The company announced today that it is acquiring RakNet, which specializes in a software-development engine for connecting games across an online network. RakNet, which is also the name of the technology, enables studios to quickly add voice chat, network patching, and secure connections to their products. Oculus VR, which is building its Oculus Rift virtual-reality headset, notes that thousands of indie developers and major companies like Everquest developer Sony Online Entertainment and Minecraft studio Mojang licensed the tech for their games. Oculus isn’t just purchasing RakNet, it is also making it open source, which means other developers can see the code, add to it, and use it for free.
“We’ve known Kevin Jenkins, founder of Jenkins Software and lead engineer on RakNet, for years, and we’ve used RakNet internally at Oculus for various networked systems and tools,” reads a blog on Oculus VR’s website. “After working with Kevin for a few months, we were all excited by the idea of open-sourcing RakNet to the community.”
The Deepin Desktop Environment is written using Google's Go language and makes use of heavy HTML5. DDE also uses Compiz as its compositing window manager. As in the past some desktop environments / window managers have impaired the full-screen Linux gaming performance, I ran some simple Linux gaming benchmarks on Sunday to see if the Deepin 2014 performance differed at all from upstream Ubuntu 14.04 LTS. Ubuntu 14.04 was tested with the stock Unity 7.2 desktop using Compiz, GNOME Shell 3.10.4, and Xfce 4.10 all from the stock Trusty Tahr archive.
There is no questioning the power of Unreal Engine 4, but Linux users so far had nothing official to test this awesome engine.
However, the wait is finally over, as Epic’s Unreal Engine 4 has officially received its first batch of demos for the users of Linux.
The demos introduced to the operating system include the Elemental Demo, Effects Cave Demo, Realistic Rendering Demo, Reflections Subway Demo, Mobile Temple Demo, Sci-Fi Hallway Demo, Stylized Demo and Blueprint Examples Demo.
At the end of April LGP was migrating servers and expected to "keep downtime to an absolute minimum" while more than two months later the once leading Linux game publishing company remains offline.
It's been more than two months now that LinuxGamePublishing.com has gone dark and no status about their game DRM copy-protection servers. There's also been no new updates via their Facebook page when mentioning, "As part of improving our infrastructure and leading towards some exciting new developments LGP will be migrating hosts and servers over the next few days. We will, of course, attempt to keep downtime to an absolute minimum but there will be downtime. The absolute priority must be our game servers so that everyone can continue playing games. These will be up on the new platform first, followed by the website and other services." I've also received no updates via email.