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Gaming

Games: Crossing Souls, Albion Online, Market Share, Godot and More

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Gaming
  • The 80's inspired action-adventure Crossing Souls is out, it's pretty good

    Crossing Souls [GOG, Steam], from Fourattic and Devolver Digital is an action-adventure love letter to the 80's and it's pretty good overall. I did some impressions of the demo previously, where I actually came off pretty impressed and wanting more.

  • Albion Online 'Lancelot' update to land March 12th with Fishing, Roaming Mobs & more

    Albion Online [Official Site] is set to expand again with the 'Lancelot' update that has been announced for release on March 12th.

  • The developer of 'Rise to Ruins' has shared some Linux sales and players data

    While obviously small, the numbers are in-line with what we've seen a few times, it's also much higher than the currently reported Linux market share on the Steam Hardware Survey. This is a similar situation as seen with games like Maia, Helium Rain and Deep Sixed in regards to a higher share of Linux sales than developers might have expected.

    [...]

    ...developer also shared the percentages per-platform of actual players who loaded it up during December, where Linux accounted for approximately 5.12%.

  • Godot Engine to work on Vulkan support

    Speaking on their official blog, Godot Engine [Official Site] developer Juan Linietsky writes about how the open source game engine will be getting Vulkan API support.

  • Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

    Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 for Vulkan (and ES 2.0)). We are not abandoning the current OpenGL ES 3.0 backend right now: as outlined in the post, we will start working on a Vulkan backend, which will eventually coexist with the OpenGL ES 2.0 and 3.0 backends - and eventually we might deprecate the OpenGL ES 3.0 backend if Vulkan cuts it.

  • Godot To Focus On Vulkan Over OpenGL ES 3.0 Now That There's Mac Support

    The Godot Game Engine is one of the few projects already announcing a change in their plans following this morning's announcement of better and open-source Vulkan support on macOS/iOS.

    The Godot engine had been focusing on its OpenGL ES 3.0 renderer as the single code-base for supporting all of their major platform targets. But with OpenGL ES 3.0 not working perfectly everywhere (particularly on some mobile devices) and poor WebGL 2 adoption along with driver issues in some cases, it hasn't worked out as they would have liked. But now they are interested in having Vulkan replace this OpenGL ES 3.0 renderer.

  • Feudal Alloy, a metroidvania action-RPG with robots controlled by fish will support Linux

    That's a title I didn't think I would ever write! Robots controlled by fish is certainly an amusing idea and it's coming with the metroidvania action-RPG 'Feudal Alloy' [Steam, Official Site] later this year.

  • Attrition: Tactical Fronts, a quick play, turn-based strategy game for 1-2 players added Linux support

    Here's one that didn't seen to get any attention, Attrition: Tactical Fronts [itch.io, Steam, Official Site] a quick play, turn-based strategy game for 1-2 players added Linux support back in December.

Games: Solstice Chronicles: MIA, BYTEPATH, MoltenVK

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  • The developer of Solstice Chronicles: MIA is continuing to work on a Linux port

    Solstice Chronicles: MIA [Steam] might still be a few months away, but the developer has confirmed they're continuing to bring it to Linux.

  • BYTEPATH is an arcade shooter with a huge skill tree, retro visuals and it's insane

    It might not seem like much on the surface, but boiling below is actually a rather good arcade shooter full of character. There's quite a lot of customisation on offer through different classes, different ships, a big skill tree and so on.

  • Vulkan can now run on Mac as MoltenVK is now open source

    Not exactly Linux news, but still interesting since Vulkan is what will likely power many Linux games in future and having Vulkan on Mac could result in easier ports to Linux. The Khronos Group has worked with Valve, LunarG, and The Brenwill Workshop to make this happen.

    Announced today by The Khronos Group, the MoltenVK project is now officially open source under the Apache License 2.0 and you can find it on GitHub right now. There's no fees or royalties involved, so any game developer can use it without any hassle—which is really great.

  • Vulkan Is Now Available On macOS/iOS By MoltenVK Being Open-Sourced, Vulkan SDK for Mac

    Two years and a few days since the Vulkan 1.0 release is now marked by a new significant milestone for this cross-platform graphics/compute API... It's not a new Vulkan release today, but Vulkan is now available on Apple's iOS and macOS platforms! Here are the details with the embargo just expiring on Vulkan now on macOS/iOS but still without the official support from Apple.

