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Games: Protontricks, vkQuake2, System Shock, Dead Ascend, Lord of Dwarves and Panda3D

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Gaming
  • Protontricks, a handy tool for doing various tweaks with Steam Play has been forked

    For those brave enough to attempt to get more Windows games to run through Steam Play, Protontricks is a handy solution and it's been forked.

  • vkQuake2, the project adding Vulkan support to Quake 2 now supports Linux

    At the start of this year, I gave a little mention to vkQuake2, a project which has updated the classic Quake 2 with various improvements including Vulkan support.

    Other improvements as part of vkQuake2 include support for higher resolution displays, it's DPI aware, HUD scales with resolution and so on.

    Initially, the project didn't support Linux which has now changed. Over the last few days they've committed a bunch of new code which fully enables 64bit Linux support with Vulkan.

  • The new System Shock is looking quite impressive with the latest artwork

    System Shock, the remake coming eventually from Nightdive Studios continues along in development and it's looking impressive.

    In their latest Kickstarter update, they showed off what they say is the "final art" after they previously showed the game using "temporary art". I have to admit, while this is only a small slice of what's to come, from the footage it certainly seems like it will have a decent atmosphere to it.

  • Dead Ascend, an open source point and click 2D adventure gameDead Ascend, an open source point and click 2D adventure game

    For those wanting to check out another open source game or perhaps see how they're made, Dead Ascend might be a fun choice for a little adventure.

    Developed by Lars from Black Grain Games, Dead Ascend features hand-drawn artwork with gameplay much like classic point and click adventures.

  • Lord of Dwarves will have you build large structures and defend them, developed on Linux

    Here's a fun one, Lord of Dwarves from developer Stellar Sage Games is a game about helping a kingdom of dwarves survive, build, and prosper. It's made on Linux too and releasing in Early Access in March.

    The developer emailed in about it and to let everyone know that it was "developed in Linux using only open source software". You can actually see them showing it off on Ubuntu in a recent video.

    While it's going to be in Early Access, they told me it's "feature complete with a full campaign and sandbox mode" with the extra time being used for feedback and to polish it as much as possible.

  • A Journey of the Panda3D

    I don’t know why am I still working on Panda 3D despite the failure to export the Blender mesh to the Panda 3D engine but anyway here is a quick update for the development of the Panda3D’s game. Yesterday after the Panda 3D engine had failed again to render the blender 3D mesh together with its texture on the game scene, I had made another search for the solution on Google but again...

Games: Steam Play (GNU/Linux), Itch, Panda 3D/Blender, Mesa 19.0 Impact on Team Fortress 2

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Gaming
  • Valve put out another Steam Beta Client with minor Steam Play changes

    Valve are pushing out updates rather often to the Steam client lately, with the fourth this month now out.

    On top of removing Steam Play options for Mac and Windows, along with a Steam Input bug fix we also saw these updated to the Steam Play integration on Linux...

  • itch A Gaming Platform For Indie Games Lovers

    itch is another gaming platform that is similar to Steam and is available for multiple operating systems including Linux. This platform provides users with the latest indie games instead of AAA games. If you are open to creativity and likes playing/trying out different games, I guarantee you’ll love itch platform too. Similar to steam, itch also provides both free and non-free games, indicates game system requirements (except without the specifications), and some other common features. Read on below to learn more about this app.

  • Render game scene with Panda 3D

    Today we will continue to explore Panda 3D, after a day of searching online for the method to export the whole mesh created with Blender which can then be used in Panda 3D’s game I have found two of them. 1) Exporting the mesh in the Direct (x) format 2) Using YABEE to export the mesh in the egg file format

  • Mesa 19.0 Can Cut In Half The Amount Of Memory For Team Fortress 2

    Timothy Arceri of Valve's open-source Linux graphics driver team has landed patches in Mesa 19.0 that drastically reduce the amount of system memory used when firing up the Team Fortress 2 game.

    Arceri started off with a patch on Friday to ensure GLSL IR optimizations are run during the initial shader compilation process. That patch partially reverts work done a year ago that delayed some of these optimizations since it would speed-up Deus Ex: Mankind Divided start times by about twenty seconds. So games with a ton of shaders like Deus Ex will go back to starting up slower on initial shader compiles until optimized and cached, but applying these optimizations reduced the memory use in Team Fortress 2 from 1.5GB to 1.3GB.

