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Games: Yorg, Clawface, Cendric, BATTLETECH, Surviving Mars

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Games: Pillars of Eternity, Life is Strange and More

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Games: Life is Strange, Unreal Engine 4.19, Slime Rancher and More

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  • Life is Strange: Before the Storm Is Coming to Linux and Mac This Spring

    UK-based video games publisher Feral Interactive announced today that it would port the standalone adventure story Life is Strange: Before the Storm to the Linux and macOS platforms this spring.

    Feral Interactive already brought Linux gamers the episodic graphic adventure video game Life Is Strange developed by Dontnod Entertainment and published by Square Enix, and they now plan to bring the new, three-part standalone story Life is Strange: Before the Storm, which is developed by Deck Nine.

  • Life is Strange: Before the Storm is officially coming to Linux, port from Feral Interactive

    Life is Strange: Before the Storm [Steam], the standalone story adventure set three years before the original is officially heading to Linux! Feral Interactive have today announced that it will arrive sometime this Spring.

    Feral Interactive ported the original Life is Strange episodes to Linux, so I’m not surprised they’re teaming up again to bring Before the Storm to Linux. I think they did a very good job of the port before and I certainly enjoyed it a lot. Life is Strange: Before the Storm - Deluxe Edition for Linux will include all three episodes along with the bonus episode, "Farewell".

  • Feral Bringing Life is Strange: Before the Storm To Linux

    hile still working on A Total War Saga: THRONES OF BRITANNIA and Rise of The Tomb Raider to Linux this spring, Feral Interactive has now confirmed another port coming to Linux (and macOS).

    This spring Feral will also be delivering Life is Strange: Before the Storm to Linux and macOS. This adventure story game is being ported to Linux/macOS by Feral while they haven't yet announced the system requirements nor confirming yet if it will be an OpenGL or Vulkan port.

  • Unreal Engine 4.19 Brings Resonance Audio, AR Improvements & Better Landscape Rendering

    As a nice Pi Day surprise and a week ahead of the Game Developers' Conference (GDC 18) is a new Unreal Engine 4 release from Epic Games.

    Unreal Engine 4.19 has over one hundred improvements compared to UE 4.18 and a wealth of fixes. Among the highlights of Unreal Engine 4.19 include temporal upsampling support, a unified AR framework, physical light units, sequencer improvements, HTC VIVE Pro VR headset support, landscape rendering optimizations, an experimental proxy LOD system, experimental material layering support, and more.

  • Slime Rancher's big Mochi's Megabucks update is out, fixes Linux blackscreen issues

    Slime Rancher [GOG, Steam], the game about running around sucking up cute (and some not so cute) slimes and running a farm is easily one of the sweetest games available on Linux and the Mochi's Megabucks update is rather good.

    Firstly, you no longer need to tweak anything to get around the old Unity3D bug where on Linux you would get a blackscreen, as they've updated Unity for this release and it works perfectly now!

  • Serious Sam's Bogus Detour is being pirated with permission from the developer

    According to TorrentFreak, Serious Sam's Bogus Detour [Steam] is being pirated by Voksi, one of the people known for cracking Denuvo.

  • KING Art have remastered their 'whodunit' adventure The Raven – Legacy of a Master Thief and it's out now
  • Citra, the work in progress Nintendo 3DS emulator now has a much improved OpenGL renderer

    For those who love emulation, you might want to know about Citra [Official Site], a work in progress Nintendo 3DS emulator that we've never written about here before. It seems they've been hard at work too!

    Unlike the Dolphin emulator for the GameCube and the Wii, Citra is not currently moving towards Vulkan. Instead, they've poured a lot of work into their current OpenGL renderer to improve performance and fix rendering issues and from what they've shown, it's getting quite impressive.

5 open source card and board games for Linux

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Gaming has traditionally been one of Linux's weak points. That has changed somewhat in recent years thanks to Steam, GOG, and other efforts to bring commercial games to multiple operating systems, but many of those games are not open source. Sure, the games can be played on an open source operating system, but that is not good enough for an open source purist.

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Games Leftovers

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Games Leftovers

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Wine and Games

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Games: Habitica, Bacon Man, Neverwinter Nights

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  • Habitica: a role-playing game for self improvement

    What if real-life chores could gain you fake internet points like in an online role-playing game? That's the premise of Habitica, a productivity application disguised as a game. It's a self-improvement application where players can list their daily tasks or to-do items in the game; every time one is checked-off, the game rewards the player with points or game items.

    The game dresses up the task-checking mechanics with the standard trappings of the genre; there are character classes, weapons, armor, and level progression. These are mapped onto real-life tasks in novel ways; it is designed to make daily chores fun. The game is hosted on the Habitica server and can be played from either a web interface or a mobile app (iOS and Android). Both the mobile apps and the server software are available under the GPLv3.

  • Action platformer 'Bacon Man: An Adventure' is being ported to Linux

    Bacon Man: An Adventure [Official Site], an action platformer from Skymap Games is currently being ported to Linux. It looks surprisingly good too!

