The Deepin Desktop Environment is written using Google's Go language and makes use of heavy HTML5. DDE also uses Compiz as its compositing window manager. As in the past some desktop environments / window managers have impaired the full-screen Linux gaming performance, I ran some simple Linux gaming benchmarks on Sunday to see if the Deepin 2014 performance differed at all from upstream Ubuntu 14.04 LTS. Ubuntu 14.04 was tested with the stock Unity 7.2 desktop using Compiz, GNOME Shell 3.10.4, and Xfce 4.10 all from the stock Trusty Tahr archive.
There is no questioning the power of Unreal Engine 4, but Linux users so far had nothing official to test this awesome engine.
However, the wait is finally over, as Epic’s Unreal Engine 4 has officially received its first batch of demos for the users of Linux.
The demos introduced to the operating system include the Elemental Demo, Effects Cave Demo, Realistic Rendering Demo, Reflections Subway Demo, Mobile Temple Demo, Sci-Fi Hallway Demo, Stylized Demo and Blueprint Examples Demo.
At the end of April LGP was migrating servers and expected to "keep downtime to an absolute minimum" while more than two months later the once leading Linux game publishing company remains offline.
It's been more than two months now that LinuxGamePublishing.com has gone dark and no status about their game DRM copy-protection servers. There's also been no new updates via their Facebook page when mentioning, "As part of improving our infrastructure and leading towards some exciting new developments LGP will be migrating hosts and servers over the next few days. We will, of course, attempt to keep downtime to an absolute minimum but there will be downtime. The absolute priority must be our game servers so that everyone can continue playing games. These will be up on the new platform first, followed by the website and other services." I've also received no updates via email.
After years of rumours, months of teasing and weeks of waiting, SteamOS is finally here. The beta release of the gaming distro signalled the start of Valve’s tentative entry into the hardware market. The same day as the release, the first wave of Valve’s own Steam Machines went out. These beta units, while never truly meant to grace store shelves, are the first examples of many more third-party offerings to come. This massive step from Valve is making waves around the tech and games world, so we decided to talk to a few of the people that could help us truly understand the position Valve is in, and what their next move might be.
The OpenELEC makers usually follow the XMBC releases, but it's been a while since the last XBMC version. This doesn't mean that the devs will stay put and wait for changes to come from upstream. In fact, OpenELEC is a distro and there are other components that need to be updated and fixed, as necessary.
“This release includes some bugfixes, security fixes and improvements since& OpenELEC-4.0.5 . Besides the usual bugfixes and package updates we fixed boot issues on some AMD mainboards, added support for some more Intel, AR3k and ATH6k Bluetooth and WLAN devices, updated Kernel to 3.14.8 and updated the RaspberryPi firmware to include the last fixes and features. OpenELEC-4.0.6 is now the next stable release, which is a bugfix and securityfix release of the OpenELEC-4.0 series,” said the developers on the official website.
Up for your viewing pleasure today were some quick benchmarks done of the next-generation KDE desktop stack compared to the KDE 4.13.0 and Unity 7.2.1 desktops of Ubuntu 14.04 LTS.
For delivering some early preview figures of KDE Frameworks 5 with Plasma-Next, I used the Project Neon PPA recently to test out the full-screen Linux OpenGL gaming performance to see if it was affected differently than KDE4 or Unity. Much more in-depth testing will come when the next-gen KDE stack has been stabilized, but this should serve as some interesting preview figures.
Back in 2006, when I was contemplating a move from Windows to Linux, I knew I would have to give up computer games. This wasn’t because there were no games written for Linux, it’s just that they weren’t very good. Most of the best commercial games were (and still are) written for Windows, but that’s been changing dramatically over the last year, thanks to Steam, the Internet-based software distribution platform from Valve Corp.
The move to support Linux came fairly late but is drawing impetus from the top.
In July 2012, Valve managing director Gabe Newell had complained that Windows 8 was “a catastrophe for everyone in the PC space.”
Observing that many people still stayed away from Linux because of a lack of games, he said Valve was working to bring Steam titles to Linux as a hedging strategy.