Second Godot 3.1 Beta

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Development
OSS
Gaming
  • Godot 3.1 Beta 2

    We entered the release freeze last week with Godot 3.1 beta 1, and many high priority bug reports have been fixed since then. We're now publishing a new beta 2 snapshot for testers to work with. This new release fixes various crash scenarios, as well as a performance regression in the GLES backend.

    We're still aiming for a release by the end of the month, so we're under a tight schedule. From now on dev focus is on release-critical issues that would seriously hamper Godot 3.1's usability and features.

    Contrarily to our 3.0.x maintenance releases, which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) merged in the master branch since January 2018, and especially all those showcased on our past devblogs. It's been almost a year since the 3.0 release and close to 6,000 commits, so expect a lot of nice things in the final 3.1 version!

  • Godot 3.1 Beta 2 Released With OpenGL ES Performance Fix

    The developers behind Godot, one of the leading open-source game engines, have announced their second beta release for the upcoming Godot 3.1 feature release.

    Godot 3.1 initially entered beta earlier this month as stepping towards the first major release of this cross-platform game engine since Godot 3.0 last year. Godot 3.1 is preparing OpenGL ES 2.0 rendering support, continued work around virtual reality (VR) support, 3D soft body physics capabilities, constructive solid geometry, BPTC texture compression, a new visual shader editor, WebSockets support, and various game developer/editor improvements.

Games: Zombie Panic! Source, Dicey Dungeon, NVIDIA RTX, Steam Play, Battle Motion, Ravva and the Cyclops Curse, Feudal Alloy

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Gaming
  • The Beta of Zombie Panic! Source was updated recently, should work better on Linux

    Zombie Panic! Source is currently going through an overhaul, as part of this it's coming to Linux with a version now in beta and the latest update should make it a better experience.

    [...]

    I personally haven't been able to make any of the events yet, so I have no real thoughts on the game. Once it's out of beta and all servers are updated, I will be taking a proper look as it looks fun. No idea when this version will leave beta, might be a while yet.

  • Dicey Dungeons, the new unique roguelike from Terry Cavanagh and co introduces quests

    We have a lot of roguelikes available on Linux (seriously, we do) yet Dicey Dungeons from Terry Cavanagh, Marlowe Dobbe, and Chipzel still remains fresh due to the rather unique game mechanics.

    I still can't get over how fun the dice mechanic is, as you slot dice into cards to perform actions. It's different, clever and works really well.

  • Quake 2 now has real-time path tracing with Vulkan

    If you have one of the more recent NVIDIA RTX graphics cards, here's an interesting project for you to try. Q2VKPT from developer Christoph Schied implements some really quite advanced techniques.

  • Steam Play versus Linux Version, a little performance comparison and more thoughts

    Now that Steam has the ability officially to override a Linux game and run it through Steam Play instead, let's take a quick look at some differences in performance.

    Before I begin, let's make something clear. I absolutely value the effort developers put into Linux games, I do think cross-platform development is incredibly important so we don't end up with more lock-in. However, let's be realistic for a moment. Technology moves on and it's not financially worth it to keep updating old games, they just don't sell as well as newer games (with exceptions of course). As the years go on, there will be more ways to run older games better and better, of that I've no doubt.

  • Battle Motion, a really silly massive fantasy battle game will have Linux support

    Sometimes when looking around for new games I come across something that really catches my eye, Battle Motion is one such game as it looks completely silly.

  • Ravva and the Cyclops Curse looks like a rather nice NES-inspired platformer

    Another lovely looking retro-inspired platformer! Ravva and the Cyclops Curse from developer Galope just released this week with Linux support.

  • Become a fish inside a robot in Feudal Alloy, out now with Linux support

    We've seen plenty of robots and we've seen a fair amount of fish, but have you seen a fish controlling a robot with a sword? Say hello to Feudal Alloy.

Games: Lost in Sky: Violent Seed, Steam and PlayOnLinux 5.0 Alpha 2

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Gaming
  • Lost in Sky: Violent Seed Bringing Co-Op Puzzle Platforming to Linux & Windows

    While action-platformers aren't in short supply in today's gaming market, there is a definite lack of co-op games in the genre despite that being a natural fit. Thankfully, the team behind List in Sky: Violent Seed saw that and is setting out to bring a new IP into the industry alongside a merging of numerous gaming concepts. In a sci-fi setting, you and a partner will team up and not only battle a ton of nasty-looking mutants, but also team up to solve puzzles. Puzzle-platformers have seen an upswing in popularity, but co-op ones haven't really been done before. That sub-genre is an even more natural fit than a co-op action-platformer since it's much easier to solve puzzles when you put your minds together.

