“We created a node-based programming system for Glitchspace, called Null. Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature. Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter, and similarly you can make it non-programmable through encryption using an encrypter,” reads the official Steam website.
Our source added that the completion of Valve’s Steam Controller was the final piece that would precede the availability of most Steam Machines, which indicates that Steam Machines will also begin to release at the end of the year. The source also told PC Gamer that they expect “about 500” games to be natively playable on SteamOS by the end of this year, up from the current count of 382.
A few days ago when word got out that Civilization: Beyond Earth is coming out for Linux, many speculated and wondered whether this game would be the launch title for AMD's Mantle graphics API to be introduced on Linux. It's already been confirmed that Beyond Earth will feature a Mantle renderer to complement OpenGL, but will AMD's Catalyst Linux driver bring support for Mantle?
One of the users of Reddit named ‘Moyels’ has posted a quote, which suggests that Star Citizen might get the support for Linux after all.
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Prisonscape is a game developed by Lunar Enigma that will teach players how to survive in a prison, and its makers are looking for funding on Kickstarter.