Games: Deep Sixed, Streets of Rogue, Shroud of the Avatar: Forsaken Virtues and More

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Games Leftovers

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  • Tactical RPG Ash of Gods set to release in March

    Following a successful crowdfunding campaign last year, this beautiful RPG with hand-drawn animation is nearing release. We should be getting our hands on it sometime in March.

  • RADV Vulkan Driver Improvements Coming For Wolfenstein 2 On Wine

    Wolfenstein II: The New Colossus makes use of the Vulkan graphics API on the id Tech 6 engine but sadly remains Windows-only aside from the consoles. While it runs with Wine, there are some bugs when using the RADV Radeon Vulkan driver but fortunately one of Valve's Linux developers is working on some improvements.

  • Nintendo finally catches up to other console makers, allows user game reviews

    To those who may wonder why this is news in an era where user reviews are commonplace, this is a significant detour from Nintendo's long-held attitude about user-created content. The company has traditionally restricted its fans' ability to post and share content in or about its games to other users—at least, without exchanging friend codes. The company's last major exception was Miiverse, a platform that debuted with the Wii U and allowed players to share stylus-authored drawings to the entire world should they receive moderators' approval. Some dubious users still came up with creative ways to get suggestive and inappropriate drawings past Nintendo moderators' eyes (and Miiverse has since been discontinued).

Wine and Ganes: World of Warcraft, Farm Together, Madcap Castle, Cityglitch

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Wine-Staging and Games

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Gaming

Games Leftovers

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Software and Games Leftovers

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Software
Gaming
  • LXD Weekly Status #35

    This past week we’ve been focusing on a number of open pull requests, getting closer to merging improvements to our storage volume handling, unix char/block devices handling and the massive clustering branch that’s been cooking for a while.

    We’re hoping to see most of those land at some point this coming week.

    On the LXC side of things, the focus was on bugfixes and cleanups as well as preparing for the removal of the python3 and lua bindings from the main repository. We’re also making good progress on distrobuilder and hope to start moving some of our images to using it as the build tool very soon.

  • Performance Co-Pilot 4.0.0 released

    It gives me great pleasure to announce the first major-numbered PCP release in nine and a half years - PCP v4 - is here!

  • Performance Co-Pilot Sees First Major Version Bump In Nearly A Decade

    The Performance Co-Pilot open-source cross-platform monitoring/visualizing stack has reached version 4.0 as its first major version hike in almost ten years.

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  • Sci-fi mystery 'The Station' has released, it’s a short but memorable experience

    What would happen if we discovered the existence of alien life? A question I've often asked and a question many games, films and books have covered in great detail. The Station [Steam] is a sci-fi mystery that sees you investigate The Espial, a space station sent to research a sentient alien civilization.

  • Halcyon 6: The Precursor Legacy DLC released, some good content for a small price

    Halcyon 6: The Precursor Legacy DLC [GOG, Steam] was released earlier this month, adding some really nice content at a small price to an already great game.

  • Parry and dodge your way to victory in 'Way of the Passive Fist', launching March 6th

    Way of the Passive Fist [Steam, Official Site] is a rather unique and very colourful arcade brawler and it's releasing with Linux support on March 6th.

Games: Deep Sixed, Lazy Galaxy, Gladiabots, Railway Empire, Hypergate, Total War Saga: Thrones of Britannia

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Games: This Is the Police, Gummy's Life, PATHOS, Total War Saga: Thrones of Britannia, Celebration of Violence

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More in Tux Machines

Qt/KDE: Qt5 in Debian and Slackware, QtCreator on Android, KDE Discover, and Plasma's 10th Anniversary

  • moving Qt 4 from Debian testing (aka Buster): some statistics, update II
    We started filing bugs around September 9. That means roughly 32 weeks which gives us around 5.65 packages fixed per week, aka 0.85 packages per day. Obviously not as good as we started (remaining bugs tend to be more complicated), but still quite good.
  • [Slackware] Plasma5 – April 18 edition for Slackware
    The KDE-5_18.04 release of ‘ktown‘ for Slackware-current offers the latest KDE Frameworks (5.45.0), Plasma (5.12.4) and Applications (18.04.0). The Qt5 was upgraded to 5.9.5. Read the README file for more details and for installation/upgrade instructions. Enjoy the latest Plasma 5 desktop environment.
  • Perfect Debugging Experience with QtCreator on Android
    While I was working on a yet-to-be-announced super secret and cool Qt on Android project, I had to do a lot of debugging. This way I found that debugging Qt apps on Android using QtCreator was ok, but it had some issues, which was kinda frustrating.
  • Discover – Easily Install Software on KDE Neon Desktop
    KDE Discover is an Open Source GUI app installer that comes packaged with KDE Neon. It was particularly built from the ground up to be compatible with other modern Linux distros with emphasis on beauty and convenience. KDE Discover was also designed to allow for an intuitive User Experience as it features a clean and clear layout with a high readability value which makes it easy to browse, search for, install, and uninstall applications.
  • Almost 10 years of Plasma-Desktop
    Last week I was at work and start to listen my boss said: “We need to show this to our director”. So I went to my coworker table to see what was happening. So they were using Gource to make a video about the git history of the project. Gource is a software version control visualization tool. So that triggered in my mind some memories about a friend talking about Python and showing how the project as grow in this past years, but I never discovered about the tool that made that amazing video. So well, I started to make some Gource videos, and because my love about KDE Community, why not make one about it?