  • Steam Beta Update Now Allows Per-Game Enabling Of Steam Play, Other Improvements

    It was just yesterday that Valve dropped a big Steam client update including several long sought improvements for Linux gamers. Today that's been succeeded by another rather nice beta upgrade. It was just yesterday that Valve dropped a big Steam client update including several long sought improvements for Linux gamers. Today that's been succeeded by another rather nice beta upgrade.

    [...]

    This update also fixes the incorrect scroll offset for the in-game overlay with Steam on Linux. Outside of the Linux-specific work are some Big Picture fixes and on Steam Input is support for the HORI Battle Pad and HORI Wireless Switch Pad.

  • Phoenicis PlayOnLinux 5.0 - Alpha 2 has been released

    We have rewritten from scratch our winebuild platform. To make it short, it is more reliable, more transparent, easier to setup and cross-platform compatible. Any project that needs to use wine could now potentially use it and take advantage of the 1828 different builds. (We admit that some of them are outdated, though).

    The winebuild project is open source, uses containers. You can install it on your machine in no time if you want to build wine by yourself.

Games: Valve, Gravel, Meeple Station

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Gaming

Games: HyperRogue, Warhammer, Dis Pontibus, Guard Duty, LandTraveller

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Gaming

Steam Play and More From Valve for GNU/Linux

Filed under
GNU
Linux
Gaming
  • Valve put out a new Steam beta client, plenty of Linux fixes and no more Steam Play zero-byte downloads

    Valve have put out their second beta update to the Steam client this year and this is actually a rather nice one.

    Firstly, the big annoyance of Steam Play titles always having a zero-byte download when you first load the Steam client has been solved. It will still do it once but when you update them again now, it won't happen again (confirmed that myself). While in reality it was a really minor issue, it was damn annoying so it's great to see it fixed.

    On top of that, Steam now supports ipv6 for "connections to download servers", DPI and screen size changes bugs were fixed, a new force quit option in the normal Steam Overlay if a game is frozen but the overlay still works that will be handy.

  • Steam Client Beta Updated With Many Linux Fixes, Vulkan Caching Updates

    Valve has just released their biggest Steam client beta update of the year so far for Linux gamers.

Games: GameHub, Eastshade, Unsung Warriors, Littlewood, Unity, DYSMANTLE, ECON - Elemental Connection, Godly Corp, Emerald Shores and Heroes Ravage

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Gaming
  • GameHub – An Unified Library To Put All Games Under One Roof

    GameHub is an unified gaming library that allows you to view, install, run and remove games on GNU/Linux operating system. It supports both native and non-native games from various sources including Steam, GOG, Humble Bundle, and Humble Trove etc. The non-native games are supported by Wine, Proton, DOSBox, ScummVM and RetroArch. It also allows you to add custom emulators and download bonus content and DLCs for GOG games. Simply put, Gamehub is a frontend for Steam/GoG/Humblebundle/Retroarch. It can use steam technologies like Proton to run windows gog games. GameHub is free, open source gaming platform written in Vala using GTK+3. If you’re looking for a way to manage all games under one roof, GameHub might be a good choice.

  • Eastshade Release Date for Linux and Windows Announced Along With a New Trailer

    First-person exploration games haven't really been done to a major degree - even though things like Perfect have aimed to give you a bit of that. In cases like that, you have a game that relies on virtual reality to relax the user and allow you to explore a very small world. However, what the world lacks in size, it makes up for in terms of interactivity - but it is still very small-scale. Eastshade sets out to do something similar, but in a purely first-person viewpoint without relying on VR and greatly expanding on the size of the game's world.

  • 2D action adventure 'Unsung Warriors' has an expanded Prologue along with a Kickstarter

    I took a look at the Prologue of Unsung Warriors back in October last year and it was pretty good! They've now expanded it, put it on Steam and they have a Kickstarter going for the full game.

