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Gaming

Godot 3.0

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Gaming
  • Godot 3.0 is out and ready for the big leagues

    After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth below.

  • Godot 3.0 Open-Source Game Engine Released

    The open-source game engine developers behind the huge Godot 3.0 update out before the end of January as planned.

Games: Overload, Don't Sink, Voxel Tycoon, Overloop and More

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Gaming

Games: Steam, Steam UI, SteamOS and More

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Gaming
  • Steam for Linux Client Finally Receives Support for 4K Monitors

    Valve released today a new Steam Client Beta update for all supported platforms adding a few HiDPI improvements for both Windows and Linux systems.

    Steam Client always looked bad on high-res monitors, with small text and graphics, but it would appear that Valve finally decided to address these issues and implemented a 2X-scaling mode for Linux-based operating systems, promising high-resolution text and graphics on 4K monitors.

  • Steam UI Finally Has A Scaling Mode For HiDPI Monitors

    At the same time as adding HiDPI monitor support for Windows 10, Valve has added a "2X-scaling mode" for the Steam client to satisfy modern high resolution monitors.

    This 2X-scaling mode for the Steam Linux client supports high resolution texts and graphics when running the Steam client on 4K resolution monitors.

  • SteamOS updated & Steam Client Beta adds support for 2x scaling for those with 4K monitors and more

    Valve seem to be doing well for early 2018 when it comes to Linux, not only are they updating SteamOS more often, Linux is also getting some overdue attention with the Steam Client too.

    Firstly, SteamOS was updated again on the 15th of January to include the latest 4.14.13 Linux Kernel release. Then, they pushed the previous beta out to everyone that includes updated Mesa and NVIDIA drivers. On top of that SteamOS just got another update for security fixes to catch up with Debian 8.10. Seems like Valve are starting to get updates out quicker for SteamOS this year, which is a really healthy sign for things to come.

  • Train Station Simulator now has an alpha version available for Linux

    As promised, the developers of Train Station Simulator [Steam, Official Site] have put up a Linux alpha build for you to play around with. Of course, you do need to own it to actually test it.

  • The developers of game launcher 'Launchbox' on porting it to Linux, due to Windows 10 privacy issues

    They even did a livestream to talk about porting it. In it, the developer working on the Linux version specifically mentioned the privacy issues in Windows 10 (even though they like it) as a reason for doing this. Even with the developer stating they love Windows 10, they also made their thoughts on Linux quite clear—"It is amazing what the community has come up with here, in all these various software packages that comprise Linux, it's incredible, it's no question for a free and open source set of software Linux is absolutely incredible and amazing.". I'll be honest, that warmed my heart right up.

  • Gorgeous space sim 'Helium Rain' updated with Vulkan, skirmish battle mode and more

    Helium Rain [Steam] is a gorgeous space sim and the developers have been really supportive of Linux, this update is a real juicy one too.

    They've updated their build of Unreal Engine, which includes a new audio pipeline and support for Vulkan. If you add "-vulkan" (without quotes) as a launch option for the game on Steam, it will now use the Vulkan API. The developer says that it's a little slower right now, but for AMD GPU owners it might be more reliable.

  • Humble Monthly adds Owlboy as an early unlock, Amnesia Collection free on Humble Store

    Seems Humble have some pretty good deals going for Linux gamers right now, so let's take a little look.

  • KING Art may be doing a Kickstarter for RTS 'Iron Harvest', they're asking for feedback
  • Vulkan Continues To Show Its Gaming Strength On Low-End Hardware

    As we have shown in past benchmarks, while current generation Linux games with current Linux GPU drivers using the Vulkan API rather than OpenGL may not be significantly faster with higher-end hardware right now, the impact of this newer Khronos graphics API tends to be more profound on lower-end hardware, especially when it comes to lightening the load on the CPU. Following the recent Pentium vs. Ryzen 3 Linux gaming tests, I carried out some fresh benchmarks looking at OpenGL vs. Vulkan on the Ryzen 3 1200 quad-core CPU with NVIDIA and Radeon graphics.

Games Leftovers

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Gaming

Games: Wolcen: Lords of Mayhem, Easy Red, Stellaris: Apocalypse

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Gaming

Games: Starward Rogue: AuGMENTED, Rust, Super Slime Arena

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Gaming

Games: Humble Paradox Bundle, Basingstoke, Tesla vs Lovecraft and More

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Gaming

Intel Pentium vs. AMD Ryzen 3 Performance For Linux Gaming

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Graphics/Benchmarks
Gaming

For those that may be looking to assemble a new low-end Linux gaming system in early 2018, here is a look at the Linux gaming performance of an Intel Pentium (Kabylake) processor to an AMD Ryzen 3 while testing with the GeForce GTX 1050 and Radeon RX 560 graphics cards.

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Games: Feral Interactive, Iconoclasts, Godot, SteamOS

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Gaming
  • Which Game Do You Most Want on Linux This Year? Feral Interactive Wants to Know…

    Feral Interactive is the company behind a stack of well-known Linux game ports and now they're asking which game you most want to see released on Linux.

  • Become a mechanic and save the world in Iconoclasts, now on Linux

    It's not often I enjoy a game as thoroughly as Iconoclasts, there's so much about it to love it's something I will remember for a long time.

    Disclosure: Key provided by the developer and GOG. Also, GOG links are affiliate links.