    The latest post on Steam is from the end of last month, where a developer replied to a rather old forum topic that asked about Linux support back in 2016. Quite surprising really, to see a developer bring back such an old post to update people, but nice to see.

  • Neverwinter Nights: Enhanced Edition release date announced for March 27th, day-1 Linux support

    Beamdog has announced that Neverwinter Nights: Enhanced Edition [Steam, Official Site] will officially release on March 27th and it's coming with day-1 Linux support.

    Announced on Twitter, where they also replied to our question to confirm Linux at day-1. We obviously knew it was already coming to Linux, but knowing it's for sure at the same time as other platforms is indeed great news.

Games: BASH and Beyond

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Games: SteamVR, GOG, Tannenberg & Verdun, Hearts of Iron, Cities: Skylines, Northgard, EARTHLOCK

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More in Tux Machines

Games Leftovers

  • Atari reboots Ataribox as Atari VCS, teases April pre-order date
    Legendary game company Atari set retro hearts aflutter last year when it launched an Indiegogo crowdfunding campaign for something called the Ataribox, a living room device running Linux and supposedly combining the features of a PC with a video game console -- complete with some Atari classic games. But the December 14 pre-order date Atari set was abruptly canceled after an unspecified technical issue, and it looked like the Ataribox would never reach any actual customers. This week, however, the company has emerged at the Game Developers Conference with some very similar hardware, albeit with a new name.
  • The Rocket League 'Spring Fever' event is live promising lots of flower power
    Ready to earn some more cosmetic items? The Spring Fever event in Rocket League [Steam] is now live and you can earn yourself some new items using Flowers you earn while playing like this:
  • Epic Games releases the assets from Paragon, for Unreal Engine developers
    In a move that's both surprising and rather welcome, Epic Games has decided to release the assets from their FPS MOBA Paragon for Unreal Engine developers, since they're shutting it down. This will include 20 AAA-quality characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components from Paragon. Here's where it's a bit insane, this all cost Epic Games around $12 million! It's pretty insane how much it costs to make AAA-like games now—eye watering.
  • Game engine Construct 3 adds a remote preview, new runtime is coming to improve game performance
    I'm a huge fan of drag and drop creation tools like Construct 3 [Official Site], that allow you to create games by building simple events sheets and it seems they've continued making Construct 3 more awesome to use.
  • Open-source re-implementation of RollerCoaster Tycoon 2 'OpenRCT2' has a fresh update
    Miss the days of playing RollerCoaster Tycoon 2? Miss them no more, as OpenRCT2 [GitHub, Official Site] is alive and well with a fresh update. Like many open source game engines, it allows you to play RollerCoaster Tycoon 2 on systems not designed for it—like Linux. Naturally, it comes with tons of improvements like user interface theming, fast-forwarding gameplay, multiplayer and so on.
  • Zombasite - Orc Schism, the expansion to the action RPG is out adding more content
    Here's one I sadly missed, released back in December (oh my!), Zombasite - Orc Schism [Steam, GOG] is an expansion to the dynamic zombie apocalypse action RPG.

GNOME: GitLab Migration and More

  • IMPORTANT: GitLab mass migration plan
    I know some fellows doesn’t read desktop-devel-list, so let me share here an email that it’s important for all to read: We have put in place the plan for the mass migration to GitLab and the steps maintainers needs to do.
  • ED Update – week 11
  • Reflections on Distractions in Work, Productivity and Time Usage
    For the past year or so I have mostly worked at home or remote in my daily life. Currently I’m engaged in my master thesis and need to manage my daily time and energy to work on it. It is no surprise to many of us that working using your internet-connected personal computer at home can make you prone to many distractions. However, managing your own time is not just about whipping and self-discipline. It is about setting yourself up in a structure which rewards you for hard work and gives your mind the breaks it needs. Based on reflections and experimentation with many scheduling systems and tools I finally felt I have achieved a set of principles I really like and that’s what I’ll be sharing with you today. [...] Minimizing shell notifications: While I don’t have the same big hammer to “block access to my e-mail” here, I decided to change the order of my e-mail inboxes in Geary so my more relevant (and far less activity prone) student e-mail inbox appears first. I also turned off the background e-mail daemon and turned off notification banners in GNOME Shell. [...] Lastly, I want to give two additional tips. If you like listening to music while working, consider whether it might affect your productivity. For example, I found music with vocals to be distracting me if I try to immerse myself in reading difficult litterature. I can really recommend Doctor Turtle’s acoustic instrumental music while working though (all free). Secondly, I find that different types of tasks requires different postures. For abstract, high-level or vaguely formulated tasks (fx formulating goals, reviewing something or reflecting), I find interacting with the computer whilst standing up and walking around to really help gather my thoughts. On the other hand with practical tasks or tasks which require immersion (fx programming tasks), I find sitting down to be much more comfortable.

OSS, Openwashing and FUD

Open Data (OD) for Research of Shootings