OpenStreetmap), as the biggest Free Software conference in the Balkans, people come from many neighboring countries including Kosovo, Montenegro, Macedonia, Greece and Italy. OSCAL has a unique character unlike any other event I've visited in Europe and many international guests keep returning every year.
  • About Campus Party + 20 years of OSI
    This year was the 4th year that I attended Campus Party, and with butterflies, in my belly, I went over there to show Atelier and do two talks: One about Qt and one about Free Software. We are working on AtCore and Atelier since 2016, and on the couple weeks of January, we made the first release of AtCore. That triggered a lot of feelings. And with the good part of those feelings, I made some partnerships(To get a 3DPrinter and material) and went to Campus Party to show our work.

NATS Messaging Project Joins Cloud Native Computing Foundation

The Cloud Native Computing Foundation (CNCF) voted on March 14 to accept the NATS messaging project as its newest hosted effort. The NATS project is an open-source distributed messaging technology that got its start seven years ago and has already been deployed by multiple organizations including Ericsson, Comcast, Samsung and General Electric (GE). "NATS has room to grow as cloud native adds more use cases and grows adoption, driven by Kubernetes and containers," Alexis Richardson, Chair of the Technical Oversight Committee (TOC) at the CNCF told eWEEK. "CNCF provides a way to scale community and education so that adopters can engage faster and at all levels." Read more