The original Borderlands was released way back in 2009. The game was initially released on the PC, Mac and the consoles. It immediately caught on and got itself a huge fan following. Following up the success, Gearbox went on and published a sequel to the game, Borderlands 2, in 2012, which like its predecessor also was praised by the gaming community. In fact, the Borderlands games became so famous that due to fan demands, Gearbox even made a Vita version for Borderlands 2, bringing the addictive and fun coop game to the portable console for the very first time. Now the founder and CEO of Gearbox Software tweeted that they are looking for the viability of a Linux version of Borderlands.
“It seems reddit wants a Linux port of Borderlands 2. I’ll probably chat with some folks on twitter about that this weekend.”
An interesting little note is that when you look into how many games Steam has that are now on Linux, the figure has surpassed 400!
Currently it looks to be sitting at 403 when you do the search here. Although SteamDB only lists 374 confirmed as working, the SteamDB figure is a little off as it is based on user-feedback with games like "Nuclear Throne" only showing as "Game Possibly Works", it does work though given that I did a video of it here.
Randy mentioned in a Tweet on Friday night, "It seems reddit wants a Linux port of Borderlands 2. I'll probably chat with some folks on twitter about that this weekend."
While that seems rather positive for Linux gamers, in a follow-up Tweet, Pitchford mentioned, "who said there will be a Linux port - I just want to learn more about customer interests there."
There are great times ahead for the Linux gamers. More and more companies are making important steps toward the Linux platform and it’s becoming increasingly clear that open source is a valid entertainment alternative.
“We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature. Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter,” reads the official Steam website.