    Iconoclasts took a long time to make, the developer said it took seven years of full time development to make it happen, the end result is something quite remarkable. A game that would have fit rather nicely on the classic Sega Mega Drive, yet it feels fresh, fun and absolutely full of life.

  • Open source game engine 'Godot Engine' has a second 3.0 release candidate

    Godot Engine [Official Site] is nearly ready to level up with the big 3.0 release, they've put out a second release candidate for testing.

  • Dev snapshot: Godot 3.0 RC 2

    The final release of Godot 3.0 is getting closer and closer! We had a first Release Candidate (RC) last week, quite stable already but with some remaining blockers and late regressions.

    After a week of bugfixing with a tight control of what gets merged and what must wait for the 3.1 development cycle, we should now have a pretty good RC 2.

  • Valve Releases Big SteamOS Update with Linux Kernel 4.14, New Nvidia/AMD Drivers

    Valve released today a new stable update of its Debian-based SteamOS gaming operating system that brings a new kernel version, new Nvidia and AMD drivers, and lots of up-to-date components.

    SteamOS 2.148 is now the newest stable release of the Linux-based operating system that ships pre-installed on Steam Machines. While it remains based on the Debian GNU/Linux 8 "Jessie" operating system series, SteamOS 2.148 is powered by the latest Linux 4.14.13 kernel, which includes patches for Spectre and Meltdown flaws.

    Additionally, SteamOS 2.148 includes new Nvidia, AMD, and Intel graphics drivers. It uses the Nvidia 387.22 proprietary graphics driver for Nvidia GPUs, as well as the open-source Mesa 17.2.4 graphics stack for AMD Radeon and Intel GPUs. Other than that, the update comes with better upgrade support.

Games: Castle Game Engine, Battle Chasers: Nightwar, OBS Studio, Vaporum, DECEIVER, We Happy Few, Feral Interactive

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Gaming
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More in Tux Machines

FATHOM releases Crystallon

  • FATHOM releases Crystallon, an open-source software for lattice-based design
    Lattice structures are integral to 3D printed designs, and Aaron Porterfield, an industrial designer at additive manufacturing service bureau FATHOM, has developed Crystallon, an open source project for shaping them into structures.
  • FATHOM Introduces Open Source Software Project for Generating 3D Lattice Structures
    California-based FATHOM, which expanded its on-site managed services and announced important partnerships with Stratasys and Desktop Metal last year, is introducing a fascinating new open source project called Crystallon, which uses Rhino and Grasshopper3D to create lattice structures. FATHOM industrial designer Aaron Porterfield, also an Instructables member, developed the project as an alternative to designing lattices with commercially available software. He joined the company’s design and engineering team three years ago, and is often a featured speaker for its Design for Additive Manufacturing (DfAM) Training Program – and as the project developer, who better to explain the Crystallon project?

Kernel and Graphics: Machine Learning, Mesa, Wayland/Mir, AMDGPU

  • AI-Powered / Machine Learning Linux Performance Tuning Is Now A Thing
    A year and a half ago I wrote about a start-up working on dynamically-tuned, self-optimizing Linux servers. That company is now known as Concertio and they just launched their "AI powered" toolkit for IT administrators and performance engineers to optimize their server performance. Concertio Optimizer Studio is their product making use of machine learning that aims to optimize Linux systems with Intel CPUs for peak performance by scoping out the impact of hundreds of different tunables for trying to deliver an optimal configuration package for that workload on that hardware.
  • Pengutronix Gets Open-Source 3D Working On MX8M/GC7000 Hardware
    We've known that Pengutronix developers had been working on i.MX8M / GC7000 graphics support within their Etnaviv open-source driver stack from initial patches posted in January. Those patches back at the start of the year were for the DRM kernel driver, but it turns out they have already got basic 3D acceleration working.
  • SDL Now Disables Mir By Default In Favor Of Wayland Compatibility
    With Mir focusing on Wayland compatibility now, toolkits and other software making direct use of Mir's APIs can begin making use of any existing Wayland back-end instead. GTK4 drops the Mir back-end since the same can be achieved with the Wayland compatibility and now SDL is now making a similar move.
  • Mesa 18.1 Receives OpenGL 3.1 With ARB_compatibility For Gallium3D Drivers
    Going back to last October, Marek of AMD's open-source driver team has been working on ARB_compatibility support for Mesa with a focus on RadeonSI/Gallium3D. Today that work was finally merged. The ARB_compatibility support allows use of deprecated/removed features of OpenGL by newer versions of the specification. ARB_compatibility is particularly useful for OpenGL workstation users where there are many applications notorious for relying upon compatibility contexts / deprecated GL functionality. But ARB_compatibility is also used by a handful of Linux games too.
  • AMDGPU In Linux 4.17 Exposes WattMan Features, GPU Voltage/Power Via Hwmon
    AMD's Alex Deucher today sent in the first pull request to DRM-Next of AMDGPU (and Radeon) DRM driver feature material that will in turn be merged with the Linux 4.17 kernel down the road. There's some fun features for AMDGPU users coming with this next kernel! First up, Linux is finally getting some WattMan-like functionality after it's been available via the Windows Radeon Software driver since 2016. WattMan allows for more fine-tuning of GPU clocks, voltages, and more for trying to maximize the power efficiency. See the aforelinked article for details but currently without any GUI panel for tweaking all of the driver tunables, this WattMan-like support needs to be toggled from the command-line.

Wine and Ganes: World of Warcraft, Farm Together, Madcap Castle, Cityglitch

Security Leftovers