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Gaming

Games for GNU/Linux

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Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming

Games for GNU/Linux

Filed under
Gaming
  • Ioquake3 Is Finally Moving To Its New OpenGL Renderer By Default

    The ioquake3 open-source game engine project that's built around the Quake III: Arena code-base is finally moving to its new renderer by default and abandoning the original 17-year-old renderer.

    Beginning next month they will be defaulting new ioquake3 installs to using their "OpenGL 2" renderer and in November will disable the original renderer for all ioquake3 installations.

  • Agricola spinoff and Patchwork pass Greenlight, heading to Linux

    Two more digital incarnations of designer Uwe Rosenberg's hit 2-player board games are coming to Linux on Steam, as they've both now passed their Greenlight campaigns!

    Yes, they are mobile ports, just as Le Havre: The Inland Port is, but that doesn't mean they're of poor quality. In fact, it's just the opposite. I've played all three on Android (and the Le Havre spinoff additionally on Linux), and they're all fantastic and well-polished implementations. DIGIDICED is a team of only 4 developers, but they're really doing a great job with the licenses. They've even shown evidence of acting on user feedback with Le Havre, so I feel confident in recommending them to my fellow Linux gamers.

  • Wargame: European Escalation works once again for Nvidia users, two years after breaking

    It seems Wargame: European Escalation was broken for nearly two years (see this forum post) for Nvidia GPU users on Linux.

  • Curvatron, a simple yet interesting evolution of the old game 'Snake', we have free keys for you

    Curvatron has recently been released on Linux and the developer sent in a bunch of keys for you lucky people. The game itself is inspired by the old game 'Snake' that was on rather old Nokia mobile phones.

Leftovers: Gaming

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Gaming
  • We Happy Few to release on Linux after the full release, not during Early Access

    I spoke to the developer of We Happy Few on twitter to get an update on the Linux version, it seems it has been pushed back.

  • Booting the Final GameCube Game

    Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.

  • Our Fourth Podcast with Cheese, Porter on DOTT Remastered

    A couple of weeks ago I had the chance to get some time with Cheese (based in Australia), who worked on the recent port of Day of the Tentactle Remastered by Double Fine. We actually ended talking for a very long time (Cheese is very talkative, but that’s great because most of what he talks about is really interesting and insightful) so his podcast is just a short, edited version of the bits we found the most relevant to share with you.

    Since Day of the Tentacle Remastered was the first port of Cheese (while he was already involved in Linux game development for a long time), it was a great opportunity to learn more about how you should approach porting and games packaging for Linux. He had already provided some great amount of details in his blog post, and I wanted to go a little further with this podcast on some particular points.

  • Rocket League Beta Impressions

    Rocket League is the sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars (AKA SARP Battle-Cars) for the PlayStation 3. Seeing as the first game wasn’t a very good success, Psyonix, the developer and publisher behind both games, looked to address some of the issues that were presented, while still maintaining much of the core of Battle-Cars: you’re in control of a remote-controlled car in a soccer/football field, and the goal is simple: knock a ball into the goal, while preventing the opposing team from doing the same thing. It’s basically soccer (or, what most countries would call football) with RC cars. These cars can be customized to your liking, whether you like a monster truck with flaming red flames or a limousine with simple design and elegance. Much of the DLC actually has additional fancy-looking cars from which you can purchase (I’m probably going to wait until there’s a Game of the Year edition, as none of the DLC actually expands the gameplay itself). Your car has a boost gauge that will fill up as you collect orange patches on the ground and drain as you use it. These boosts give the game a little bit more complexity as cars can rush to their side to prevent a goal, add a little more knockout force when hitting the ball, or lifting yourself up into the air for an air hit. Or, if you’re like me, if your car goes fast enough you can run other cars over, forcing them to respawn to a random location. In addition, the cars can do frontflips, backflips, and sideflips to ensure a more accurate shot. Now Rocket League is currently among the top ten highest-player-count games on Steam. I’m honestly not much into the game myself but I certainly understand why it’s so popular. In fact, it’s considered to be an eSport, with tournaments every weekend.