  • Littlewood, an RPG with a difference needs funding on Kickstarter

    Most RPGs focus on defeating some sort of evildoer, however Littlewood takes place after a Dark Wizard has already been defeated and it's your job to put everything back together.

    Inspired by the likes of Animal Crossing, Dark Cloud and Runescape it seems to be heavily focusing on the more peaceful side of gaming. It will have mining, crafting, fishing, bug catching, farming, cooking and so on. However, one feature sounds especially interesting! After the Dark Wizard was defeated, their monsters were sealed away into Tarott Cards you can collect and battle people with which I love the sound of.

    Even more interesting, is that it's being made by developer Sean Young of SmashGames who made Kindergarten, Roguelands and Magicite which all support Linux. They're very clear about supporting Linux once again, so that's fantastic to see them continue.

  • Unity have updated their Terms of Service and they seem a lot more fair
  • An update on the situation with NVIDIA graphical distortions in some Unity games on Linux

    Recently, I highlighted an issue in multiple Unity games where the graphics were distorted on Linux with using an NVIDIA GPU and I offered some workarounds. I now have an update on the issue to share from both Unity and NVIDIA.

    Firstly, on the Unity side at least some of it was a confirmed bug in Unity's handling of OpenGL. The bug report that was opened as a result of my chats with Unity, has noted that it's now solved in Unity 2019 and the fix should also be landing in Unity 2018.3.2f1.

  • DYSMANTLE from 10tons is an open world action RPG where you can ruin everything

    10tons Ltd the team behind Crimsonland, Neon Chrome, Time Recoil, JYDGE, Tesla vs Lovecraft and more have revealed their next title, DYSMANTLE.

  • ECON - Elemental Connection, a pretty sweet puzzle game about making a mosaic

    ECON - Elemental Connection was quite a surprise, a puzzle game that can be played both offline and online that has you take it in turns to build a mosaic.

    Note: Key provided by the developer.

    For those who prefer their more relaxing experiences to other action-packaged options, ECON is a little gem. Honestly, it's nothing to look at and you could easily pass it up since even on Steam it doesn't have a single user review. However, it's actually a pretty good tile-matching puzzler.

  • Godly Corp is a really weird game that has you manage an office as something like Cthulhu

    I will give the developer TR8 Torus Studios points for being weird and unique here, with Godly Corp having you manage an office with a long tentacle.

  • Emerald Shores, a SNES-inspired platformer with minigames and more has Linux support

    For those after their next retro platformer, the SNES-inspired Emerald Shores is out on Steam with Linux support.

  • Heroes Ravage, a rather unique online action game will support Linux

    Yet another interesting crowdfunded game to take a look at today, we have Heroes Ravage an online action game that has you play as both heroes and villagers.

    Heroes Ravage is an all-out battle for loot, only this time there are no NPCs as everyone is a player. Everyone is trying to hold onto their collected valuables, with players acting as the villagers able to hide them and set up traps. It's a 4on4 battle, with four heroes facing off against four villagers and I will admit it does sound very unique.

Games: Demonizer, Taste of Power, Road to your City and More

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Gaming
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More in Tux Machines

Radio Telescopes Horn In With GNU Radio

Who doesn’t like to look up at the night sky? But if you are into radio, there’s a whole different way to look using radio telescopes. [John Makous] spoke at the GNU Radio Conference about how he’s worked to make a radio telescope that is practical for even younger students to build and operate. The only real high tech part of this build is the low noise amplifier (LNA) and the project is in reach of a typical teacher who might not be an expert on electronics. It uses things like paint thinner cans and lumber. [John] also built some blocks in GNU Radio that made it easy for other teachers to process the data from a telescope. As he put it, “This is the kind of nerdy stuff I like to do.” We can relate. Read more

