Up for your viewing pleasure today were some quick benchmarks done of the next-generation KDE desktop stack compared to the KDE 4.13.0 and Unity 7.2.1 desktops of Ubuntu 14.04 LTS.
For delivering some early preview figures of KDE Frameworks 5 with Plasma-Next, I used the Project Neon PPA recently to test out the full-screen Linux OpenGL gaming performance to see if it was affected differently than KDE4 or Unity. Much more in-depth testing will come when the next-gen KDE stack has been stabilized, but this should serve as some interesting preview figures.
Back in 2006, when I was contemplating a move from Windows to Linux, I knew I would have to give up computer games. This wasn’t because there were no games written for Linux, it’s just that they weren’t very good. Most of the best commercial games were (and still are) written for Windows, but that’s been changing dramatically over the last year, thanks to Steam, the Internet-based software distribution platform from Valve Corp.
The move to support Linux came fairly late but is drawing impetus from the top.
In July 2012, Valve managing director Gabe Newell had complained that Windows 8 was “a catastrophe for everyone in the PC space.”
Observing that many people still stayed away from Linux because of a lack of games, he said Valve was working to bring Steam titles to Linux as a hedging strategy.
FlightGear 3.0, an open source flight simulator that supports a variety of popular platforms and is developed by skilled volunteers from around the world, is available for download.
FlightGear aims to create a sophisticated and open flight simulator framework for use in research or academic environments, pilot training, or as an industry engineering tool. This is probably the only simulation of its kind on the Linux platform, especially in terms of complexity...