Games for GNU/Linux

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Gaming
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More in Tux Machines

GNOME: WebKit, Fleet Commander, Introducing deviced

  • On Compiling WebKit (now twice as fast!)
    Are you tired of waiting for ages to build large C++ projects like WebKit? Slow headers are generally the problem. Your C++ source code file #includes a few headers, all those headers #include more, and those headers #include more, and more, and more, and since it’s C++ a bunch of these headers contain lots of complex templates to slow down things even more. Not fun.
  • Fleet Commander is looking for a GSoC student to help us take over the world
    Fleet Commander has seen quite a lot of progress recently, of which I should blog about soon. For those unaware, Fleet Commander is an effort to make GNOME great for IT administrators in large deployments, allowing them to deploy desktop and application configuration profiles across hundreds of machines with ease through a web administration UI based on Cockpit. It is mostly implemented in Python.
  • Introducing deviced
    Over the past couple of weeks I’ve been heads down working on a new tool along with Patrick Griffis. The purpose of this tool is to make it easier to integrate IDEs and other tooling with GNU-based gadgets like phones, tablets, infotainment, and IoT devices. Years ago I was working on a GNOME-based home router with davidz which sadly we never finished. One thing that was obvious to me in that moment of time was that I’m not doing another large scale project until I had better tooling. That is Builder’s genesis, and device integration is what will make it truly useful to myself and others who love playing with GNU-friendly gadgets.

KDE: Usability & Productivity, AtCore , Krita

  • This week in Usability & Productivity, part 6
  • AtCore takes to the pi
    The Raspberry Pi3 is a small single board computer that costs around $35 (USD). It comes with a network port, wifi , bt , 4 usb ports , gpio pins , camera port , a display out, hdmi, a TRRS for analog A/V out. 1GB of ran and 4 ~1GHz armv8 cores Inside small SOC. Its storage is a microSd card they are a low cost and low power device. The Touchscreen kit is an 800×480 display that hooks to the Gpio for touch and dsi port for video. To hold our hardware is the standard touch screen enclosure that often comes with the screen if you buy it in a kit.
  • Look, new presets! Another Krita 4 development build!
    We’ve been focusing like crazy on the Krita 4 release. We managed to close some 150 bugs in the past month, and Krita 4 is getting stable enough for many people to use day in, day out. There’s still more to be done, of course! So we’ll continue fixing issues and applying polish for at least another four weeks. One of the things we’re doing as well is redesigning the set of default brush presets and brush tips that come with Krita. Brush tips are the little images one can paint with, and brush presets are the brushes you can select in the brush palette or brush popup. The combination of a tip, some settings and a smart bit of coding! Our old set was fine, but it was based on David Revoy‘s earliest Krita brush bundles, and for Krita 4 we are revamping the entire set. We’ve added many new options to the brushes since then! So, many artists are working together to create a good-looking, useful and interesting brushes for Krita 4.

Software: GIMP, Spyder, SMPlayer

  • Five free photo and video editing tools that could save burning a hole in your pocket and take your creativity to the next level
    GIMP stands for the Gnu Image Manipulation Program and is the first word that people usually think about when it comes to free image editors. It’s a raster graphics editor, available on multiple platforms on PC. It has a similar interface to Photoshop: you have your tools on one side, there’s an option for your tool window and then you have your layers window on another side. Perhaps one of the most useful features of GIMP is the option of plugins. There is a wide database for them and there’s a plugin for almost any task you might need to carry out. GIMP is extremely extensive, and it’s the choice of the FOSS community, thanks to the fact that it’s also open source. However, there are also some disadvantages. For example, GIMP has no direct RAW support yet (you have to install a plugin to enable it, which means a split workflow). It also has quite a bit of a learning curve as compared to Photoshop or Lightroom.
  • Introducing Spyder, the Scientific PYthon Development EnviRonment
    If you want to use Anaconda for science projects, one of the first things to consider is the spyder package, which is included in the basic Anaconda installation. Spyder is short for Scientific PYthon Development EnviRonment. Think of it as an IDE for scientific programming within Python.
  • SMPlayer 18.2.2 Released, Install In Ubuntu/Linux Mint Via PPA
    SMPlayer is a free media player created for Linux and Windows, it was released under GNU General Public License. Unlike other players it doesn't require you to install codecs to play something because it carries its own all required codecs with itself. This is the first release which now support MPV and some other features such as MPRIS v2 Support, new theme, 3D stereo filter and more. It uses the award-winning MPlayer as playback engine which is capable of playing almost all known video and audio formats (avi, mkv, wmv, mp4, mpeg... see list).

Funding: Ethereum and Outreachy

  • How Will a $100 Mln Grant Help Ethereum Scale?
    On Feb. 16, six large-scale Blockchain projects OmiseGo, Cosmos, Golem, Maker and Raiden, that have completed successful multi-million dollar initial coin offerings (ICOs) last year, along with Japanese venture capital firm Global Brain have created the Ethereum Community Fund (ECF), to fund projects and businesses within the Ethereum ecosystem.
  • Outreachy Is Now Accepting Applications For Their Summer 2018 Internships
    This week Google announced the participating organizations for GSoC 2018 for students wishing to get involved with open-source/Linux development. Also happening this week is the application period opened for those wishing to participate in the summer 2018 paid internship program.