GNOME: Getting Real GNOME Back in Ubuntu 18.04, Bug Fix for Memory Leak

  • Getting Real GNOME Back in Ubuntu 18.04 [Quick Tip]
    Ubuntu 18.04 uses a customized version of GNOME and GNOME users might not like those changes. This tutorial shows you how to install vanilla GNOME on Ubuntu 18.04. One of the main new features of Ubuntu 18.04 is the customized GNOME desktop. Ubuntu has done some tweaking on GNOME desktop to make it look similar to its Unity desktop. So you get minimize options in the windows control, a Unity like launcher on the left of the screen, app indicator support among some other changes.
  • The Infamous GNOME Shell Memory Leak
    at this point, I think it’s safe to assume that many of you already heard of a memory leak that was plaguing GNOME Shell. Well, as of yesterday, the two GitLab’s MRs that help fixing that issue were merged, and will be available in the next GNOME version. The fixes are being considered for backporting to GNOME 3.28 – after making sure they work as expected and don’t break your computer.
  • The Big GNOME Shell Memory Leak Has Been Plugged, Might Be Backported To 3.28
    The widely talked about "GNOME Shell memory leak" causing excessive memory usage after a while with recent versions of GNOME has now been fully corrected. The changes are currently staged in Git for what will become GNOME 3.30 but might also be backported to 3.28. Well known GNOME developer Georges Stavracas has provided an update on the matter and confirmed that the issue stems from GJS - the GNOME JavaScript component - with the garbage collection process not being fired off as it should.

Graphics: AMDVLK, XWayland and Vulkan

  • AMDVLK Vulkan Driver Stack Gets Updated With More Extensions, Optimizations & Fixes
    AMD developers maintaining their official Vulkan cross-platform driver code have pushed their end-of-week updates to their external source repositories for those wanting to build the AMDVLK driver on Linux from source. This latest AMDVLK push updates not only their PAL (Platform Abstraction Layer) and XGL (Vulkan API Layer) components but it also updates their fork of the LLVM code-base used for their shader compilation.
  • EGLStreams XWayland Code Revised Ahead Of X.Org Server 1.20
    It's still not clear if the EGLStreams XWayland support will be merged for xorg-server 1.20 but at least the patches were revised this week, making it possible to merge them into this next X.Org Server release for allowing the NVIDIA proprietary driver to work with XWayland.
  • Vulkan 1.1.74 Released With Minor Fixes & Clarifications
    Vulkan continues sticking to the "release early, release often" mantra with the availability today of Vulkan 1.1.74.

Xfce Releases/Updates

  • Xfce Settings 4.12.3 / 4.13.2 Released
    Fixes galore! Xfce Settings 4.12.3 and 4.13.2 were released on March 18th with several improvements, feature parity, and translations.
  • Xfce PulseAudio Plugin 0.4.0 (and 0.4.1) Released
    Stable as a rock. Xfce PulseAudio Plugin hit a new stable milestone with the 0.4.0 release. This release wraps up the awesome development cycle we’ve had on this over the last few months and is recommended for all users.
  • Xfce Settings Update Brings Better Multi-Monitor Support
    While still waiting on the long-awaited Xfce 4.14, out this weekend is an Xfce Settings 4.14.2 preview release as well as an Xfce Settings 4.12.3 stable series update. Both of these Xfce Settings updates bring better multi-monitor support, including visualization of all display configuration states, visually noting if two displays are mirrored, always drawing the active display last so it's on top, and a number of fixes pertaining to the multi-monitor display handling from this Xfce desktop settings agent.