New Releases: Kodachi 5.8, Tails RC, HardenedBSD Stable, KookBook 0.2.0

  • Kodachi 5.8 The Secure OS
    Linux Kodachi operating system is based on Debian 9.5 / Ubuntu 18.04 it will provide you with a secure, anti-forensic, and anonymous operating system considering all features that a person who is concerned about privacy would need to have in order to be secure. Kodachi is very easy to use all you have to do is boot it up on your PC via USB drive then you should have a fully running operating system with established VPN connection + Connection established + service running. No setup or knowledge is required from your side we do it all for you. The entire OS is functional from your temporary memory RAM so once you shut it down no trace is left behind all your activities are wiped out. Kodachi is a live operating system that you can start on almost any computer from a DVD, USB stick, or SD card. It aims at preserving your privacy and anonymity, and helps you to:
  • Call for testing: [Tails] 3.12~rc1
    You can help Tails! The first release candidate for the upcoming version 3.12 is out. We are very excited and cannot wait to hear what you think about it, especially the new simplified USB installation method (see below). :)
  • Stable release: HardenedBSD-stable 12-STABLE v1200058.2
  • KookBook 0.2.0 available – now manage your cooking recipes better
    Some people have started talking about maybe translation of the interface. I might look into that in the future. And I wouldn’t be sad if some icon artists provided me with a icon slightly better than the knife I drew. Feel free to contact me if that’s the case. Happy kooking!

Programming: Conway’s Game of Life, py3status and Teaching Python at Apple

  • Optimizating Conway
    Conway’s Game of Life seems to be a common programming exercise. I had to program it in Pascal when in High School and in C in an intro college programming course. I remember in college, since I had already programmed it before, that I wanted to optimize the algorithm. However, a combination of writing in C and having only a week to work on it didn’t leave me with enough time to implement anything fancy. A couple years later, I hiked the Appalachian Trail. Seven months away from computers, just hiking day in and day out. One of the things I found myself contemplating when walking up and down hills all day was that pesky Game of Life algorithm and ways that I could improve it. Fast forward through twenty intervening years of life and experience with a few other programming languages to last weekend. I needed a fun programming exercise to raise my spirits so I looked up the rules to Conway’s Game of Life, sat down with vim and python, and implemented a few versions to test out some of the ideas I’d had kicking around in my head for a quarter century.
  • py3status v3.16
    Two py3status versions in less than a month? That’s the holidays effect but not only! Our community has been busy discussing our way forward to 4.0 (see below) and organization so it was time I wrote a bit about that.
  • #195 Teaching Python at Apple

Games: Protontricks, vkQuake2, System Shock, Dead Ascend, Lord of Dwarves and Panda3D

  • Protontricks, a handy tool for doing various tweaks with Steam Play has been forked
    For those brave enough to attempt to get more Windows games to run through Steam Play, Protontricks is a handy solution and it's been forked.
  • vkQuake2, the project adding Vulkan support to Quake 2 now supports Linux
    At the start of this year, I gave a little mention to vkQuake2, a project which has updated the classic Quake 2 with various improvements including Vulkan support. Other improvements as part of vkQuake2 include support for higher resolution displays, it's DPI aware, HUD scales with resolution and so on. Initially, the project didn't support Linux which has now changed. Over the last few days they've committed a bunch of new code which fully enables 64bit Linux support with Vulkan.
  • The new System Shock is looking quite impressive with the latest artwork
    System Shock, the remake coming eventually from Nightdive Studios continues along in development and it's looking impressive. In their latest Kickstarter update, they showed off what they say is the "final art" after they previously showed the game using "temporary art". I have to admit, while this is only a small slice of what's to come, from the footage it certainly seems like it will have a decent atmosphere to it.
  • Dead Ascend, an open source point and click 2D adventure gameDead Ascend, an open source point and click 2D adventure game
    For those wanting to check out another open source game or perhaps see how they're made, Dead Ascend might be a fun choice for a little adventure. Developed by Lars from Black Grain Games, Dead Ascend features hand-drawn artwork with gameplay much like classic point and click adventures.
  • Lord of Dwarves will have you build large structures and defend them, developed on Linux
    Here's a fun one, Lord of Dwarves from developer Stellar Sage Games is a game about helping a kingdom of dwarves survive, build, and prosper. It's made on Linux too and releasing in Early Access in March. The developer emailed in about it and to let everyone know that it was "developed in Linux using only open source software". You can actually see them showing it off on Ubuntu in a recent video. While it's going to be in Early Access, they told me it's "feature complete with a full campaign and sandbox mode" with the extra time being used for feedback and to polish it as much as possible.
  • A Journey of the Panda3D
    I don’t know why am I still working on Panda 3D despite the failure to export the Blender mesh to the Panda 3D engine but anyway here is a quick update for the development of the Panda3D’s game. Yesterday after the Panda 3D engine had failed again to render the blender 3D mesh together with its texture on the game scene, I had made another search for the solution on Google but again...